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authorDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
committerDavid Thompson <dthompson2@worcester.edu>2023-12-28 11:23:49 -0500
commit25c5eac5e6ca1035db1eddd7bea9ac78531da57e (patch)
tree96377006bbfee75bcf0ce208c1ef89cbdfa5b803 /manuals/guile-sdl2
parent5b2e467a7e5e2ffbb0cbbf2557283be891d8206b (diff)
Delete manuals!
Good riddance! These are hosted on files.dthompson.us now!
Diffstat (limited to 'manuals/guile-sdl2')
-rw-r--r--manuals/guile-sdl2/API-Reference.html121
-rw-r--r--manuals/guile-sdl2/Basics.html137
-rw-r--r--manuals/guile-sdl2/Blend-Modes.html203
-rw-r--r--manuals/guile-sdl2/Chat.html98
-rw-r--r--manuals/guile-sdl2/Contributing.html103
-rw-r--r--manuals/guile-sdl2/Copying-This-Manual.html99
-rw-r--r--manuals/guile-sdl2/Events.html572
-rw-r--r--manuals/guile-sdl2/Fonts.html210
-rw-r--r--manuals/guile-sdl2/GNU-Free-Documentation-License.html566
-rw-r--r--manuals/guile-sdl2/Game-Controllers.html183
-rw-r--r--manuals/guile-sdl2/Getting-the-Source.html116
-rw-r--r--manuals/guile-sdl2/Hints.html116
-rw-r--r--manuals/guile-sdl2/Images.html118
-rw-r--r--manuals/guile-sdl2/Index.html557
-rw-r--r--manuals/guile-sdl2/Input.html105
-rw-r--r--manuals/guile-sdl2/Installation.html107
-rw-r--r--manuals/guile-sdl2/Introduction.html111
-rw-r--r--manuals/guile-sdl2/Joysticks.html146
-rw-r--r--manuals/guile-sdl2/Keyboard.html108
-rw-r--r--manuals/guile-sdl2/Mouse.html164
-rw-r--r--manuals/guile-sdl2/OpenGL.html165
-rw-r--r--manuals/guile-sdl2/Rects.html144
-rw-r--r--manuals/guile-sdl2/Rendering.html336
-rw-r--r--manuals/guile-sdl2/Requirements.html109
-rw-r--r--manuals/guile-sdl2/Sound.html303
-rw-r--r--manuals/guile-sdl2/Submitting-Patches.html97
-rw-r--r--manuals/guile-sdl2/Surfaces.html307
-rw-r--r--manuals/guile-sdl2/Window-Management.html105
-rw-r--r--manuals/guile-sdl2/Windows.html243
-rw-r--r--manuals/guile-sdl2/index.html190
30 files changed, 0 insertions, 5939 deletions
diff --git a/manuals/guile-sdl2/API-Reference.html b/manuals/guile-sdl2/API-Reference.html
deleted file mode 100644
index 26f284b..0000000
--- a/manuals/guile-sdl2/API-Reference.html
+++ /dev/null
@@ -1,121 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>API Reference (Guile-SDL2)</title>
-
-<meta name="description" content="API Reference (Guile-SDL2)">
-<meta name="keywords" content="API Reference (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="index.html" rel="up" title="Top">
-<link href="Basics.html" rel="next" title="Basics">
-<link href="Requirements.html" rel="prev" title="Requirements">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="API-Reference"></span><div class="header">
-<p>
-Next: <a href="Contributing.html" accesskey="n" rel="next">Contributing</a>, Previous: <a href="Installation.html" accesskey="p" rel="prev">Installation</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="API-Reference-1"></span><h2 class="chapter">3 API Reference</h2>
-
-<table class="menu" border="0" cellspacing="0">
-<tr><td align="left" valign="top">&bull; <a href="Basics.html" accesskey="1">Basics</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Initialization and other basic things.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Window-Management.html" accesskey="2">Window Management</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Working with the window system.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Input.html" accesskey="3">Input</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Keyboard, mouse, joystick input.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Events.html" accesskey="4">Events</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Asynchronous event handling.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Rects.html" accesskey="5">Rects</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">2D rectangles.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Surfaces.html" accesskey="6">Surfaces</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Software rendering.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Rendering.html" accesskey="7">Rendering</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Hardware accelerated rendering.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Blend-Modes.html" accesskey="8">Blend Modes</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Color blending.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Images.html" accesskey="9">Images</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Loading and saving images.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Sound.html">Sound</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Sound effects and music.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Fonts.html">Fonts</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Truetype and bitmap font rendering.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Hints.html">Hints</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Getting and setting configuration hints.
-</td></tr>
-</table>
-
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Basics.html b/manuals/guile-sdl2/Basics.html
deleted file mode 100644
index abd0f03..0000000
--- a/manuals/guile-sdl2/Basics.html
+++ /dev/null
@@ -1,137 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Basics (Guile-SDL2)</title>
-
-<meta name="description" content="Basics (Guile-SDL2)">
-<meta name="keywords" content="Basics (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="API-Reference.html" rel="up" title="API Reference">
-<link href="Window-Management.html" rel="next" title="Window Management">
-<link href="API-Reference.html" rel="prev" title="API Reference">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Basics"></span><div class="header">
-<p>
-Next: <a href="Window-Management.html" accesskey="n" rel="next">Window Management</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Basics-1"></span><h3 class="section">3.1 Basics</h3>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2))
-</pre></div>
-
-<dl>
-<dt id="index-sdl_002dinit">Procedure: <strong>sdl-init</strong> <em>[<var>subsystems</var>]</em></dt>
-<dd><p>Initialize the SDL library. This must be called before using any
-other SDL procedure.
-</p>
-<p><var>subsystems</var> is an optional list of symbols that specifies the
-subsystems to initialize. All subsystems are initialized by default.
-The possible flags are <code>timer</code>, <code>audio</code>, <code>video</code>,
-<code>haptic</code>, <code>game-controller</code>, and <code>events</code>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-sdl_002dquit">Procedure: <strong>sdl-quit</strong></dt>
-<dd><p>Quit all activated SDL subsystems. This procedure should be called
-upon all exit conditions.
-</p></dd></dl>
-
-<dl>
-<dt id="index-sdl_002dversion">Procedure: <strong>sdl-version</strong></dt>
-<dd><p>Return a three element list containing the major, minor, and patch
-version of the linked SDL library.
-</p></dd></dl>
-
-<dl>
-<dt id="index-sdl_002dticks">Procedure: <strong>sdl-ticks</strong></dt>
-<dd><p>Return the number of milliseconds since the SDL library was
-initialized.
-</p></dd></dl>
-
-<dl>
-<dt id="index-sdl_002dperformance_002dcounter">Procedure: <strong>sdl-performance-counter</strong></dt>
-<dd><p>Return the current value of the high resolution counter.
-</p></dd></dl>
-
-<dl>
-<dt id="index-sdl_002dperformance_002dfrequency">Procedure: <strong>sdl-performance-frequency</strong></dt>
-<dd><p>Return the count per second of the high resolution counter.
-</p></dd></dl>
-
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Blend-Modes.html b/manuals/guile-sdl2/Blend-Modes.html
deleted file mode 100644
index 55363a4..0000000
--- a/manuals/guile-sdl2/Blend-Modes.html
+++ /dev/null
@@ -1,203 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Blend Modes (Guile-SDL2)</title>
-
-<meta name="description" content="Blend Modes (Guile-SDL2)">
-<meta name="keywords" content="Blend Modes (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="API-Reference.html" rel="up" title="API Reference">
-<link href="Images.html" rel="next" title="Images">
-<link href="Rendering.html" rel="prev" title="Rendering">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Blend-Modes"></span><div class="header">
-<p>
-Next: <a href="Images.html" accesskey="n" rel="next">Images</a>, Previous: <a href="Rendering.html" accesskey="p" rel="prev">Rendering</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Blend-Modes-1"></span><h3 class="section">3.8 Blend Modes</h3>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 blend-mode))
-</pre></div>
-
-<p>SDL2 provides several of the most commonly used blend modes:
-</p>
-<dl>
-<dt id="index-none">Variable: <strong>none</strong></dt>
-<dd><p>No blending.
-</p></dd></dl>
-
-<dl>
-<dt id="index-blend">Variable: <strong>blend</strong></dt>
-<dd><p>Alpha blending.
-</p></dd></dl>
-
-<dl>
-<dt id="index-add">Variable: <strong>add</strong></dt>
-<dd><p>Additive blending.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mul">Variable: <strong>mul</strong></dt>
-<dd><p>Multiplicative blending.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mod">Variable: <strong>mod</strong></dt>
-<dd><p>Color modulation.
-</p></dd></dl>
-
-<p>Custom blend modes can be created using the <code>make-blend-mode</code>
-procedure.
-</p>
-<dl>
-<dt id="index-make_002dblend_002dmode">Procedure: <strong>make-blend-mode</strong> <em>src-color-factor dst-color-factor color-operation src-alpha-factor dst-alpha-factor alpha-operation</em></dt>
-<dd><p>Return a new custom blend mode for renderers.
-</p>
-<p><var>src-color-factor</var> applies to the red, green, and blue components
-of the source pixels.
-</p>
-<p><var>dst-color-factor</var> applies to the red, green, and blue components of the
-destination pixels.
-</p>
-<p><var>color-operation</var> specifies how to combine the red, green, and blue
-components of the source and destination pixels.
-</p>
-<p><var>src-alpha-factor</var> applies to the alpha component of the source pixels.
-</p>
-<p><var>dst-alpha-factor</var> applies to the alpha component of the destination
-pixels.
-</p>
-<p><var>alpha-operation</var> specifies how to combine the alpha component of the
-source and destination pixels.
-</p>
-<p>Possible values for factors are <code>zero</code>, <code>one</code>,
-<code>src-color</code>, <code>one-minus-src-color</code>, <code>src-alpha</code>,
-<code>one-minus-src-alpha</code>, <code>dst-color</code>,
-<code>one-minus-dst-color</code>, <code>dst-alpha</code>, and <code>one-minus-dst
-alpha</code>.
-</p>
-<p>Possible values for operations are <code>add</code>, <code>subtract</code>,
-<code>rev-subtract</code>, <code>minimum</code>, and <code>maximum</code>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-blend_002dmode_003f">Procedure: <strong>blend-mode?</strong> <em>obj</em></dt>
-<dd><p>Return <code>#t</code> if <var>obj</var> is a blend mode object.
-</p></dd></dl>
-
-<dl>
-<dt id="index-blend_002dmode_002dsrc_002dcolor_002dfactor">Procedure: <strong>blend-mode-src-color-factor</strong> <em>blend-mode</em></dt>
-<dd><p>Return the source red, green, and blue channel blend factor for
-<var>blend-mode</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-blend_002dmode_002ddst_002dcolor_002dfactor">Procedure: <strong>blend-mode-dst-color-factor</strong> <em>blend-mode</em></dt>
-<dd><p>Return the destination red, green, and blue channel blend factor for
-<var>blend-mode</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-blend_002dmode_002dcolor_002doperation">Procedure: <strong>blend-mode-color-operation</strong> <em>blend-mode</em></dt>
-<dd><p>Return the red, green, and blue channel blend operation for
-<var>blend-mode</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-blend_002dmode_002dsrc_002dalpha_002dfactor">Procedure: <strong>blend-mode-src-alpha-factor</strong> <em>blend-mode</em></dt>
-<dd><p>Return the source alpha channel blend factor for <var>blend-mode</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-blend_002dmode_002ddst_002dalpha_002dfactor">Procedure: <strong>blend-mode-dst-alpha-factor</strong> <em>blend-mode</em></dt>
-<dd><p>Return the destination alpha channel blend factor for
-<var>blend-mode</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-blend_002dmode_002dalpha_002doperation">Procedure: <strong>blend-mode-alpha-operation</strong> <em>blend-mode</em></dt>
-<dd><p>Return the alpha channel blend operation for <var>blend-mode</var>.
-</p></dd></dl>
-
-<hr>
-<div class="header">
-<p>
-Next: <a href="Images.html" accesskey="n" rel="next">Images</a>, Previous: <a href="Rendering.html" accesskey="p" rel="prev">Rendering</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
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diff --git a/manuals/guile-sdl2/Chat.html b/manuals/guile-sdl2/Chat.html
deleted file mode 100644
index 1b59200..0000000
--- a/manuals/guile-sdl2/Chat.html
+++ /dev/null
@@ -1,98 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
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-<link href="Submitting-Patches.html" rel="prev" title="Submitting Patches">
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-</div>
-<hr>
-<span id="Chat-1"></span><h3 class="section">4.3 Chat</h3>
-
-<p>The maintainer of this library hangs out in the <code>#guile</code> channel
-on <a href="irc.libera.chat">irc.libera.chat</a>, so help and general discussion may be found
-there.
-</p>
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Contributing.html b/manuals/guile-sdl2/Contributing.html
deleted file mode 100644
index 150d8f3..0000000
--- a/manuals/guile-sdl2/Contributing.html
+++ /dev/null
@@ -1,103 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Contributing (Guile-SDL2)</title>
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-<p>
-Next: <a href="Copying-This-Manual.html" accesskey="n" rel="next">Copying This Manual</a>, Previous: <a href="API-Reference.html" accesskey="p" rel="prev">API Reference</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Contributing-1"></span><h2 class="chapter">4 Contributing</h2>
-
-<table class="menu" border="0" cellspacing="0">
-<tr><td align="left" valign="top">&bull; <a href="Getting-the-Source.html" accesskey="1">Getting the Source</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Getting good with Git.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Submitting-Patches.html" accesskey="2">Submitting Patches</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Patches welcome!
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Chat.html" accesskey="3">Chat</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Let&rsquo;s talk!
-</td></tr>
-</table>
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diff --git a/manuals/guile-sdl2/Copying-This-Manual.html b/manuals/guile-sdl2/Copying-This-Manual.html
deleted file mode 100644
index 2c856f9..0000000
--- a/manuals/guile-sdl2/Copying-This-Manual.html
+++ /dev/null
@@ -1,99 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Copying This Manual (Guile-SDL2)</title>
-
-<meta name="description" content="Copying This Manual (Guile-SDL2)">
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- body {
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- margin-right: 4rem;
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- }
-}
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- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
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- body {
- margin: 1rem;
- }
-}
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-</div>
-<hr>
-<span id="Copying-This-Manual-1"></span><h2 class="appendix">Appendix A Copying This Manual</h2>
-
-<table class="menu" border="0" cellspacing="0">
-<tr><td align="left" valign="top">&bull; <a href="GNU-Free-Documentation-License.html" accesskey="1">GNU Free Documentation License</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">License for copying this manual.
-</td></tr>
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diff --git a/manuals/guile-sdl2/Events.html b/manuals/guile-sdl2/Events.html
deleted file mode 100644
index 562554e..0000000
--- a/manuals/guile-sdl2/Events.html
+++ /dev/null
@@ -1,572 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Events (Guile-SDL2)</title>
-
-<meta name="description" content="Events (Guile-SDL2)">
-<meta name="keywords" content="Events (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
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-<link href="API-Reference.html" rel="up" title="API Reference">
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-span.nolinebreak {white-space: nowrap}
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-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
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- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
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-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Events"></span><div class="header">
-<p>
-Next: <a href="Rects.html" accesskey="n" rel="next">Rects</a>, Previous: <a href="Input.html" accesskey="p" rel="prev">Input</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Events-1"></span><h3 class="section">3.4 Events</h3>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 events))
-</pre></div>
-
-<dl>
-<dt id="index-make_002dquit_002devent">Procedure: <strong>make-quit-event</strong> <em>timestamp</em></dt>
-</dl>
-
-<dl>
-<dt id="index-quit_002devent_003f">Procedure: <strong>quit-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a quit event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-quit_002devent_002dtimestamp">Procedure: <strong>quit-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dwindow_002devent">Procedure: <strong>make-window-event</strong> <em>timestamp window-id type vector</em></dt>
-</dl>
-
-<dl>
-<dt id="index-window_002devent_003f">Procedure: <strong>window-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dshown_002devent_003f">Procedure: <strong>window-shown-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window shown event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dhidden_002devent_003f">Procedure: <strong>window-hidden-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window hidden event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dexposed_002devent_003f">Procedure: <strong>window-exposed-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window exposed event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dmoved_002devent_003f">Procedure: <strong>window-moved-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window moved event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dresized_002devent_003f">Procedure: <strong>window-resized-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window resized event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dsize_002dchanged_002devent_003f">Procedure: <strong>window-size-changed-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window size changed event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dminimized_002devent_003f">Procedure: <strong>window-minimized-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window minimized event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dmaximized_002devent_003f">Procedure: <strong>window-maximized-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window maximized event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002drestored_002devent_003f">Procedure: <strong>window-restored-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window restored event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002denter_002devent_003f">Procedure: <strong>window-enter-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window enter event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dleave_002devent_003f">Procedure: <strong>window-leave-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window leave event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dfocus_002dgained_002devent_003f">Procedure: <strong>window-focus-gained-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window focus gained event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dfocus_002dlost_002devent_003f">Procedure: <strong>window-focus-lost-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window focus lost event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dclosed_002devent_003f">Procedure: <strong>window-closed-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a window closed event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002devent_002dtimestamp">Procedure: <strong>window-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-window_002devent_002dwindow_002did">Procedure: <strong>window-event-window-id</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-window_002devent_002dtype">Procedure: <strong>window-event-type</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-window_002devent_002dvector">Procedure: <strong>window-event-vector</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dkeyboard_002devent">Procedure: <strong>make-keyboard-event</strong> <em>timestamp window-id pressed? repeat? key scancode modifiers</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_003f">Procedure: <strong>keyboard-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a keyboard event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-keyboard_002ddown_002devent_003f">Procedure: <strong>keyboard-down-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a key press event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-keyboard_002dup_002devent_003f">Procedure: <strong>keyboard-up-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a key release event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002dtimestamp">Procedure: <strong>keyboard-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002dwindow_002did">Procedure: <strong>keyboard-event-window-id</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002dpressed_003f">Procedure: <strong>keyboard-event-pressed?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002drepeat_003f">Procedure: <strong>keyboard-event-repeat?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002dkey">Procedure: <strong>keyboard-event-key</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002dscancode">Procedure: <strong>keyboard-event-scancode</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-keyboard_002devent_002dmodifiers">Procedure: <strong>keyboard-event-modifiers</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dtext_002dinput_002devent">Procedure: <strong>make-text-input-event</strong> <em>timestamp window-id text</em></dt>
-</dl>
-
-<dl>
-<dt id="index-text_002dinput_002devent_003f">Procedure: <strong>text-input-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a text input event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-text_002dinput_002devent_002dtimestamp">Procedure: <strong>text-input-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-text_002dinput_002devent_002dwindow_002did">Procedure: <strong>text-input-event-window-id</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-text_002dinput_002devent_002dtext">Procedure: <strong>text-input-event-text</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dmouse_002dbutton_002devent">Procedure: <strong>make-mouse-button-event</strong> <em>timestamp window-id which button pressed? clicks x y</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_003f">Procedure: <strong>mouse-button-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a mouse button event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002ddown_002devent_003f">Procedure: <strong>mouse-button-down-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a mouse button down event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002dup_002devent_003f">Procedure: <strong>mouse-button-up-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a mouse button up event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dtimestamp">Procedure: <strong>mouse-button-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dwindow_002did">Procedure: <strong>mouse-button-event-window-id</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dwhich">Procedure: <strong>mouse-button-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dbutton">Procedure: <strong>mouse-button-event-button</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dpressed_003f">Procedure: <strong>mouse-button-event-pressed?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dclicks">Procedure: <strong>mouse-button-event-clicks</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dx">Procedure: <strong>mouse-button-event-x</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002devent_002dy">Procedure: <strong>mouse-button-event-y</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dmouse_002dmotion_002devent">Procedure: <strong>make-mouse-motion-event</strong> <em>timestamp window-id which buttons x y x-rel y-rel</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_003f">Procedure: <strong>mouse-motion-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a mouse motion event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dtimestamp">Procedure: <strong>mouse-motion-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dwindow_002did">Procedure: <strong>mouse-motion-event-window-id</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dwhich">Procedure: <strong>mouse-motion-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dbuttons">Procedure: <strong>mouse-motion-event-buttons</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dx">Procedure: <strong>mouse-motion-event-x</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dy">Procedure: <strong>mouse-motion-event-y</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dx_002drel">Procedure: <strong>mouse-motion-event-x-rel</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-mouse_002dmotion_002devent_002dy_002drel">Procedure: <strong>mouse-motion-event-y-rel</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002djoystick_002daxis_002devent">Procedure: <strong>make-joystick-axis-event</strong> <em>timestamp which axis value</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002daxis_002devent_003f">Procedure: <strong>joystick-axis-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a joystick axis event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002daxis_002devent_002dtimestamp">Procedure: <strong>joystick-axis-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002daxis_002devent_002dwhich">Procedure: <strong>joystick-axis-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002daxis_002devent_002dbutton">Procedure: <strong>joystick-axis-event-button</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002daxis_002devent_002dpressed_003f">Procedure: <strong>joystick-axis-event-pressed?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002djoystick_002dball_002devent">Procedure: <strong>make-joystick-ball-event</strong> <em>timestamp which ball x-rel y-rel</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dball_002devent_003f">Procedure: <strong>joystick-ball-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a joystick ball event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002dball_002devent_002dtimestamp">Procedure: <strong>joystick-ball-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dball_002devent_002dwhich">Procedure: <strong>joystick-ball-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dball_002devent_002dball">Procedure: <strong>joystick-ball-event-ball</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dball_002devent_002dx_002drel">Procedure: <strong>joystick-ball-event-x-rel</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dball_002devent_002dy_002drel">Procedure: <strong>joystick-ball-event-y-rel</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002djoystick_002dhat_002devent">Procedure: <strong>make-joystick-hat-event</strong> <em>timestamp which hat value</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dhat_002devent_003f">Procedure: <strong>joystick-hat-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a joystick hat event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002dhat_002devent_002dtimestamp">Procedure: <strong>joystick-hat-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dhat_002devent_002dwhich">Procedure: <strong>joystick-hat-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dhat_002devent_002dhat">Procedure: <strong>joystick-hat-event-hat</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002dhat_002devent_002dvalue">Procedure: <strong>joystick-hat-event-value</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002djoystick_002ddevice_002devent">Procedure: <strong>make-joystick-device-event</strong> <em>timestamp which action</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002ddevice_002devent_003f">Procedure: <strong>joystick-device-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a joystick device event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002ddevice_002devent_002dtimestamp">Procedure: <strong>joystick-device-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002ddevice_002devent_002dwhich">Procedure: <strong>joystick-device-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-joystick_002ddevice_002devent_002daction">Procedure: <strong>joystick-device-event-action</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dcontroller_002daxis_002devent">Procedure: <strong>make-controller-axis-event</strong> <em>timestamp which axis value</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002daxis_002devent_003f">Procedure: <strong>controller-axis-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>e</var> is a game controller axis event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-controller_002daxis_002devent_002dtimestamp">Procedure: <strong>controller-axis-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002daxis_002devent_002dwhich">Procedure: <strong>controller-axis-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002daxis_002devent_002daxis">Procedure: <strong>controller-axis-event-axis</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002daxis_002devent_002dvalue">Procedure: <strong>controller-axis-event-value</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dcontroller_002dbutton_002devent">Procedure: <strong>make-controller-button-event</strong> <em>timestamp which button pressed?</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002devent_003f">Procedure: <strong>controller-button-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>event</var> is a game controller button event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002ddown_002devent_003f">Procedure: <strong>controller-button-down-event?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002dup_002devent_003f">Procedure: <strong>controller-button-up-event?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002devent_002dtimestamp">Procedure: <strong>controller-button-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002devent_002dwhich">Procedure: <strong>controller-button-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002devent_002dbutton">Procedure: <strong>controller-button-event-button</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002dbutton_002devent_002dpressed_003f">Procedure: <strong>controller-button-event-pressed?</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-make_002dcontroller_002ddevice_002devent">Procedure: <strong>make-controller-device-event</strong> <em>timestamp which action</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002ddevice_002devent_003f">Procedure: <strong>controller-device-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event.
-</p></dd></dl>
-
-<dl>
-<dt id="index-controller_002dadded_002devent_003f">Procedure: <strong>controller-added-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event with the
-&rsquo;added&rsquo; action.
-</p></dd></dl>
-
-<dl>
-<dt id="index-controller_002dremoved_002devent_003f">Procedure: <strong>controller-removed-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event with the
-&rsquo;removed&rsquo; action.
-</p></dd></dl>
-
-<dl>
-<dt id="index-controller_002dremapped_002devent_003f">Procedure: <strong>controller-remapped-event?</strong> <em>e</em></dt>
-<dd><p>Return <code>#t</code> if <var>event</var> is a game controller device event with the
-&rsquo;remapped&rsquo; action.
-</p></dd></dl>
-
-<dl>
-<dt id="index-controller_002ddevice_002devent_002dtimestamp">Procedure: <strong>controller-device-event-timestamp</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002ddevice_002devent_002dwhich">Procedure: <strong>controller-device-event-which</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-controller_002ddevice_002devent_002daction">Procedure: <strong>controller-device-event-action</strong> <em>e</em></dt>
-</dl>
-
-<dl>
-<dt id="index-poll_002devent">Procedure: <strong>poll-event</strong></dt>
-</dl>
-
-<hr>
-<div class="header">
-<p>
-Next: <a href="Rects.html" accesskey="n" rel="next">Rects</a>, Previous: <a href="Input.html" accesskey="p" rel="prev">Input</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Fonts.html b/manuals/guile-sdl2/Fonts.html
deleted file mode 100644
index 890440f..0000000
--- a/manuals/guile-sdl2/Fonts.html
+++ /dev/null
@@ -1,210 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Fonts (Guile-SDL2)</title>
-
-<meta name="description" content="Fonts (Guile-SDL2)">
-<meta name="keywords" content="Fonts (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="API-Reference.html" rel="up" title="API Reference">
-<link href="Hints.html" rel="next" title="Hints">
-<link href="Sound.html" rel="prev" title="Sound">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Fonts"></span><div class="header">
-<p>
-Next: <a href="Hints.html" accesskey="n" rel="next">Hints</a>, Previous: <a href="Sound.html" accesskey="p" rel="prev">Sound</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Fonts-1"></span><h3 class="section">3.11 Fonts</h3>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 ttf))
-</pre></div>
-
-<dl>
-<dt id="index-ttf_002dinit">Procedure: <strong>ttf-init</strong></dt>
-<dd><p>Initialize the TTF system.
-</p></dd></dl>
-
-<dl>
-<dt id="index-ttf_002dquit">Procedure: <strong>ttf-quit</strong></dt>
-<dd><p>Shut down and clean up the TTF system.
-</p></dd></dl>
-
-<dl>
-<dt id="index-load_002dfont">Procedure: <strong>load-font</strong> <em>file point-size</em></dt>
-<dd><p>Load TTF font from <var>file</var> and return a new font object whose glyph size is
-<var>point-size</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-delete_002dfont_0021">Procedure: <strong>delete-font!</strong> <em>font</em></dt>
-<dd><p>Delete the memory allocated for <var>font</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font_002dheight">Procedure: <strong>font-height</strong> <em>font</em></dt>
-<dd><p>Return the maximum height of <var>font</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font_002dascent">Procedure: <strong>font-ascent</strong> <em>font</em></dt>
-<dd><p>Return the maximum pixel ascent of all glyphs in <var>font</var>. This can
-also be interpreted as the distance from the top of the font to the
-baseline.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font_002ddescent">Procedure: <strong>font-descent</strong> <em>font</em></dt>
-<dd><p>Return the maximum pixel descent of all glyphs in <var>font</var>. This
-can also be interpreted as the distance from the baseline to the
-bottom of the font.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font_002dline_002dskip">Procedure: <strong>font-line-skip</strong> <em>font</em></dt>
-<dd><p>Return the recommended pixel height of a line of text using
-<var>font</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font_002dsize_002dtext">Procedure: <strong>font-size-text</strong> <em>font text</em></dt>
-<dd><p>Return 2 values for the resulting surface size of the string
-<var>text</var> using <var>font</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font_002dglyph_002dindex">Procedure: <strong>font-glyph-index</strong> <em>font char</em></dt>
-<dd><p>Return the index of the glyph for <var>char</var> in <var>font</var>, or
-<code>#f</code> if <var>char</var> is not present.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font_002dglyph_002dmetrics">Procedure: <strong>font-glyph-metrics</strong> <em>font char</em></dt>
-<dd><p>Return values for the metrics of <var>char</var> in <var>font</var>: min x, max
-x, min y, max y, and advance.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font">font-style: <strong>font</strong></dt>
-<dd><p>Return the rendering style of <var>font</var> as a list that may contain
-any of the following symbols:
-</p>
-<ul>
-<li> <code>bold</code>
-</li><li> <code>italic</code>
-</li><li> <code>underline</code>
-</li><li> <code>strikethrough</code>
-</li></ul>
-
-<p>The empty list is returned if none of the above styles are applied.
-</p></dd></dl>
-
-<dl>
-<dt id="index-font-1">font-set-style!: <strong>font</strong> <em>style</em></dt>
-<dd><p>Set the rendering style of <var>font</var> to <var>style</var>, a list that may
-contain any of the following symbols:
-</p>
-<ul>
-<li> <code>bold</code>
-</li><li> <code>italic</code>
-</li><li> <code>underline</code>
-</li><li> <code>strikethrough</code>
-</li></ul>
-
-<p>The empty list means that none of the above stylings will be used.
-</p></dd></dl>
-
-<dl>
-<dt id="index-render_002dfont_002dsolid">Procedure: <strong>render-font-solid</strong> <em>font text color</em></dt>
-<dd><p>Render <var>text</var>, a UTF-8 encoded string, using <var>font</var> and <var>color</var>, the
-foreground color, and return a surface containing the results.
-</p></dd></dl>
-
-<dl>
-<dt id="index-render_002dfont_002dblended">Procedure: <strong>render-font-blended</strong> <em>font text color</em></dt>
-<dd><p>Render <var>text</var>, a UTF-8 encoded string, using <var>font</var> and <var>color</var>, the
-foreground color, and return a high-quality alpha-blended surface containing the
-results.
-</p></dd></dl>
-
-<hr>
-<div class="header">
-<p>
-Next: <a href="Hints.html" accesskey="n" rel="next">Hints</a>, Previous: <a href="Sound.html" accesskey="p" rel="prev">Sound</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
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diff --git a/manuals/guile-sdl2/GNU-Free-Documentation-License.html b/manuals/guile-sdl2/GNU-Free-Documentation-License.html
deleted file mode 100644
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+++ /dev/null
@@ -1,566 +0,0 @@
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-
-A copy of the license is also available from the Free Software
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-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
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-Up: <a href="Copying-This-Manual.html" accesskey="u" rel="up">Copying This Manual</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="GNU-Free-Documentation-License-1"></span><h3 class="section">A.1 GNU Free Documentation License</h3>
-<div align="center">Version 1.3, 3 November 2008
-</div>
-
-<div class="display">
-<pre class="display">Copyright &copy; 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
-<a href="http://fsf.org/">http://fsf.org/</a>
-
-Everyone is permitted to copy and distribute verbatim copies
-of this license document, but changing it is not allowed.
-</pre></div>
-
-<ol start="0">
-<li> PREAMBLE
-
-<p>The purpose of this License is to make a manual, textbook, or other
-functional and useful document <em>free</em> in the sense of freedom: to
-assure everyone the effective freedom to copy and redistribute it,
-with or without modifying it, either commercially or noncommercially.
-Secondarily, this License preserves for the author and publisher a way
-to get credit for their work, while not being considered responsible
-for modifications made by others.
-</p>
-<p>This License is a kind of &ldquo;copyleft&rdquo;, which means that derivative
-works of the document must themselves be free in the same sense. It
-complements the GNU General Public License, which is a copyleft
-license designed for free software.
-</p>
-<p>We have designed this License in order to use it for manuals for free
-software, because free software needs free documentation: a free
-program should come with manuals providing the same freedoms that the
-software does. But this License is not limited to software manuals;
-it can be used for any textual work, regardless of subject matter or
-whether it is published as a printed book. We recommend this License
-principally for works whose purpose is instruction or reference.
-</p>
-</li><li> APPLICABILITY AND DEFINITIONS
-
-<p>This License applies to any manual or other work, in any medium, that
-contains a notice placed by the copyright holder saying it can be
-distributed under the terms of this License. Such a notice grants a
-world-wide, royalty-free license, unlimited in duration, to use that
-work under the conditions stated herein. The &ldquo;Document&rdquo;, below,
-refers to any such manual or work. Any member of the public is a
-licensee, and is addressed as &ldquo;you&rdquo;. You accept the license if you
-copy, modify or distribute the work in a way requiring permission
-under copyright law.
-</p>
-<p>A &ldquo;Modified Version&rdquo; of the Document means any work containing the
-Document or a portion of it, either copied verbatim, or with
-modifications and/or translated into another language.
-</p>
-<p>A &ldquo;Secondary Section&rdquo; is a named appendix or a front-matter section
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-them.
-</p>
-<p>The &ldquo;Invariant Sections&rdquo; are certain Secondary Sections whose titles
-are designated, as being those of Invariant Sections, in the notice
-that says that the Document is released under this License. If a
-section does not fit the above definition of Secondary then it is not
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-Invariant Sections. If the Document does not identify any Invariant
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-</p>
-<p>The &ldquo;Cover Texts&rdquo; are certain short passages of text that are listed,
-as Front-Cover Texts or Back-Cover Texts, in the notice that says that
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-be at most 5 words, and a Back-Cover Text may be at most 25 words.
-</p>
-<p>A &ldquo;Transparent&rdquo; copy of the Document means a machine-readable copy,
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-drawing editor, and that is suitable for input to text formatters or
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-to text formatters. A copy made in an otherwise Transparent file
-format whose markup, or absence of markup, has been arranged to thwart
-or discourage subsequent modification by readers is not Transparent.
-An image format is not Transparent if used for any substantial amount
-of text. A copy that is not &ldquo;Transparent&rdquo; is called &ldquo;Opaque&rdquo;.
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-<p>Examples of suitable formats for Transparent copies include plain
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-format, SGML or XML using a publicly available
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-PostScript or PDF designed for human modification. Examples
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-JPG. Opaque formats include proprietary formats that can be
-read and edited only by proprietary word processors, SGML or
-XML for which the DTD and/or processing tools are
-not generally available, and the machine-generated HTML,
-PostScript or PDF produced by some word processors for
-output purposes only.
-</p>
-<p>The &ldquo;Title Page&rdquo; means, for a printed book, the title page itself,
-plus such following pages as are needed to hold, legibly, the material
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-formats which do not have any title page as such, &ldquo;Title Page&rdquo; means
-the text near the most prominent appearance of the work&rsquo;s title,
-preceding the beginning of the body of the text.
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-<p>The &ldquo;publisher&rdquo; means any person or entity that distributes copies
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-</p>
-<p>A section &ldquo;Entitled XYZ&rdquo; means a named subunit of the Document whose
-title either is precisely XYZ or contains XYZ in parentheses following
-text that translates XYZ in another language. (Here XYZ stands for a
-specific section name mentioned below, such as &ldquo;Acknowledgements&rdquo;,
-&ldquo;Dedications&rdquo;, &ldquo;Endorsements&rdquo;, or &ldquo;History&rdquo;.) To &ldquo;Preserve the Title&rdquo;
-of such a section when you modify the Document means that it remains a
-section &ldquo;Entitled XYZ&rdquo; according to this definition.
-</p>
-<p>The Document may include Warranty Disclaimers next to the notice which
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-Disclaimers are considered to be included by reference in this
-License, but only as regards disclaiming warranties: any other
-implication that these Warranty Disclaimers may have is void and has
-no effect on the meaning of this License.
-</p>
-</li><li> VERBATIM COPYING
-
-<p>You may copy and distribute the Document in any medium, either
-commercially or noncommercially, provided that this License, the
-copyright notices, and the license notice saying this License applies
-to the Document are reproduced in all copies, and that you add no other
-conditions whatsoever to those of this License. You may not use
-technical measures to obstruct or control the reading or further
-copying of the copies you make or distribute. However, you may accept
-compensation in exchange for copies. If you distribute a large enough
-number of copies you must also follow the conditions in section 3.
-</p>
-<p>You may also lend copies, under the same conditions stated above, and
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-</p>
-</li><li> COPYING IN QUANTITY
-
-<p>If you publish printed copies (or copies in media that commonly have
-printed covers) of the Document, numbering more than 100, and the
-Document&rsquo;s license notice requires Cover Texts, you must enclose the
-copies in covers that carry, clearly and legibly, all these Cover
-Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
-the back cover. Both covers must also clearly and legibly identify
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-Copying with changes limited to the covers, as long as they preserve
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-as verbatim copying in other respects.
-</p>
-<p>If the required texts for either cover are too voluminous to fit
-legibly, you should put the first ones listed (as many as fit
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-<p>If you publish or distribute Opaque copies of the Document numbering
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-</li><li> MODIFICATIONS
-
-<p>You may copy and distribute a Modified Version of the Document under
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-</p>
-<ol type="A" start="1">
-<li> Use in the Title Page (and on the covers, if any) a title distinct
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-(which should, if there were any, be listed in the History section
-of the Document). You may use the same title as a previous version
-if the original publisher of that version gives permission.
-
-</li><li> List on the Title Page, as authors, one or more persons or entities
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-Version, together with at least five of the principal authors of the
-Document (all of its principal authors, if it has fewer than five),
-unless they release you from this requirement.
-
-</li><li> State on the Title page the name of the publisher of the
-Modified Version, as the publisher.
-
-</li><li> Preserve all the copyright notices of the Document.
-
-</li><li> Add an appropriate copyright notice for your modifications
-adjacent to the other copyright notices.
-
-</li><li> Include, immediately after the copyright notices, a license notice
-giving the public permission to use the Modified Version under the
-terms of this License, in the form shown in the Addendum below.
-
-</li><li> Preserve in that license notice the full lists of Invariant Sections
-and required Cover Texts given in the Document&rsquo;s license notice.
-
-</li><li> Include an unaltered copy of this License.
-
-</li><li> Preserve the section Entitled &ldquo;History&rdquo;, Preserve its Title, and add
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-
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-public access to a Transparent copy of the Document, and likewise
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-publisher of the version it refers to gives permission.
-
-</li><li> For any section Entitled &ldquo;Acknowledgements&rdquo; or &ldquo;Dedications&rdquo;, Preserve
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-
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-
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-
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-
-</li><li> Preserve any Warranty Disclaimers.
-</li></ol>
-
-<p>If the Modified Version includes new front-matter sections or
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-These titles must be distinct from any other section titles.
-</p>
-<p>You may add a section Entitled &ldquo;Endorsements&rdquo;, provided it contains
-nothing but endorsements of your Modified Version by various
-parties&mdash;for example, statements of peer review or that the text has
-been approved by an organization as the authoritative definition of a
-standard.
-</p>
-<p>You may add a passage of up to five words as a Front-Cover Text, and a
-passage of up to 25 words as a Back-Cover Text, to the end of the list
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-you may not add another; but you may replace the old one, on explicit
-permission from the previous publisher that added the old one.
-</p>
-<p>The author(s) and publisher(s) of the Document do not by this License
-give permission to use their names for publicity for or to assert or
-imply endorsement of any Modified Version.
-</p>
-</li><li> COMBINING DOCUMENTS
-
-<p>You may combine the Document with other documents released under this
-License, under the terms defined in section 4 above for modified
-versions, provided that you include in the combination all of the
-Invariant Sections of all of the original documents, unmodified, and
-list them all as Invariant Sections of your combined work in its
-license notice, and that you preserve all their Warranty Disclaimers.
-</p>
-<p>The combined work need only contain one copy of this License, and
-multiple identical Invariant Sections may be replaced with a single
-copy. If there are multiple Invariant Sections with the same name but
-different contents, make the title of each such section unique by
-adding at the end of it, in parentheses, the name of the original
-author or publisher of that section if known, or else a unique number.
-Make the same adjustment to the section titles in the list of
-Invariant Sections in the license notice of the combined work.
-</p>
-<p>In the combination, you must combine any sections Entitled &ldquo;History&rdquo;
-in the various original documents, forming one section Entitled
-&ldquo;History&rdquo;; likewise combine any sections Entitled &ldquo;Acknowledgements&rdquo;,
-and any sections Entitled &ldquo;Dedications&rdquo;. You must delete all
-sections Entitled &ldquo;Endorsements.&rdquo;
-</p>
-</li><li> COLLECTIONS OF DOCUMENTS
-
-<p>You may make a collection consisting of the Document and other documents
-released under this License, and replace the individual copies of this
-License in the various documents with a single copy that is included in
-the collection, provided that you follow the rules of this License for
-verbatim copying of each of the documents in all other respects.
-</p>
-<p>You may extract a single document from such a collection, and distribute
-it individually under this License, provided you insert a copy of this
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-other respects regarding verbatim copying of that document.
-</p>
-</li><li> AGGREGATION WITH INDEPENDENT WORKS
-
-<p>A compilation of the Document or its derivatives with other separate
-and independent documents or works, in or on a volume of a storage or
-distribution medium, is called an &ldquo;aggregate&rdquo; if the copyright
-resulting from the compilation is not used to limit the legal rights
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-When the Document is included in an aggregate, this License does not
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-</p>
-<p>If the Cover Text requirement of section 3 is applicable to these
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-the entire aggregate, the Document&rsquo;s Cover Texts may be placed on
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-aggregate.
-</p>
-</li><li> TRANSLATION
-
-<p>Translation is considered a kind of modification, so you may
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-Replacing Invariant Sections with translations requires special
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-or disclaimer, the original version will prevail.
-</p>
-<p>If a section in the Document is Entitled &ldquo;Acknowledgements&rdquo;,
-&ldquo;Dedications&rdquo;, or &ldquo;History&rdquo;, the requirement (section 4) to Preserve
-its Title (section 1) will typically require changing the actual
-title.
-</p>
-</li><li> TERMINATION
-
-<p>You may not copy, modify, sublicense, or distribute the Document
-except as expressly provided under this License. Any attempt
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-will automatically terminate your rights under this License.
-</p>
-<p>However, if you cease all violation of this License, then your license
-from a particular copyright holder is reinstated (a) provisionally,
-unless and until the copyright holder explicitly and finally
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-60 days after the cessation.
-</p>
-<p>Moreover, your license from a particular copyright holder is
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-your receipt of the notice.
-</p>
-<p>Termination of your rights under this section does not terminate the
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-</p>
-</li><li> FUTURE REVISIONS OF THIS LICENSE
-
-<p>The Free Software Foundation may publish new, revised versions
-of the GNU Free Documentation License from time to time. Such new
-versions will be similar in spirit to the present version, but may
-differ in detail to address new problems or concerns. See
-<a href="http://www.gnu.org/copyleft/">http://www.gnu.org/copyleft/</a>.
-</p>
-<p>Each version of the License is given a distinguishing version number.
-If the Document specifies that a particular numbered version of this
-License &ldquo;or any later version&rdquo; applies to it, you have the option of
-following the terms and conditions either of that specified version or
-of any later version that has been published (not as a draft) by the
-Free Software Foundation. If the Document does not specify a version
-number of this License, you may choose any version ever published (not
-as a draft) by the Free Software Foundation. If the Document
-specifies that a proxy can decide which future versions of this
-License can be used, that proxy&rsquo;s public statement of acceptance of a
-version permanently authorizes you to choose that version for the
-Document.
-</p>
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-site means any set of copyrightable works thus published on the MMC
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-<p>&ldquo;CC-BY-SA&rdquo; means the Creative Commons Attribution-Share Alike 3.0
-license published by Creative Commons Corporation, a not-for-profit
-corporation with a principal place of business in San Francisco,
-California, as well as future copyleft versions of that license
-published by that same organization.
-</p>
-<p>&ldquo;Incorporate&rdquo; means to publish or republish a Document, in whole or
-in part, as part of another Document.
-</p>
-<p>An MMC is &ldquo;eligible for relicensing&rdquo; if it is licensed under this
-License, and if all works that were first published under this License
-somewhere other than this MMC, and subsequently incorporated in whole
-or in part into the MMC, (1) had no cover texts or invariant sections,
-and (2) were thus incorporated prior to November 1, 2008.
-</p>
-<p>The operator of an MMC Site may republish an MMC contained in the site
-under CC-BY-SA on the same site at any time before August 1, 2009,
-provided the MMC is eligible for relicensing.
-</p>
-</li></ol>
-
-<span id="ADDENDUM_003a-How-to-use-this-License-for-your-documents"></span><h3 class="heading">ADDENDUM: How to use this License for your documents</h3>
-
-<p>To use this License in a document you have written, include a copy of
-the License in the document and put the following copyright and
-license notices just after the title page:
-</p>
-<div class="example">
-<pre class="example"> Copyright (C) <var>year</var> <var>your name</var>.
- Permission is granted to copy, distribute and/or modify this document
- under the terms of the GNU Free Documentation License, Version 1.3
- or any later version published by the Free Software Foundation;
- with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
- Texts. A copy of the license is included in the section entitled ``GNU
- Free Documentation License''.
-</pre></div>
-
-<p>If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
-replace the &ldquo;with&hellip;Texts.&rdquo; line with this:
-</p>
-<div class="example">
-<pre class="example"> with the Invariant Sections being <var>list their titles</var>, with
- the Front-Cover Texts being <var>list</var>, and with the Back-Cover Texts
- being <var>list</var>.
-</pre></div>
-
-<p>If you have Invariant Sections without Cover Texts, or some other
-combination of the three, merge those two alternatives to suit the
-situation.
-</p>
-<p>If your document contains nontrivial examples of program code, we
-recommend releasing these examples in parallel under your choice of
-free software license, such as the GNU General Public License,
-to permit their use in free software.
-</p>
-
-<hr>
-<div class="header">
-<p>
-Up: <a href="Copying-This-Manual.html" accesskey="u" rel="up">Copying This Manual</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Game-Controllers.html b/manuals/guile-sdl2/Game-Controllers.html
deleted file mode 100644
index 0a1df88..0000000
--- a/manuals/guile-sdl2/Game-Controllers.html
+++ /dev/null
@@ -1,183 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Game Controllers (Guile-SDL2)</title>
-
-<meta name="description" content="Game Controllers (Guile-SDL2)">
-<meta name="keywords" content="Game Controllers (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Input.html" rel="up" title="Input">
-<link href="Events.html" rel="next" title="Events">
-<link href="Joysticks.html" rel="prev" title="Joysticks">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Game-Controllers"></span><div class="header">
-<p>
-Previous: <a href="Joysticks.html" accesskey="p" rel="prev">Joysticks</a>, Up: <a href="Input.html" accesskey="u" rel="up">Input</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Game-Controllers-1"></span><h4 class="subsection">3.3.4 Game Controllers</h4>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 input game-controller))
-</pre></div>
-
-<dl>
-<dt id="index-load_002dgame_002dcontroller_002dmappings_0021">Procedure: <strong>load-game-controller-mappings!</strong> <em>file</em></dt>
-<dd><p>Load game controller mapping from <var>file</var> and return the number of
-mappings added this way.
-</p>
-<p>See <a href="https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt">https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt</a>
-for a community maintained controller mapping file.
-</p></dd></dl>
-
-<dl>
-<dt id="index-open_002dgame_002dcontroller">Procedure: <strong>open-game-controller</strong> <em>joystick-index</em></dt>
-<dd><p>Return a game controller object for the physical joystick device associated
-with the <var>joystick-index</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-close_002dgame_002dcontroller">Procedure: <strong>close-game-controller</strong> <em>controller</em></dt>
-<dd><p>Close <var>controller</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_003f">Procedure: <strong>game-controller?</strong> <em>controller</em></dt>
-<dd><p>Close <var>controller</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_002dattached_003f">Procedure: <strong>game-controller-attached?</strong> <em>controller</em></dt>
-<dd><p>Return <code>#t</code> if <var>controller</var> is currently in use.
-</p></dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_002djoystick">Procedure: <strong>game-controller-joystick</strong> <em>controller</em></dt>
-<dd><p>Return the underlying joystick object associated with <var>controller</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_002dname">Procedure: <strong>game-controller-name</strong> <em>controller</em></dt>
-<dd><p>Return the human readable name for <var>controller</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_002daxis">Procedure: <strong>game-controller-axis</strong> <em>controller axis</em></dt>
-<dd><p>Return a number in the range [-32768, 32767] representing the
-current state of <var>axis</var> on <var>controller</var>.
-</p>
-<p><var>axis</var> may be one of the following symbols:
-</p><ul>
-<li> <code>left-x</code>
-</li><li> <code>left-y</code>
-</li><li> <code>right-x</code>
-</li><li> <code>right-y</code>
-</li><li> <code>trigger-left</code>
-</li><li> <code>trigger-right</code>
-</li></ul>
-</dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_002dbutton_002dpressed_003f">Procedure: <strong>game-controller-button-pressed?</strong> <em>controller button</em></dt>
-<dd><p>Return <code>#t</code> if <var>button</var> is pressed on <var>controller</var>.
-</p>
-<p><var>button</var> may be one of the following symbols:
-</p><ul>
-<li> <code>a</code>
-</li><li> <code>b</code>
-</li><li> <code>x</code>
-</li><li> <code>y</code>
-</li><li> <code>back</code>
-</li><li> <code>guide</code>
-</li><li> <code>start</code>
-</li><li> <code>left-stick</code>
-</li><li> <code>right-stick</code>
-</li><li> <code>left-shoulder</code>
-</li><li> <code>right-shoulder</code>
-</li><li> <code>dpad-up</code>
-</li><li> <code>dpad-down</code>
-</li><li> <code>dpad-left</code>
-</li><li> <code>dpad-right</code>
-</li></ul>
-</dd></dl>
-
-<dl>
-<dt id="index-game_002dcontroller_002dindex_003f">Procedure: <strong>game-controller-index?</strong> <em>joystick-index</em></dt>
-<dd><p>Return <code>#t</code> if <var>joystick-index</var> is a valid game controller index.
-</p></dd></dl>
-
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Getting-the-Source.html b/manuals/guile-sdl2/Getting-the-Source.html
deleted file mode 100644
index 73501f5..0000000
--- a/manuals/guile-sdl2/Getting-the-Source.html
+++ /dev/null
@@ -1,116 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Getting the Source (Guile-SDL2)</title>
-
-<meta name="description" content="Getting the Source (Guile-SDL2)">
-<meta name="keywords" content="Getting the Source (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Contributing.html" rel="up" title="Contributing">
-<link href="Submitting-Patches.html" rel="next" title="Submitting Patches">
-<link href="Contributing.html" rel="prev" title="Contributing">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Getting-the-Source"></span><div class="header">
-<p>
-Next: <a href="Submitting-Patches.html" accesskey="n" rel="next">Submitting Patches</a>, Up: <a href="Contributing.html" accesskey="u" rel="up">Contributing</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Getting-the-Source-1"></span><h3 class="section">4.1 Getting the Source</h3>
-
-<p>Guile-SDL2 is developed using the Git version control system. The
-repository can be cloned with the following command:
-</p>
-<div class="example">
-<pre class="example">git clone https://git.dthompson.us/guile-sdl2.git
-</pre></div>
-
-<p>To build the source code from a Git checkout, run the following:
-</p>
-<div class="example">
-<pre class="example">./bootstrap
-./configure
-make
-</pre></div>
-
-<p>To start a Guile REPL with a pre-configured load path for using
-Guile-SDL2, use the <code>pre-inst-env</code> script:
-</p>
-<div class="example">
-<pre class="example">./pre-inst-env guile
-</pre></div>
-
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Hints.html b/manuals/guile-sdl2/Hints.html
deleted file mode 100644
index 433ff00..0000000
--- a/manuals/guile-sdl2/Hints.html
+++ /dev/null
@@ -1,116 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Hints (Guile-SDL2)</title>
-
-<meta name="description" content="Hints (Guile-SDL2)">
-<meta name="keywords" content="Hints (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="API-Reference.html" rel="up" title="API Reference">
-<link href="Contributing.html" rel="next" title="Contributing">
-<link href="Fonts.html" rel="prev" title="Fonts">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Hints"></span><div class="header">
-<p>
-Previous: <a href="Fonts.html" accesskey="p" rel="prev">Fonts</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Hints-1"></span><h3 class="section">3.12 Hints</h3>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 hints))
-</pre></div>
-
-<dl>
-<dt id="index-get_002dhint">Procedure: <strong>get-hint</strong> <em>hint</em></dt>
-<dd><p>Get the string value of <var>hint</var> or <code>#f</code> if if <var>hint</var> is unset.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dhint_0021">Procedure: <strong>set-hint!</strong> <em>hint value [priority]</em></dt>
-<dd><p>Set <var>hint</var> to <var>value</var> at priority level <var>priority</var>.
-<var>priority</var> can be one of the symbols <code>default</code>, <code>normal</code> or
-<code>override</code> and defaults to <code>normal</code>.
-<var>value</var> will automatically be converted to a string if it is a boolean
-or a number.
-</p></dd></dl>
-
-<p>Inside SDL2, the macro <code>SDL_HINT_SOME_HINT</code> corresponds to the
-environment variable <code>SDL_SOME_HINT</code>. In Guile-SDL2, this hint would be
-represented by the symbol <code>some-symbol.</code>
-</p>
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Images.html b/manuals/guile-sdl2/Images.html
deleted file mode 100644
index b4de67a..0000000
--- a/manuals/guile-sdl2/Images.html
+++ /dev/null
@@ -1,118 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Images (Guile-SDL2)</title>
-
-<meta name="description" content="Images (Guile-SDL2)">
-<meta name="keywords" content="Images (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
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-</div>
-<hr>
-<span id="Images-1"></span><h3 class="section">3.9 Images</h3>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 image))
-</pre></div>
-
-<dl>
-<dt id="index-image_002dinit">Procedure: <strong>image-init</strong></dt>
-<dd><p>Initialize dynamically loaded image libraries.
-</p></dd></dl>
-
-<dl>
-<dt id="index-image_002dquit">Procedure: <strong>image-quit</strong></dt>
-<dd><p>Clean up dynamically loaded image libraries.
-</p></dd></dl>
-
-<dl>
-<dt id="index-load_002dimage">Procedure: <strong>load-image</strong> <em>file</em></dt>
-<dd><p>Load the image in <var>file</var> and return an SDL surface.
-</p></dd></dl>
-
-<dl>
-<dt id="index-save_002dpng">Procedure: <strong>save-png</strong> <em>surface file</em></dt>
-<dd><p>Save <var>surface</var> to <var>file</var> as a PNG formatted image.
-</p></dd></dl>
-
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-</html>
diff --git a/manuals/guile-sdl2/Index.html b/manuals/guile-sdl2/Index.html
deleted file mode 100644
index c827b2a..0000000
--- a/manuals/guile-sdl2/Index.html
+++ /dev/null
@@ -1,557 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
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-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
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-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
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-</div>
-<hr>
-<span id="Index-1"></span><h2 class="unnumbered">Index</h2>
-
-<table><tr><th valign="top">Jump to: &nbsp; </th><td><a class="summary-letter" href="#Index_fn_symbol-1"><b>%</b></a>
- &nbsp;
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- &nbsp;
-</td></tr></table>
-<table class="index-fn" border="0">
-<tr><td></td><th align="left">Index Entry</th><td>&nbsp;</td><th align="left"> Section</th></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_symbol-1">%</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-_0025default_002dchunk_002dsize"><code>%default-chunk-size</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-_0025default_002dformat"><code>%default-format</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-_0025default_002dfrequency"><code>%default-frequency</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-A">A</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-add"><code>add</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-B">B</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend"><code>blend</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
-<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_002dalpha_002doperation"><code>blend-mode-alpha-operation</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
-<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_002dcolor_002doperation"><code>blend-mode-color-operation</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
-<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_002ddst_002dalpha_002dfactor"><code>blend-mode-dst-alpha-factor</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
-<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_002ddst_002dcolor_002dfactor"><code>blend-mode-dst-color-factor</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
-<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_002dsrc_002dalpha_002dfactor"><code>blend-mode-src-alpha-factor</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
-<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_002dsrc_002dcolor_002dfactor"><code>blend-mode-src-color-factor</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
-<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-blend_002dmode_003f"><code>blend-mode?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-blit_002dscaled"><code>blit-scaled</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-blit_002dsurface"><code>blit-surface</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-bytevector_002d_003esurface"><code>bytevector-&gt;surface</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-C">C</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="OpenGL.html#index-call_002dwith_002dgl_002dcontext"><code>call-with-gl-context</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-call_002dwith_002drenderer"><code>call-with-renderer</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-call_002dwith_002dsurface"><code>call-with-surface</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-call_002dwith_002dwindow"><code>call-with-window</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-channel_002dpaused_003f"><code>channel-paused?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-channel_002dplaying_003f"><code>channel-playing?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-chunk_003f"><code>chunk?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-clear_002drenderer"><code>clear-renderer</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-close_002daudio"><code>close-audio</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-close_002dgame_002dcontroller"><code>close-game-controller</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr>
-<tr><td></td><td valign="top"><a href="Joysticks.html#index-close_002djoystick"><code>close-joystick</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-close_002dwindow_0021"><code>close-window!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-color_002da"><code>color-a</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-color_002db"><code>color-b</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-color_002dg"><code>color-g</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-color_002dr"><code>color-r</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-color_003f"><code>color?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dadded_002devent_003f"><code>controller-added-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002daxis_002devent_002daxis"><code>controller-axis-event-axis</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002daxis_002devent_002dtimestamp"><code>controller-axis-event-timestamp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002daxis_002devent_002dvalue"><code>controller-axis-event-value</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002daxis_002devent_002dwhich"><code>controller-axis-event-which</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002daxis_002devent_003f"><code>controller-axis-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002ddown_002devent_003f"><code>controller-button-down-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002devent_002dbutton"><code>controller-button-event-button</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002devent_002dpressed_003f"><code>controller-button-event-pressed?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002devent_002dtimestamp"><code>controller-button-event-timestamp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002devent_002dwhich"><code>controller-button-event-which</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002devent_003f"><code>controller-button-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dbutton_002dup_002devent_003f"><code>controller-button-up-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002ddevice_002devent_002daction"><code>controller-device-event-action</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002ddevice_002devent_002dtimestamp"><code>controller-device-event-timestamp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002ddevice_002devent_002dwhich"><code>controller-device-event-which</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002ddevice_002devent_003f"><code>controller-device-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dremapped_002devent_003f"><code>controller-remapped-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-controller_002dremoved_002devent_003f"><code>controller-removed-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-convert_002dsurface_002dformat"><code>convert-surface-format</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-D">D</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-delete_002dchunk_0021"><code>delete-chunk!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Mouse.html#index-delete_002dcursor_0021"><code>delete-cursor!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-delete_002dfont_0021"><code>delete-font!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td></td><td valign="top"><a href="OpenGL.html#index-delete_002dgl_002dcontext_0021"><code>delete-gl-context!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-delete_002dmusic_0021"><code>delete-music!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-delete_002drenderer_0021"><code>delete-renderer!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-delete_002dsurface_0021"><code>delete-surface!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-delete_002dtexture_0021"><code>delete-texture!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-draw_002dline"><code>draw-line</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-draw_002dlines"><code>draw-lines</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-draw_002dpoint"><code>draw-point</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-draw_002dpoints"><code>draw-points</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-draw_002drect"><code>draw-rect</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-draw_002drects"><code>draw-rects</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-F">F</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-fill_002drect"><code>fill-rect</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-fill_002drect-1"><code>fill-rect</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-fill_002drects"><code>fill-rects</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-font"><code>font</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-font-1"><code>font</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002dascent"><code>font-ascent</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002ddescent"><code>font-descent</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002dglyph_002dindex"><code>font-glyph-index</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002dglyph_002dmetrics"><code>font-glyph-metrics</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002dheight"><code>font-height</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002dline_002dskip"><code>font-line-skip</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-font_002dsize_002dtext"><code>font-size-text</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-G">G</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002dattached_003f"><code>game-controller-attached?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr>
-<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002daxis"><code>game-controller-axis</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr>
-<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002dbutton_002dpressed_003f"><code>game-controller-button-pressed?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr>
-<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002dindex_003f"><code>game-controller-index?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr>
-<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002djoystick"><code>game-controller-joystick</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr>
-<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_002dname"><code>game-controller-name</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr>
-<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-game_002dcontroller_003f"><code>game-controller?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr>
-<tr><td></td><td valign="top"><a href="Mouse.html#index-get_002dcursor"><code>get-cursor</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
-<tr><td></td><td valign="top"><a href="Hints.html#index-get_002dhint"><code>get-hint</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Hints.html">Hints</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-H">H</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-hide_002dwindow_0021"><code>hide-window!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-I">I</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-id_002d_003ewindow"><code>id-&gt;window</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Images.html#index-image_002dinit"><code>image-init</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Images.html">Images</a></td></tr>
-<tr><td></td><td valign="top"><a href="Images.html#index-image_002dquit"><code>image-quit</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Images.html">Images</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-J">J</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002daxis_002devent_002dbutton"><code>joystick-axis-event-button</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002daxis_002devent_002dpressed_003f"><code>joystick-axis-event-pressed?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002daxis_002devent_002dtimestamp"><code>joystick-axis-event-timestamp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002daxis_002devent_002dwhich"><code>joystick-axis-event-which</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002daxis_002devent_003f"><code>joystick-axis-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dball_002devent_002dball"><code>joystick-ball-event-ball</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dball_002devent_002dtimestamp"><code>joystick-ball-event-timestamp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dball_002devent_002dwhich"><code>joystick-ball-event-which</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dball_002devent_002dx_002drel"><code>joystick-ball-event-x-rel</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dball_002devent_002dy_002drel"><code>joystick-ball-event-y-rel</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dball_002devent_003f"><code>joystick-ball-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002ddevice_002devent_002daction"><code>joystick-device-event-action</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002ddevice_002devent_002dtimestamp"><code>joystick-device-event-timestamp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002ddevice_002devent_002dwhich"><code>joystick-device-event-which</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002ddevice_002devent_003f"><code>joystick-device-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dhat_002devent_002dhat"><code>joystick-hat-event-hat</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dhat_002devent_002dtimestamp"><code>joystick-hat-event-timestamp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dhat_002devent_002dvalue"><code>joystick-hat-event-value</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dhat_002devent_002dwhich"><code>joystick-hat-event-which</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-joystick_002dhat_002devent_003f"><code>joystick-hat-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Joysticks.html#index-joystick_002dinstance_002did"><code>joystick-instance-id</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr>
-<tr><td></td><td valign="top"><a href="Joysticks.html#index-joystick_002dnum_002daxes"><code>joystick-num-axes</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr>
-<tr><td></td><td valign="top"><a href="Joysticks.html#index-joystick_002dnum_002dballs"><code>joystick-num-balls</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr>
-<tr><td></td><td valign="top"><a href="Joysticks.html#index-joystick_002dnum_002dbuttons"><code>joystick-num-buttons</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr>
-<tr><td></td><td valign="top"><a href="Joysticks.html#index-joystick_002dnum_002dhats"><code>joystick-num-hats</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr>
-<tr><td></td><td valign="top"><a href="Joysticks.html#index-joystick_002dpower_002dlevel"><code>joystick-power-level</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-K">K</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Keyboard.html#index-key_002dpressed_003f"><code>key-pressed?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Keyboard.html">Keyboard</a></td></tr>
-<tr><td></td><td valign="top"><a href="Keyboard.html#index-key_002dreleased_003f"><code>key-released?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Keyboard.html">Keyboard</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002ddown_002devent_003f"><code>keyboard-down-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002dkey"><code>keyboard-event-key</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002dmodifiers"><code>keyboard-event-modifiers</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002dpressed_003f"><code>keyboard-event-pressed?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002drepeat_003f"><code>keyboard-event-repeat?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002dscancode"><code>keyboard-event-scancode</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002dtimestamp"><code>keyboard-event-timestamp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_002dwindow_002did"><code>keyboard-event-window-id</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002devent_003f"><code>keyboard-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-keyboard_002dup_002devent_003f"><code>keyboard-up-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-L">L</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-load_002dbmp"><code>load-bmp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-load_002dchunk"><code>load-chunk</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-load_002dfont"><code>load-font</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-load_002dgame_002dcontroller_002dmappings_0021"><code>load-game-controller-mappings!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr>
-<tr><td></td><td valign="top"><a href="Images.html#index-load_002dimage"><code>load-image</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Images.html">Images</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-load_002dmusic"><code>load-music</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-M">M</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-make_002dblend_002dmode"><code>make-blend-mode</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
-<tr><td></td><td valign="top"><a href="Mouse.html#index-make_002dcolor_002dcursor"><code>make-color-cursor</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-make_002dcontroller_002daxis_002devent"><code>make-controller-axis-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-make_002dcontroller_002dbutton_002devent"><code>make-controller-button-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-make_002dcontroller_002ddevice_002devent"><code>make-controller-device-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="OpenGL.html#index-make_002dgl_002dcontext"><code>make-gl-context</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-make_002djoystick_002daxis_002devent"><code>make-joystick-axis-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-make_002djoystick_002dball_002devent"><code>make-joystick-ball-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-make_002djoystick_002ddevice_002devent"><code>make-joystick-device-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-make_002djoystick_002dhat_002devent"><code>make-joystick-hat-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-make_002dkeyboard_002devent"><code>make-keyboard-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-make_002dmouse_002dbutton_002devent"><code>make-mouse-button-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-make_002dmouse_002dmotion_002devent"><code>make-mouse-motion-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-make_002dquit_002devent"><code>make-quit-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rects.html#index-make_002drect"><code>make-rect</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rects.html">Rects</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-make_002drenderer"><code>make-renderer</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-make_002drgb_002dsurface"><code>make-rgb-surface</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Mouse.html#index-make_002dsystem_002dcursor"><code>make-system-cursor</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-make_002dtext_002dinput_002devent"><code>make-text-input-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-make_002dtexture"><code>make-texture</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-make_002dwindow"><code>make-window</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-make_002dwindow_002devent"><code>make-window-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-maximize_002dwindow_0021"><code>maximize-window!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-minimize_002dwindow_0021"><code>minimize-window!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-mixer_002dinit"><code>mixer-init</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-mixer_002dquit"><code>mixer-quit</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-mod"><code>mod</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002ddown_002devent_003f"><code>mouse-button-down-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dbutton"><code>mouse-button-event-button</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dclicks"><code>mouse-button-event-clicks</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dpressed_003f"><code>mouse-button-event-pressed?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dtimestamp"><code>mouse-button-event-timestamp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dwhich"><code>mouse-button-event-which</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dwindow_002did"><code>mouse-button-event-window-id</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dx"><code>mouse-button-event-x</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_002dy"><code>mouse-button-event-y</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002devent_003f"><code>mouse-button-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Mouse.html#index-mouse_002dbutton_002dpressed_003f"><code>mouse-button-pressed?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
-<tr><td></td><td valign="top"><a href="Mouse.html#index-mouse_002dbutton_002dreleased_003f"><code>mouse-button-released?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dbutton_002dup_002devent_003f"><code>mouse-button-up-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dbuttons"><code>mouse-motion-event-buttons</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dtimestamp"><code>mouse-motion-event-timestamp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dwhich"><code>mouse-motion-event-which</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dwindow_002did"><code>mouse-motion-event-window-id</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dx"><code>mouse-motion-event-x</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dx_002drel"><code>mouse-motion-event-x-rel</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dy"><code>mouse-motion-event-y</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_002dy_002drel"><code>mouse-motion-event-y-rel</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-mouse_002dmotion_002devent_003f"><code>mouse-motion-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Mouse.html#index-mouse_002dx"><code>mouse-x</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
-<tr><td></td><td valign="top"><a href="Mouse.html#index-mouse_002dy"><code>mouse-y</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
-<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-mul"><code>mul</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-music_002dpaused_003f"><code>music-paused?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-music_002dplaying_003f"><code>music-playing?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-music_002dvolume"><code>music-volume</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-music_003f"><code>music?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-N">N</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Blend-Modes.html#index-none"><code>none</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Blend-Modes.html">Blend Modes</a></td></tr>
-<tr><td></td><td valign="top"><a href="Joysticks.html#index-num_002djoysticks"><code>num-joysticks</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-O">O</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-open_002daudio"><code>open-audio</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Game-Controllers.html#index-open_002dgame_002dcontroller"><code>open-game-controller</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Game-Controllers.html">Game Controllers</a></td></tr>
-<tr><td></td><td valign="top"><a href="Joysticks.html#index-open_002djoystick"><code>open-joystick</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Joysticks.html">Joysticks</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-P">P</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-palette_002dcolors"><code>palette-colors</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-palette_002dlength"><code>palette-length</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-palette_003f"><code>palette?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-pause_002dchannel_0021"><code>pause-channel!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-pause_002dmusic_0021"><code>pause-music!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-paused_002dchannels_002dcount"><code>paused-channels-count</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dalpha_002dmask"><code>pixel-format-alpha-mask</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dbits_002dper_002dpixel"><code>pixel-format-bits-per-pixel</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dblue_002dmask"><code>pixel-format-blue-mask</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dbytes_002dper_002dpixel"><code>pixel-format-bytes-per-pixel</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dgreen_002dmask"><code>pixel-format-green-mask</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dname"><code>pixel-format-name</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dpalette"><code>pixel-format-palette</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_002dred_002dmask"><code>pixel-format-red-mask</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-pixel_002dformat_003f"><code>pixel-format?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-play_002dchunk_0021"><code>play-chunk!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-play_002dmusic_0021"><code>play-music!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-playing_002dchannels_002dcount"><code>playing-channels-count</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-poll_002devent"><code>poll-event</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-present_002drenderer"><code>present-renderer</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-Q">Q</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-query_002dtexture"><code>query-texture</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-quit_002devent_002dtimestamp"><code>quit-event-timestamp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-quit_002devent_003f"><code>quit-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-R">R</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-raise_002dwindow_0021"><code>raise-window!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rects.html#index-rect_002dheight"><code>rect-height</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rects.html">Rects</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rects.html#index-rect_002dwidth"><code>rect-width</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rects.html">Rects</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rects.html#index-rect_002dx"><code>rect-x</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rects.html">Rects</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rects.html#index-rect_002dy"><code>rect-y</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rects.html">Rects</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-render_002dcopy"><code>render-copy</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-render_002dfont_002dblended"><code>render-font-blended</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-render_002dfont_002dsolid"><code>render-font-solid</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-renderer_002dinteger_002dscale"><code>renderer-integer-scale</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-renderer_002dlogical_002dsize"><code>renderer-logical-size</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-renderer_002dscale"><code>renderer-scale</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-renderer_002dtarget"><code>renderer-target</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-renderer_002dviewport"><code>renderer-viewport</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-renderer_003f"><code>renderer?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-restore_002dwindow_0021"><code>restore-window!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-resume_002dchannel_0021"><code>resume-channel!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-resume_002dmusic_0021"><code>resume-music!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-rewind_002dmusic_0021"><code>rewind-music!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-S">S</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Images.html#index-save_002dpng"><code>save-png</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Images.html">Images</a></td></tr>
-<tr><td></td><td valign="top"><a href="Basics.html#index-sdl_002dinit"><code>sdl-init</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Basics.html">Basics</a></td></tr>
-<tr><td></td><td valign="top"><a href="Basics.html#index-sdl_002dperformance_002dcounter"><code>sdl-performance-counter</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Basics.html">Basics</a></td></tr>
-<tr><td></td><td valign="top"><a href="Basics.html#index-sdl_002dperformance_002dfrequency"><code>sdl-performance-frequency</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Basics.html">Basics</a></td></tr>
-<tr><td></td><td valign="top"><a href="Basics.html#index-sdl_002dquit"><code>sdl-quit</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Basics.html">Basics</a></td></tr>
-<tr><td></td><td valign="top"><a href="Basics.html#index-sdl_002dticks"><code>sdl-ticks</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Basics.html">Basics</a></td></tr>
-<tr><td></td><td valign="top"><a href="Basics.html#index-sdl_002dversion"><code>sdl-version</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Basics.html">Basics</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-set_002dchannel_002dvolume_0021"><code>set-channel-volume!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-set_002dchunk_002dvolume_0021"><code>set-chunk-volume!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Mouse.html#index-set_002dcursor_0021"><code>set-cursor!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Mouse.html">Mouse</a></td></tr>
-<tr><td></td><td valign="top"><a href="OpenGL.html#index-set_002dgl_002dattribute_0021"><code>set-gl-attribute!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr>
-<tr><td></td><td valign="top"><a href="OpenGL.html#index-set_002dgl_002dswap_002dinterval_0021"><code>set-gl-swap-interval!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr>
-<tr><td></td><td valign="top"><a href="Hints.html#index-set_002dhint_0021"><code>set-hint!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Hints.html">Hints</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-set_002dmusic_002dvolume_0021"><code>set-music-volume!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rects.html#index-set_002drect_002dheight_0021"><code>set-rect-height!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rects.html">Rects</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rects.html#index-set_002drect_002dwidth_0021"><code>set-rect-width!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rects.html">Rects</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rects.html#index-set_002drect_002dx_0021"><code>set-rect-x!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rects.html">Rects</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rects.html#index-set_002drect_002dy_0021"><code>set-rect-y!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rects.html">Rects</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002ddraw_002dblend_002dmode_0021"><code>set-renderer-draw-blend-mode!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002ddraw_002dcolor_0021"><code>set-renderer-draw-color!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002dinteger_002dscale_0021"><code>set-renderer-integer-scale!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002dlogical_002dsize_0021"><code>set-renderer-logical-size!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002dscale_0021"><code>set-renderer-scale!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002dtarget_0021"><code>set-renderer-target!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002drenderer_002dviewport_0021"><code>set-renderer-viewport!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002dtexture_002dalpha_002dmod_0021"><code>set-texture-alpha-mod!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002dtexture_002dblend_002dmode_0021"><code>set-texture-blend-mode!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-set_002dtexture_002dcolor_002dmod_0021"><code>set-texture-color-mod!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dborder_0021"><code>set-window-border!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dfullscreen_0021"><code>set-window-fullscreen!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dicon_0021"><code>set-window-icon!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dmaximum_002dsize_0021"><code>set-window-maximum-size!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dminimum_002dsize_0021"><code>set-window-minimum-size!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dposition_0021"><code>set-window-position!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dresizable_0021"><code>set-window-resizable!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dsize_0021"><code>set-window-size!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-set_002dwindow_002dtitle_0021"><code>set-window-title!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-show_002dwindow_0021"><code>show-window!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-stop_002dchannel_0021"><code>stop-channel!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Sound.html#index-stop_002dmusic_0021"><code>stop-music!</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Sound.html">Sound</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-surface_002d_003etexture"><code>surface-&gt;texture</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-surface_002dheight"><code>surface-height</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-surface_002dpitch"><code>surface-pitch</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-surface_002dpixel_002dformat"><code>surface-pixel-format</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-surface_002dpixels"><code>surface-pixels</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="Surfaces.html#index-surface_002dwidth"><code>surface-width</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Surfaces.html">Surfaces</a></td></tr>
-<tr><td></td><td valign="top"><a href="OpenGL.html#index-swap_002dgl_002dwindow"><code>swap-gl-window</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="OpenGL.html">OpenGL</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-T">T</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-text_002dinput_002devent_002dtext"><code>text-input-event-text</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-text_002dinput_002devent_002dtimestamp"><code>text-input-event-timestamp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-text_002dinput_002devent_002dwindow_002did"><code>text-input-event-window-id</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-text_002dinput_002devent_003f"><code>text-input-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-texture_002dalpha_002dmod"><code>texture-alpha-mod</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-texture_002dcolor_002dmod"><code>texture-color-mod</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-ttf_002dinit"><code>ttf-init</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td></td><td valign="top"><a href="Fonts.html#index-ttf_002dquit"><code>ttf-quit</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Fonts.html">Fonts</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-U">U</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Rendering.html#index-update_002dtexture"><code>update-texture</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering.html">Rendering</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-<tr><th id="Index_fn_letter-W">W</th><td></td><td></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002dclosed_002devent_003f"><code>window-closed-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002denter_002devent_003f"><code>window-enter-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002devent_002dtimestamp"><code>window-event-timestamp</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002devent_002dtype"><code>window-event-type</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002devent_002dvector"><code>window-event-vector</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002devent_002dwindow_002did"><code>window-event-window-id</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002devent_003f"><code>window-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002dexposed_002devent_003f"><code>window-exposed-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002dfocus_002dgained_002devent_003f"><code>window-focus-gained-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002dfocus_002dlost_002devent_003f"><code>window-focus-lost-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002dhidden_002devent_003f"><code>window-hidden-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-window_002did"><code>window-id</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002dleave_002devent_003f"><code>window-leave-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002dmaximized_002devent_003f"><code>window-maximized-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-window_002dmaximum_002dsize"><code>window-maximum-size</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002dminimized_002devent_003f"><code>window-minimized-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-window_002dminimum_002dsize"><code>window-minimum-size</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002dmoved_002devent_003f"><code>window-moved-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-window_002dposition"><code>window-position</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002dresized_002devent_003f"><code>window-resized-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002drestored_002devent_003f"><code>window-restored-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002dshown_002devent_003f"><code>window-shown-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-window_002dsize"><code>window-size</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td></td><td valign="top"><a href="Events.html#index-window_002dsize_002dchanged_002devent_003f"><code>window-size-changed-event?</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Events.html">Events</a></td></tr>
-<tr><td></td><td valign="top"><a href="Windows.html#index-window_002dtitle"><code>window-title</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Windows.html">Windows</a></td></tr>
-<tr><td colspan="4"> <hr></td></tr>
-</table>
-<table><tr><th valign="top">Jump to: &nbsp; </th><td><a class="summary-letter" href="#Index_fn_symbol-1"><b>%</b></a>
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-</div>
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diff --git a/manuals/guile-sdl2/Input.html b/manuals/guile-sdl2/Input.html
deleted file mode 100644
index b522019..0000000
--- a/manuals/guile-sdl2/Input.html
+++ /dev/null
@@ -1,105 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Input (Guile-SDL2)</title>
-
-<meta name="description" content="Input (Guile-SDL2)">
-<meta name="keywords" content="Input (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="API-Reference.html" rel="up" title="API Reference">
-<link href="Keyboard.html" rel="next" title="Keyboard">
-<link href="OpenGL.html" rel="prev" title="OpenGL">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Input"></span><div class="header">
-<p>
-Next: <a href="Events.html" accesskey="n" rel="next">Events</a>, Previous: <a href="Window-Management.html" accesskey="p" rel="prev">Window Management</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Input-1"></span><h3 class="section">3.3 Input</h3>
-
-<table class="menu" border="0" cellspacing="0">
-<tr><td align="left" valign="top">&bull; <a href="Keyboard.html" accesskey="1">Keyboard</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Keyboard input.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Mouse.html" accesskey="2">Mouse</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Mouse input.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Joysticks.html" accesskey="3">Joysticks</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Joystick input.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="Game-Controllers.html" accesskey="4">Game Controllers</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Game controller input.
-</td></tr>
-</table>
-
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Installation.html b/manuals/guile-sdl2/Installation.html
deleted file mode 100644
index 836209c..0000000
--- a/manuals/guile-sdl2/Installation.html
+++ /dev/null
@@ -1,107 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Installation (Guile-SDL2)</title>
-
-<meta name="description" content="Installation (Guile-SDL2)">
-<meta name="keywords" content="Installation (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="index.html" rel="up" title="Top">
-<link href="Requirements.html" rel="next" title="Requirements">
-<link href="Introduction.html" rel="prev" title="Introduction">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Installation"></span><div class="header">
-<p>
-Next: <a href="API-Reference.html" accesskey="n" rel="next">API Reference</a>, Previous: <a href="Introduction.html" accesskey="p" rel="prev">Introduction</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Installation-1"></span><h2 class="chapter">2 Installation</h2>
-
-<p>Guile-SDL2 is available for download from its website at
-<a href="dthompson.us/projects/guile-sdl2.html">dthompson.us/projects/guile-sdl2.html</a>. This section describes
-the software requirements of Guile-SDL2, as well as how to install it.
-</p>
-<p>The build procedure for Guile-SDL2 is the same as for GNU software
-packages, and is not covered here. Please see the files
-<samp>README.org</samp> and <samp>INSTALL.org</samp> for additional details.
-</p>
-<table class="menu" border="0" cellspacing="0">
-<tr><td align="left" valign="top">&bull; <a href="Requirements.html" accesskey="1">Requirements</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Software needed to build and run Guile-SDL2.
-</td></tr>
-</table>
-
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Introduction.html b/manuals/guile-sdl2/Introduction.html
deleted file mode 100644
index 5282c17..0000000
--- a/manuals/guile-sdl2/Introduction.html
+++ /dev/null
@@ -1,111 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Introduction (Guile-SDL2)</title>
-
-<meta name="description" content="Introduction (Guile-SDL2)">
-<meta name="keywords" content="Introduction (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="index.html" rel="up" title="Top">
-<link href="Installation.html" rel="next" title="Installation">
-<link href="index.html" rel="prev" title="Top">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Introduction"></span><div class="header">
-<p>
-Next: <a href="Installation.html" accesskey="n" rel="next">Installation</a>, Previous: <a href="index.html" accesskey="p" rel="prev">Top</a>, Up: <a href="index.html" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Introduction-1"></span><h2 class="chapter">1 Introduction</h2>
-
-<p>Guile-SDL2 provides both low-level and high-level Guile Scheme
-bindings to the Simple DirectMedia Layer version 2.0 C library. The
-bindings are written in pure Scheme by using Guile&rsquo;s foreign function
-interface. In addition to the SDL2 core library, bindings are also
-provided for the SDL2_image, SDL2_mixer, and SDL2_ttf add-on
-libraries.
-</p>
-<p>While Guile-SDL2 does provide direct, low-level bindings for the SDL2
-C API, its main feature is exposing high-level interfaces that Scheme
-programmers will find comfortable to use, hiding away the ugly,
-foreign C details. This manual will cover only the high-level API.
-see <a href="API-Reference.html">API Reference</a>
-</p>
-<p>As of this writing, the bindings are useful, but <em>incomplete</em>.
-If you find an SDL2 feature that you cannot use with Guile-SDL2, let
-us know and maybe send a patch! see <a href="Contributing.html">Contributing</a>
-</p>
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Joysticks.html b/manuals/guile-sdl2/Joysticks.html
deleted file mode 100644
index 2c9bcd8..0000000
--- a/manuals/guile-sdl2/Joysticks.html
+++ /dev/null
@@ -1,146 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Joysticks (Guile-SDL2)</title>
-
-<meta name="description" content="Joysticks (Guile-SDL2)">
-<meta name="keywords" content="Joysticks (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Input.html" rel="up" title="Input">
-<link href="Game-Controllers.html" rel="next" title="Game Controllers">
-<link href="Mouse.html" rel="prev" title="Mouse">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Joysticks"></span><div class="header">
-<p>
-Next: <a href="Game-Controllers.html" accesskey="n" rel="next">Game Controllers</a>, Previous: <a href="Mouse.html" accesskey="p" rel="prev">Mouse</a>, Up: <a href="Input.html" accesskey="u" rel="up">Input</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Joysticks-1"></span><h4 class="subsection">3.3.3 Joysticks</h4>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 input joystick))
-</pre></div>
-
-<dl>
-<dt id="index-num_002djoysticks">Procedure: <strong>num-joysticks</strong></dt>
-<dd><p>Return the current number of connected joystick devices.
-</p></dd></dl>
-
-<dl>
-<dt id="index-open_002djoystick">Procedure: <strong>open-joystick</strong> <em>device-index</em></dt>
-<dd><p>Return a joystick object for the physical joystick device associated
-with <var>device-index</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-close_002djoystick">Procedure: <strong>close-joystick</strong> <em>joystick</em></dt>
-<dd><p>Close <var>joystick</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002dinstance_002did">Procedure: <strong>joystick-instance-id</strong> <em>joystick</em></dt>
-<dd><p>Return the instance id of <var>joystick</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002dpower_002dlevel">Procedure: <strong>joystick-power-level</strong> <em>joystick</em></dt>
-<dd><p>Return the symbolic battery power level for <var>joystick</var>, either
-<code>unknown</code>, <code>empty</code>, <code>low</code>, <code>medium</code>, <code>full</code>,
-or <code>wired</code>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002dnum_002daxes">Procedure: <strong>joystick-num-axes</strong> <em>joystick</em></dt>
-<dd><p>Return the number of axes for <var>joystick</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002dnum_002dballs">Procedure: <strong>joystick-num-balls</strong> <em>joystick</em></dt>
-<dd><p>Return the number of balls for <var>joystick</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002dnum_002dbuttons">Procedure: <strong>joystick-num-buttons</strong> <em>joystick</em></dt>
-<dd><p>Return the number of buttons for <var>joystick</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-joystick_002dnum_002dhats">Procedure: <strong>joystick-num-hats</strong> <em>joystick</em></dt>
-<dd><p>Return the number of hats for <var>joystick</var>.
-</p></dd></dl>
-
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Keyboard.html b/manuals/guile-sdl2/Keyboard.html
deleted file mode 100644
index 60f3e61..0000000
--- a/manuals/guile-sdl2/Keyboard.html
+++ /dev/null
@@ -1,108 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Keyboard (Guile-SDL2)</title>
-
-<meta name="description" content="Keyboard (Guile-SDL2)">
-<meta name="keywords" content="Keyboard (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Input.html" rel="up" title="Input">
-<link href="Mouse.html" rel="next" title="Mouse">
-<link href="Input.html" rel="prev" title="Input">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Keyboard"></span><div class="header">
-<p>
-Next: <a href="Mouse.html" accesskey="n" rel="next">Mouse</a>, Up: <a href="Input.html" accesskey="u" rel="up">Input</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Keyboard-1"></span><h4 class="subsection">3.3.1 Keyboard</h4>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 input keyboard))
-</pre></div>
-
-<dl>
-<dt id="index-key_002dpressed_003f">Procedure: <strong>key-pressed?</strong> <em>key</em></dt>
-<dd><p>Return <code>#t</code> if <var>key</var> is currently being pressed.
-</p></dd></dl>
-
-<dl>
-<dt id="index-key_002dreleased_003f">Procedure: <strong>key-released?</strong> <em>key</em></dt>
-<dd><p>Return <code>#t</code> is <var>key</var> is not currently being pressed.
-</p></dd></dl>
-
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Mouse.html b/manuals/guile-sdl2/Mouse.html
deleted file mode 100644
index f8dc136..0000000
--- a/manuals/guile-sdl2/Mouse.html
+++ /dev/null
@@ -1,164 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Mouse (Guile-SDL2)</title>
-
-<meta name="description" content="Mouse (Guile-SDL2)">
-<meta name="keywords" content="Mouse (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Input.html" rel="up" title="Input">
-<link href="Joysticks.html" rel="next" title="Joysticks">
-<link href="Keyboard.html" rel="prev" title="Keyboard">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Mouse"></span><div class="header">
-<p>
-Next: <a href="Joysticks.html" accesskey="n" rel="next">Joysticks</a>, Previous: <a href="Keyboard.html" accesskey="p" rel="prev">Keyboard</a>, Up: <a href="Input.html" accesskey="u" rel="up">Input</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Mouse-1"></span><h4 class="subsection">3.3.2 Mouse</h4>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 input mouse))
-</pre></div>
-
-<dl>
-<dt id="index-mouse_002dx">Procedure: <strong>mouse-x</strong></dt>
-<dd><p>Return the x coordinate of the mouse cursor.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dy">Procedure: <strong>mouse-y</strong></dt>
-<dd><p>Return the y coordinate of the mouse cursor.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002dpressed_003f">Procedure: <strong>mouse-button-pressed?</strong> <em>button</em></dt>
-<dd><p>Return <code>#t</code> if <var>button</var> is currently being pressed.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002dreleased_003f">Procedure: <strong>mouse-button-released?</strong> <em>button</em></dt>
-<dd><p>Return <code>#t</code> if <var>button</var> is not currently being pressed.
-</p></dd></dl>
-
-<dl>
-<dt id="index-make_002dsystem_002dcursor">Procedure: <strong>make-system-cursor</strong> <em>cursor-type</em></dt>
-<dd><p>Create a new cursor from the system&rsquo;s available set, chosen by
-<var>cursor-type</var>. The possible values for <var>cursor-type</var> are:
-</p>
-<ul>
-<li> <code>arrow</code>
-</li><li> <code>crosshair</code>
-</li><li> <code>hand</code>
-</li><li> <code>i-beam</code>
-</li><li> <code>size-north-south</code>
-</li><li> <code>size-northwest-southeast</code>
-</li><li> <code>size-northeast-southwest</code>
-</li><li> <code>size-west-east</code>
-</li><li> <code>size-all</code>
-</li><li> <code>no</code>
-</li><li> <code>wait</code>
-</li><li> <code>wait-arrow</code>
-</li></ul>
-
-</dd></dl>
-
-<dl>
-<dt id="index-make_002dcolor_002dcursor">Procedure: <strong>make-color-cursor</strong> <em>surface hot-x hot-y</em></dt>
-<dd><p>Create a new cursor from a surface and the given hotspot coordinates
-(<var>hot-x</var>, <var>hot-y</var>).
-</p></dd></dl>
-
-<dl>
-<dt id="index-get_002dcursor">Procedure: <strong>get-cursor</strong></dt>
-<dd><p>Return the cursor currently in use. The returned cursor object is
-internally managed and it&rsquo;s not necessary to call
-<code>delete-cursor!</code> for it.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dcursor_0021">Procedure: <strong>set-cursor!</strong> <em>cursor</em></dt>
-<dd><p>Set the current cursor to <var>cursor</var>. If <var>cursor</var> is <code>#f</code>,
-the system default cursor is restored.
-</p></dd></dl>
-
-<dl>
-<dt id="index-delete_002dcursor_0021">Procedure: <strong>delete-cursor!</strong> <em>cursor</em></dt>
-<dd><p>Free the memory used by <var>cursor</var>. Be careful!
-</p></dd></dl>
-
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/OpenGL.html b/manuals/guile-sdl2/OpenGL.html
deleted file mode 100644
index 5a288d7..0000000
--- a/manuals/guile-sdl2/OpenGL.html
+++ /dev/null
@@ -1,165 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>OpenGL (Guile-SDL2)</title>
-
-<meta name="description" content="OpenGL (Guile-SDL2)">
-<meta name="keywords" content="OpenGL (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Window-Management.html" rel="up" title="Window Management">
-<link href="Input.html" rel="next" title="Input">
-<link href="Windows.html" rel="prev" title="Windows">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="OpenGL"></span><div class="header">
-<p>
-Previous: <a href="Windows.html" accesskey="p" rel="prev">Windows</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="OpenGL-1"></span><h4 class="subsection">3.2.2 OpenGL</h4>
-
-<dl>
-<dt id="index-make_002dgl_002dcontext">Procedure: <strong>make-gl-context</strong> <em>window</em></dt>
-<dd><p>Create an OpenGL context for <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-delete_002dgl_002dcontext_0021">Procedure: <strong>delete-gl-context!</strong> <em>context</em></dt>
-<dd><p>Delete <var>context</var>, an OpenGL context object.
-</p></dd></dl>
-
-<dl>
-<dt id="index-call_002dwith_002dgl_002dcontext">Procedure: <strong>call-with-gl-context</strong> <em>window proc</em></dt>
-<dd><p>Call <var>proc</var> with a new OpenGL context created for <var>window</var>, and
-close the context when <var>proc</var> returns or otherwise exits.
-</p></dd></dl>
-
-<dl>
-<dt id="index-swap_002dgl_002dwindow">Procedure: <strong>swap-gl-window</strong> <em>window</em></dt>
-<dd><p>Update <var>window</var> with OpenGL rendering.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dgl_002dattribute_0021">Procedure: <strong>set-gl-attribute!</strong> <em>attr value</em></dt>
-<dd><p>Set the OpenGL attribute represented by the symbol <var>attr</var> to
-<var>value</var>. Possible values for <var>attr</var> are:
-</p>
-<ul>
-<li> <code>red-size</code>
-</li><li> <code>green-size</code>
-</li><li> <code>blue-size</code>
-</li><li> <code>alpha-size</code>
-</li><li> <code>buffer-size</code>
-</li><li> <code>double-buffer</code>
-</li><li> <code>depth-size</code>
-</li><li> <code>stencil-size</code>
-</li><li> <code>accum-red-size</code>
-</li><li> <code>accum-green-size</code>
-</li><li> <code>accum-blue-size</code>
-</li><li> <code>stereo</code>
-</li><li> <code>multisample-buffers</code>
-</li><li> <code>multisample-samples</code>
-</li><li> <code>retained-backing</code>
-</li><li> <code>context-major-version</code>
-</li><li> <code>context-minor-version</code>
-</li><li> <code>context-egl</code>
-</li><li> <code>context-flags</code>
-</li><li> <code>context-profile-mask</code>
-</li><li> <code>share-with-current-context</code>
-</li><li> <code>framebuffer-srgb-capable</code>
-</li></ul>
-
-</dd></dl>
-
-<dl>
-<dt id="index-set_002dgl_002dswap_002dinterval_0021">Procedure: <strong>set-gl-swap-interval!</strong> <em>interval</em></dt>
-<dd><p>Set the framebuffer swap interval for the current OpenGL context to the
-type indicated by the symbol <var>interval</var>. Possible values of
-<var>interval</var> are:
-</p>
-<ul>
-<li> <code>immediate</code>, for immediate updates
-</li><li> <code>vsync</code>, for updates synchronized with the screen&rsquo;s vertical retrace
-</li><li> <code>late-swap-tear</code>, for late swap tearing
-</li></ul>
-
-<p>Late swap tearing works the same as vsync, but if the vertical retrace
-has been missed for a given frame, buffers are swapped immediately,
-which might be less jarring for the user during occasional framerate
-drops.
-</p></dd></dl>
-
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Rects.html b/manuals/guile-sdl2/Rects.html
deleted file mode 100644
index df6e017..0000000
--- a/manuals/guile-sdl2/Rects.html
+++ /dev/null
@@ -1,144 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Rects (Guile-SDL2)</title>
-
-<meta name="description" content="Rects (Guile-SDL2)">
-<meta name="keywords" content="Rects (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="API-Reference.html" rel="up" title="API Reference">
-<link href="Surfaces.html" rel="next" title="Surfaces">
-<link href="Events.html" rel="prev" title="Events">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Rects"></span><div class="header">
-<p>
-Next: <a href="Surfaces.html" accesskey="n" rel="next">Surfaces</a>, Previous: <a href="Events.html" accesskey="p" rel="prev">Events</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Rects-1"></span><h3 class="section">3.5 Rects</h3>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 rect))
-</pre></div>
-
-<dl>
-<dt id="index-make_002drect">Procedure: <strong>make-rect</strong> <em><var>x</var> <var>y</var> <var>width</var> <var>height</var></em></dt>
-<dd><p>Return a new rectangle whose upper-left corner is at (<var>x</var>,
-<var>y</var>) and is <var>width</var> pixels wide and <var>height</var> pixels high.
-</p></dd></dl>
-
-<dl>
-<dt id="index-rect_002dx">Procedure: <strong>rect-x</strong> <em>rect</em></dt>
-<dd><p>Return the X coordinate of <var>rect</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-rect_002dy">Procedure: <strong>rect-y</strong> <em>rect</em></dt>
-<dd><p>Return the Y coordinate of <var>rect</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-rect_002dwidth">Procedure: <strong>rect-width</strong> <em>rect</em></dt>
-<dd><p>Return the width of <var>rect</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-rect_002dheight">Procedure: <strong>rect-height</strong> <em>rect</em></dt>
-<dd><p>Return the height of <var>rect</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002drect_002dx_0021">Procedure: <strong>set-rect-x!</strong> <em>rect x</em></dt>
-<dd><p>Set the x coordinate of <var>rect</var> to <var>x</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002drect_002dy_0021">Procedure: <strong>set-rect-y!</strong> <em>rect y</em></dt>
-<dd><p>Set the y coordinate of <var>rect</var> to <var>y</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002drect_002dwidth_0021">Procedure: <strong>set-rect-width!</strong> <em>rect w</em></dt>
-<dd><p>Set the width of <var>rect</var> to <var>w</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002drect_002dheight_0021">Procedure: <strong>set-rect-height!</strong> <em>rect h</em></dt>
-<dd><p>Set the height of <var>rect</var> to <var>h</var>.
-</p></dd></dl>
-
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Rendering.html b/manuals/guile-sdl2/Rendering.html
deleted file mode 100644
index 1d78865..0000000
--- a/manuals/guile-sdl2/Rendering.html
+++ /dev/null
@@ -1,336 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Rendering (Guile-SDL2)</title>
-
-<meta name="description" content="Rendering (Guile-SDL2)">
-<meta name="keywords" content="Rendering (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="API-Reference.html" rel="up" title="API Reference">
-<link href="Blend-Modes.html" rel="next" title="Blend Modes">
-<link href="Surfaces.html" rel="prev" title="Surfaces">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Rendering"></span><div class="header">
-<p>
-Next: <a href="Blend-Modes.html" accesskey="n" rel="next">Blend Modes</a>, Previous: <a href="Surfaces.html" accesskey="p" rel="prev">Surfaces</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Rendering-1"></span><h3 class="section">3.7 Rendering</h3>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 render))
-</pre></div>
-
-<dl>
-<dt id="index-make_002drenderer">Procedure: <strong>make-renderer</strong> <em>window [#:optional flags='(accelerated vsync)]</em></dt>
-<dd><p>Return a new renderer for <var>window</var> created with the options specified
-in <var>flags</var>, a list of symbols. The valid symbols that may appear in
-<var>flags</var> are:
-</p>
-<ul>
-<li> software, to use a software renderer fallback
-</li><li> accelerated, to use hardware acceleration
-</li><li> vsync, to synchronize rendering with the monitor&rsquo;s refresh rate
-</li><li> texture, for render to texture support
-</li></ul>
-</dd></dl>
-
-<dl>
-<dt id="index-renderer_003f">Procedure: <strong>renderer?</strong> <em>r</em></dt>
-<dd><p>Return <code>#t</code> if <var>r</var> is a renderer.
-</p></dd></dl>
-
-<dl>
-<dt id="index-delete_002drenderer_0021">Procedure: <strong>delete-renderer!</strong> <em>renderer</em></dt>
-<dd><p>Delete the rendering context <var>renderer</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-call_002dwith_002drenderer">Procedure: <strong>call-with-renderer</strong> <em>renderer proc</em></dt>
-<dd><p>Call <var>proc</var>, passing it <var>renderer</var> and closing <var>renderer</var> upon exit
-of <var>proc</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-clear_002drenderer">Procedure: <strong>clear-renderer</strong> <em>renderer</em></dt>
-<dd><p>Clear the rendering target <var>renderer</var> with the current drawing color.
-</p></dd></dl>
-
-<dl>
-<dt id="index-present_002drenderer">Procedure: <strong>present-renderer</strong> <em>renderer</em></dt>
-<dd><p>Display <var>renderer</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-renderer_002dinteger_002dscale">Procedure: <strong>renderer-integer-scale</strong> <em>renderer</em></dt>
-<dd><p>Returns <code>#t</code> if <var>renderer</var> currently uses integer scaling and
-<code>#f</code> otherwise. Integer scaling can be used together with
-logical size to effectively restrict the drawing region to an area
-even if the window is larger than that.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002drenderer_002dinteger_002dscale_0021">Procedure: <strong>set-renderer-integer-scale!</strong> <em>renderer enable?</em></dt>
-<dd><p>If <var>enable?</var> is <code>#t</code>, enable integer scaling, otherwise
-disable it.
-</p></dd></dl>
-
-<dl>
-<dt id="index-renderer_002dlogical_002dsize">Procedure: <strong>renderer-logical-size</strong> <em>renderer</em></dt>
-<dd><p>Return the current logical size used by <var>renderer</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002drenderer_002dlogical_002dsize_0021">Procedure: <strong>set-renderer-logical-size!</strong> <em>renderer width height</em></dt>
-<dd><p>Set the logical size of <var>renderer</var> to <var>width</var> x <var>height</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-renderer_002dscale">Procedure: <strong>renderer-scale</strong> <em>renderer</em></dt>
-<dd><p>Return the scaling factors <code>(X Y)</code> used by <var>renderer</var> to
-scale coordinates.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002drenderer_002dscale_0021">Procedure: <strong>set-renderer-scale!</strong> <em>renderer scale-x scale-y</em></dt>
-<dd><p>Set the factors by which <var>renderer</var> scales coordinates according
-to the scaling factors <var>scale-x</var> and <var>scale-y</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-renderer_002dviewport">Procedure: <strong>renderer-viewport</strong> <em>renderer</em></dt>
-<dd><p>Return the rectangle that <var>renderer</var> currently draws on. If the
-entire region is used, all values of that rectangle will be 0.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002drenderer_002dviewport_0021">Procedure: <strong>set-renderer-viewport!</strong> <em>renderer rect</em></dt>
-<dd><p>Set the drawing area for <var>renderer</var> to <var>rect</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-render_002dcopy">Procedure: <strong>render-copy</strong> <em>renderer texture [#:angle 0] [#:srcrect] [#:dstrect] [#:center]</em></dt>
-<dd><p>Copy <var>texture</var> to the rendering target of <var>renderer</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002drenderer_002ddraw_002dcolor_0021">Procedure: <strong>set-renderer-draw-color!</strong> <em>renderer r g b a</em></dt>
-<dd><p>Set color of <var>renderer</var> to the 32-bit color defined by the 8-bit
-color channels <var>r</var>, <var>g</var>, <var>b</var>, <var>a</var>. Each color channel
-value is in the range [0, 255].
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002drenderer_002ddraw_002dblend_002dmode_0021">Procedure: <strong>set-renderer-draw-blend-mode!</strong> <em>renderer blend-mode</em></dt>
-<dd><p>Set blend mode of <var>renderer</var> to <var>blend-mode</var>. See <a href="Blend-Modes.html">Blend Modes</a> for more information.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002drenderer_002dtarget_0021">Procedure: <strong>set-renderer-target!</strong> <em>renderer texture</em></dt>
-<dd><p>Sets the render target for <var>renderer</var> to <var>texture</var>, making all
-comming draw requests redirect to <var>texture</var>.
-</p>
-<p>Pass <code>#f</code> to reset it to the default target.
-</p></dd></dl>
-
-<dl>
-<dt id="index-renderer_002dtarget">Procedure: <strong>renderer-target</strong> <em>renderer</em></dt>
-<dd><p>Returns the current render target of <var>renderer</var> or <code>#f</code> if
-it&rsquo;s a texture.
-</p></dd></dl>
-
-<dl>
-<dt id="index-draw_002dline">Procedure: <strong>draw-line</strong> <em>renderer x1 y1 x2 y2</em></dt>
-<dd><p>Draw a line from (<var>x1</var>, <var>y1</var>) to (<var>x2</var>, <var>y2</var>) on the
-current rendering target of <var>renderer</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-draw_002dlines">Procedure: <strong>draw-lines</strong> <em>renderer points</em></dt>
-<dd><p>Draw a series of connected lines from <var>points</var> on the current
-rendering target of <var>renderer</var>. Optionally, for best performance,
-<var>points</var> may instead be a bytevector packed with signed 32 bit
-integers, 2 per point (x and y).
-</p></dd></dl>
-
-<dl>
-<dt id="index-draw_002dpoint">Procedure: <strong>draw-point</strong> <em>renderer x y</em></dt>
-<dd><p>Draw a point at (<var>x</var>, <var>y</var>) on the current rendering target
-of <var>renderer</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-draw_002dpoints">Procedure: <strong>draw-points</strong> <em>renderer points</em></dt>
-<dd><p>Draw a multiple points from <var>points</var> on the current rendering
-target of <var>renderer</var>. Optionally, for best performance,
-<var>points</var> may instead be a bytevector packed with signed 32 bit
-integers, 2 per point (x and y).
-</p></dd></dl>
-
-<dl>
-<dt id="index-draw_002drect">Procedure: <strong>draw-rect</strong> <em>renderer rectangle</em></dt>
-<dd><p>Draw the outline of <var>rectangle</var> onto renderer.
-</p></dd></dl>
-
-<dl>
-<dt id="index-draw_002drects">Procedure: <strong>draw-rects</strong> <em>renderer rects</em></dt>
-<dd><p>Draw the outline of all rects in the list <var>rects</var> onto
-<var>renderer</var>. Optionally, for best performance, <var>rects</var> may
-instead be a bytevector packed with signed 32 bit integers, 4 per rect
-(x, y, width, height).
-</p></dd></dl>
-
-<dl>
-<dt id="index-fill_002drect-1">Procedure: <strong>fill-rect</strong> <em>renderer rectangle</em></dt>
-<dd><p>Fill <var>rectangle</var> onto <var>renderer</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-fill_002drects">Procedure: <strong>fill-rects</strong> <em>renderer rects</em></dt>
-<dd><p>Fill the list <var>rects</var> onto <var>renderer</var>. Optionally, for best
-performance, <var>rects</var> may instead be a bytevector packed with
-signed 32 bit integers, 4 per rect (x, y, width, height).
-</p></dd></dl>
-
-<dl>
-<dt id="index-make_002dtexture">Procedure: <strong>make-texture</strong> <em>renderer format access width height</em></dt>
-<dd><p>Returns a new texture for <var>renderer</var> with pixel <var>format</var>.
-<var>access</var> is one of the symbols:
-</p>
-<ul>
-<li> static, changes rarely, not lockable
-</li><li> streaming, changes frequently, lockable
-</li><li> target, can be used as a render target
-requires that renderer was created with the <code>texture</code> flag.
-</li></ul>
-</dd></dl>
-
-<dl>
-<dt id="index-query_002dtexture">Procedure: <strong>query-texture</strong> <em>texture</em></dt>
-<dd><p>Return 4 values for the format, access, width and height of a texture.
-</p></dd></dl>
-
-<dl>
-<dt id="index-surface_002d_003etexture">Procedure: <strong>surface-&gt;texture</strong> <em>renderer surface</em></dt>
-<dd><p>Convert <var>surface</var> to a texture suitable for <var>renderer</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-delete_002dtexture_0021">Procedure: <strong>delete-texture!</strong> <em>texture</em></dt>
-<dd><p>Free the memory used by <var>texture</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-update_002dtexture">Procedure: <strong>update-texture</strong> <em>texture rect pixels pitch</em></dt>
-<dd><p>Update the subsection of <var>texture</var> defined by <var>rect</var> with new
-pixel data in the <var>pixels</var> bytevector. <var>pitch</var> represents the
-number of bytes in a row of pixel data, including any padding between
-rows. This is a fairly slow process: Better to use the lock/unlock
-mechanism in streaming textures.
-</p></dd></dl>
-
-<dl>
-<dt id="index-texture_002dcolor_002dmod">Procedure: <strong>texture-color-mod</strong> <em>texture</em></dt>
-<dd><p>Get color mod of <var>texture</var> as a list of the integers.
-</p></dd></dl>
-
-<dl>
-<dt id="index-texture_002dalpha_002dmod">Procedure: <strong>texture-alpha-mod</strong> <em>texture</em></dt>
-<dd><p>Get alpha mod of <var>texture</var> as a single integer.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dtexture_002dcolor_002dmod_0021">Procedure: <strong>set-texture-color-mod!</strong> <em>texture r g b</em></dt>
-<dd><p>Set the color mod of <var>texture</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dtexture_002dalpha_002dmod_0021">Procedure: <strong>set-texture-alpha-mod!</strong> <em>texture a</em></dt>
-<dd><p>Set the alpha mod of <var>texture</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dtexture_002dblend_002dmode_0021">Procedure: <strong>set-texture-blend-mode!</strong> <em>texture blend-mode</em></dt>
-<dd><p>Set the blend of <var>texture</var> to <var>blend-mode</var>. See <a href="Blend-Modes.html">Blend Modes</a> for more information.
-</p></dd></dl>
-
-<hr>
-<div class="header">
-<p>
-Next: <a href="Blend-Modes.html" accesskey="n" rel="next">Blend Modes</a>, Previous: <a href="Surfaces.html" accesskey="p" rel="prev">Surfaces</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Requirements.html b/manuals/guile-sdl2/Requirements.html
deleted file mode 100644
index cc0e7b8..0000000
--- a/manuals/guile-sdl2/Requirements.html
+++ /dev/null
@@ -1,109 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Requirements (Guile-SDL2)</title>
-
-<meta name="description" content="Requirements (Guile-SDL2)">
-<meta name="keywords" content="Requirements (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Installation.html" rel="up" title="Installation">
-<link href="API-Reference.html" rel="next" title="API Reference">
-<link href="Installation.html" rel="prev" title="Installation">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Requirements"></span><div class="header">
-<p>
-Up: <a href="Installation.html" accesskey="u" rel="up">Installation</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Requirements-1"></span><h3 class="section">2.1 Requirements</h3>
-
-<p>Guile-SDL2 depends on the following packages:
-</p>
-<ul>
-<li> <a href="https://gnu.org/software/guile">GNU Guile</a>, version 2.0.11 or later;
-</li><li> <a href="https://libsdl.org">SDL2</a>, version 2.0.0 or later;
-</li></ul>
-
-<p>Guile-SDL2 has the following optional dependencies:
-</p>
-<ul>
-<li> <a href="https://www.libsdl.org/projects/SDL_image">SDL2_image</a>, version 2.0.0 or later;
-</li><li> <a href="https://www.libsdl.org/projects/SDL_mixer">SDL2_mixer</a>, version 2.0.0 or later;
-</li><li> <a href="https://www.libsdl.org/projects/SDL_ttf">SDL2_ttf</a>, version 2.0.0 or later;
-</li></ul>
-
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Sound.html b/manuals/guile-sdl2/Sound.html
deleted file mode 100644
index 6dab26a..0000000
--- a/manuals/guile-sdl2/Sound.html
+++ /dev/null
@@ -1,303 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Sound (Guile-SDL2)</title>
-
-<meta name="description" content="Sound (Guile-SDL2)">
-<meta name="keywords" content="Sound (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="API-Reference.html" rel="up" title="API Reference">
-<link href="Fonts.html" rel="next" title="Fonts">
-<link href="Images.html" rel="prev" title="Images">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Sound"></span><div class="header">
-<p>
-Next: <a href="Fonts.html" accesskey="n" rel="next">Fonts</a>, Previous: <a href="Images.html" accesskey="p" rel="prev">Images</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Sound-1"></span><h3 class="section">3.10 Sound</h3>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 mixer))
-</pre></div>
-
-<dl>
-<dt id="index-_0025default_002dfrequency">Scheme Variable: <strong>%default-frequency</strong></dt>
-</dl>
-
-<dl>
-<dt id="index-_0025default_002dformat">Scheme Variable: <strong>%default-format</strong></dt>
-</dl>
-
-<dl>
-<dt id="index-_0025default_002dchunk_002dsize">Scheme Variable: <strong>%default-chunk-size</strong></dt>
-</dl>
-
-<dl>
-<dt id="index-mixer_002dinit">Procedure: <strong>mixer-init</strong> <em>[#:optional formats='(flac mod modplug mp3 ogg fluidsynth)]</em></dt>
-<dd><p>Initialize mixer library with support for <var>formats</var>, a list of
-symbols representing audio file formats. Possible formats are:
-</p>
-<ul>
-<li> flac
-</li><li> mod
-</li><li> modplug
-</li><li> mp3
-</li><li> ogg
-</li><li> fluidsynth
-</li></ul>
-</dd></dl>
-
-<dl>
-<dt id="index-mixer_002dquit">Procedure: <strong>mixer-quit</strong></dt>
-<dd><p>Shutdown mixer library.
-</p></dd></dl>
-
-<dl>
-<dt id="index-open_002daudio">Procedure: <strong>open-audio</strong> <em>[#:frequency=%default-frequency] [#:format=%default-format] [#:stereo?=#t] [#:chunk-size=%default-chunk-size]</em></dt>
-<dd><p>Initialize the mixer API. <var>frequency</var> specificies the sample rate in
-hertz. When <var>stereo?</var> is <code>#t</code>, two output channels are used, otherwise
-mono output is used instead. <var>chunk-size</var> specifies the number of bytes
-used per output sample. <var>format</var> is a symbol that specifies the output
-sample format. Possible values are:
-</p>
-<ul>
-<li> u8
-</li><li> s8
-</li><li> u16lsb
-</li><li> s16lsb
-</li><li> u16msb
-</li><li> s16msb
-</li><li> u16
-</li><li> s16
-</li><li> s32lsb
-</li><li> s32msb
-</li><li> s32
-</li><li> f32lsb
-</li><li> f32msb
-</li><li> f32
-</li></ul>
-</dd></dl>
-
-<dl>
-<dt id="index-close_002daudio">Procedure: <strong>close-audio</strong></dt>
-<dd><p>Shut down the mixer API.
-</p></dd></dl>
-
-<dl>
-<dt id="index-chunk_003f">Procedure: <strong>chunk?</strong> <em>c</em></dt>
-<dd><p>Return <code>#t</code> if <var>c</var> is a chunk.
-</p></dd></dl>
-
-<dl>
-<dt id="index-load_002dchunk">Procedure: <strong>load-chunk</strong> <em>file</em></dt>
-<dd><p>Load the audio data in <var>file</var> and return an audio chunk.
-</p></dd></dl>
-
-<dl>
-<dt id="index-delete_002dchunk_0021">Procedure: <strong>delete-chunk!</strong> <em>chunk</em></dt>
-<dd><p>Free the memory used for <var>chunk</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dchunk_002dvolume_0021">Procedure: <strong>set-chunk-volume!</strong> <em>chunk volume</em></dt>
-<dd><p>Set the loudness of <var>chunk</var> to <var>volume</var>, an integer in the range
-[0,128]. Return the previous chunk volume setting.
-</p></dd></dl>
-
-<dl>
-<dt id="index-play_002dchunk_0021">Procedure: <strong>play-chunk!</strong> <em>chunk [#:loops=0] [#:channel]</em></dt>
-<dd><p>Play <var>chunk</var> on <var>channel</var>, an integer channel identifier or <code>#f</code>
-to use the first unreserved audio channel. <var>chunk</var> will play <var>loops</var> +
-1 times. Return the channel identifier that <var>chunk</var> is played on.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dchannel_002dvolume_0021">Procedure: <strong>set-channel-volume!</strong> <em>channel volume</em></dt>
-<dd><p>Set the loudness of <var>channel</var>, an integer channel identifier or <code>#f</code>
-for all channels, to <var>volume</var>, an integer in the range [0,128]. Return
-the previous volume of <var>channel</var>, or the average of all channels if
-<var>channel</var> is <code>#f</code>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-pause_002dchannel_0021">Procedure: <strong>pause-channel!</strong> <em>channel</em></dt>
-<dd><p>Pause playback on <var>channel</var>, an integer channel identifier, or <code>#f</code> to
-pause all channels.
-</p></dd></dl>
-
-<dl>
-<dt id="index-resume_002dchannel_0021">Procedure: <strong>resume-channel!</strong> <em>channel</em></dt>
-<dd><p>Resume playback on <var>channel</var>, an integer channel identifier, or <code>#f</code> to
-resume all channels.
-</p></dd></dl>
-
-<dl>
-<dt id="index-stop_002dchannel_0021">Procedure: <strong>stop-channel!</strong> <em>channel</em></dt>
-<dd><p>Halt playback on <var>channel</var>, an integer channel identifier, or <code>#f</code> to
-halt all channels.
-</p></dd></dl>
-
-<dl>
-<dt id="index-channel_002dplaying_003f">Procedure: <strong>channel-playing?</strong> <em>channel</em></dt>
-<dd><p>Return <code>#t</code> if <var>channel</var> is playing.
-</p></dd></dl>
-
-<dl>
-<dt id="index-playing_002dchannels_002dcount">Procedure: <strong>playing-channels-count</strong></dt>
-<dd><p>Return the number of channels currently playing.
-</p></dd></dl>
-
-<dl>
-<dt id="index-channel_002dpaused_003f">Procedure: <strong>channel-paused?</strong> <em>channel</em></dt>
-<dd><p>Return <code>#t</code> if <var>channel</var> is paused.
-</p></dd></dl>
-
-<dl>
-<dt id="index-paused_002dchannels_002dcount">Procedure: <strong>paused-channels-count</strong></dt>
-<dd><p>Return the number of channels that are paused.
-</p></dd></dl>
-
-<dl>
-<dt id="index-music_003f">Procedure: <strong>music?</strong> <em>m</em></dt>
-<dd><p>Return <code>#t</code> if <var>m</var> is music.
-</p></dd></dl>
-
-<dl>
-<dt id="index-load_002dmusic">Procedure: <strong>load-music</strong> <em>file</em></dt>
-<dd><p>Load music from <var>file</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-delete_002dmusic_0021">Procedure: <strong>delete-music!</strong> <em>music</em></dt>
-<dd><p>Delete the memory used for <var>music</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-play_002dmusic_0021">Procedure: <strong>play-music!</strong> <em>music [#:optional loops=1]</em></dt>
-<dd><p>Play <var>music</var>, repeated <var>loops</var> times. <var>loops</var> may be <code>#f</code>, in
-which case the music loops indefinitely.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dmusic_002dvolume_0021">Procedure: <strong>set-music-volume!</strong> <em>volume</em></dt>
-<dd><p>Set music loudness to <var>volume</var>, an integer in the range [0,128]. Return the
-previous volume.
-</p></dd></dl>
-
-<dl>
-<dt id="index-music_002dvolume">Procedure: <strong>music-volume</strong></dt>
-<dd><p>Return the music volume.
-</p></dd></dl>
-
-<dl>
-<dt id="index-pause_002dmusic_0021">Procedure: <strong>pause-music!</strong></dt>
-<dd><p>Puase the music.
-</p></dd></dl>
-
-<dl>
-<dt id="index-resume_002dmusic_0021">Procedure: <strong>resume-music!</strong></dt>
-<dd><p>Resume music playback.
-</p></dd></dl>
-
-<dl>
-<dt id="index-rewind_002dmusic_0021">Procedure: <strong>rewind-music!</strong></dt>
-<dd><p>Start music playback from the beginning. Rewinding is only supported for MOD,
-OGG, MP3, and native MIDI music.
-</p></dd></dl>
-
-<dl>
-<dt id="index-stop_002dmusic_0021">Procedure: <strong>stop-music!</strong></dt>
-<dd><p>Halt music playback.
-</p></dd></dl>
-
-<dl>
-<dt id="index-music_002dplaying_003f">Procedure: <strong>music-playing?</strong></dt>
-<dd><p>Return <code>#t</code> if music is currently playing.
-</p></dd></dl>
-
-<dl>
-<dt id="index-music_002dpaused_003f">Procedure: <strong>music-paused?</strong></dt>
-<dd><p>Return <code>#t</code> if music is currently paused.
-</p></dd></dl>
-
-<hr>
-<div class="header">
-<p>
-Next: <a href="Fonts.html" accesskey="n" rel="next">Fonts</a>, Previous: <a href="Images.html" accesskey="p" rel="prev">Images</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Submitting-Patches.html b/manuals/guile-sdl2/Submitting-Patches.html
deleted file mode 100644
index 2c048e5..0000000
--- a/manuals/guile-sdl2/Submitting-Patches.html
+++ /dev/null
@@ -1,97 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Submitting Patches (Guile-SDL2)</title>
-
-<meta name="description" content="Submitting Patches (Guile-SDL2)">
-<meta name="keywords" content="Submitting Patches (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Contributing.html" rel="up" title="Contributing">
-<link href="Chat.html" rel="next" title="Chat">
-<link href="Getting-the-Source.html" rel="prev" title="Getting the Source">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Submitting-Patches"></span><div class="header">
-<p>
-Next: <a href="Chat.html" accesskey="n" rel="next">Chat</a>, Previous: <a href="Getting-the-Source.html" accesskey="p" rel="prev">Getting the Source</a>, Up: <a href="Contributing.html" accesskey="u" rel="up">Contributing</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Submitting-Patches-1"></span><h3 class="section">4.2 Submitting Patches</h3>
-
-<p>Patches generated by <code>git format-patch</code> may be sent to
-<a href="mailto:davet@gnu.org">davet@gnu.org</a>. Thanks in advance!
-</p>
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Surfaces.html b/manuals/guile-sdl2/Surfaces.html
deleted file mode 100644
index 9597c80..0000000
--- a/manuals/guile-sdl2/Surfaces.html
+++ /dev/null
@@ -1,307 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Surfaces (Guile-SDL2)</title>
-
-<meta name="description" content="Surfaces (Guile-SDL2)">
-<meta name="keywords" content="Surfaces (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="API-Reference.html" rel="up" title="API Reference">
-<link href="Rendering.html" rel="next" title="Rendering">
-<link href="Rects.html" rel="prev" title="Rects">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Surfaces"></span><div class="header">
-<p>
-Next: <a href="Rendering.html" accesskey="n" rel="next">Rendering</a>, Previous: <a href="Rects.html" accesskey="p" rel="prev">Rects</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Surfaces-1"></span><h3 class="section">3.6 Surfaces</h3>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 surface))
-</pre></div>
-
-<dl>
-<dt id="index-color_003f">Procedure: <strong>color?</strong> <em>c</em></dt>
-<dd><p>Return <code>#t</code> if <var>c</var> is a color.
-</p></dd></dl>
-
-<dl>
-<dt id="index-color_002dr">Procedure: <strong>color-r</strong> <em>c</em></dt>
-</dl>
-
-<dl>
-<dt id="index-color_002dg">Procedure: <strong>color-g</strong> <em>c</em></dt>
-</dl>
-
-<dl>
-<dt id="index-color_002db">Procedure: <strong>color-b</strong> <em>c</em></dt>
-</dl>
-
-<dl>
-<dt id="index-color_002da">Procedure: <strong>color-a</strong> <em>c</em></dt>
-</dl>
-
-<dl>
-<dt id="index-palette_003f">Procedure: <strong>palette?</strong> <em>p</em></dt>
-<dd><p>Return <code>#t</code> if <var>p</var> is a palette.
-</p></dd></dl>
-
-<dl>
-<dt id="index-palette_002dlength">Procedure: <strong>palette-length</strong> <em>palette</em></dt>
-<dd><p>Return the number of colors in <var>palette</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-palette_002dcolors">Procedure: <strong>palette-colors</strong> <em>palette</em></dt>
-<dd><p>Return the colors in <var>palette</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-pixel_002dformat_003f">Procedure: <strong>pixel-format?</strong> <em>pf</em></dt>
-<dd><p>Return <code>#t</code> if <var>pf</var> is a pixel format.
-</p></dd></dl>
-
-<dl>
-<dt id="index-pixel_002dformat_002dname">Procedure: <strong>pixel-format-name</strong> <em>pf</em></dt>
-<dd><p>Return the symbolic name of the pixel format <var>pf</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-pixel_002dformat_002dpalette">Procedure: <strong>pixel-format-palette</strong> <em>pf</em></dt>
-<dd><p>Return the palette for the pixel format <var>pf</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-pixel_002dformat_002dbits_002dper_002dpixel">Procedure: <strong>pixel-format-bits-per-pixel</strong> <em>pf</em></dt>
-<dd><p>Return the number of bits per pixel for the pixel format <var>pf</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-pixel_002dformat_002dbytes_002dper_002dpixel">Procedure: <strong>pixel-format-bytes-per-pixel</strong> <em>pf</em></dt>
-<dd><p>Return the number of bytes per pixel for the pixel format <var>pf</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-pixel_002dformat_002dred_002dmask">Procedure: <strong>pixel-format-red-mask</strong> <em>pf</em></dt>
-<dd><p>Return the bitmask for the red component of a pixel in the pixel format
-<var>pf</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-pixel_002dformat_002dgreen_002dmask">Procedure: <strong>pixel-format-green-mask</strong> <em>pf</em></dt>
-<dd><p>Return the bitmask for the green component of a pixel in the pixel format
-<var>pf</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-pixel_002dformat_002dblue_002dmask">Procedure: <strong>pixel-format-blue-mask</strong> <em>pf</em></dt>
-<dd><p>Return the bitmask for the blue component of a pixel in the pixel format
-<var>pf</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-pixel_002dformat_002dalpha_002dmask">Procedure: <strong>pixel-format-alpha-mask</strong> <em>pf</em></dt>
-<dd><p>Return the bitmask for the alpha component of a pixel in the pixel format
-<var>pf</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-make_002drgb_002dsurface">Procedure: <strong>make-rgb-surface</strong> <em>width height depth</em></dt>
-<dd><p>Create a new SDL surface with the dimensions <var>width</var> and <var>height</var> and
-<var>depth</var> bits per pixel.
-</p></dd></dl>
-
-<dl>
-<dt id="index-bytevector_002d_003esurface">Procedure: <strong>bytevector-&gt;surface</strong> <em>bv width height depth pitch</em></dt>
-<dd><p>Convert <var>bv</var>, a bytevector of pixel data with dimensions
-<var>width</var>x<var>height</var>, to an SDL surface. Each pixel is <var>depth</var> bits in
-size, and each row of pixels is <var>pitch</var> bytes in size.
-</p></dd></dl>
-
-<dl>
-<dt id="index-delete_002dsurface_0021">Procedure: <strong>delete-surface!</strong> <em>surface</em></dt>
-<dd><p>Free the memory used by <var>surface</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-call_002dwith_002dsurface">Procedure: <strong>call-with-surface</strong> <em>surface proc</em></dt>
-<dd><p>Call <var>proc</var>, passing it <var>surface</var> and deleting <var>surface</var> upon exit
-of <var>proc</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-load_002dbmp">Procedure: <strong>load-bmp</strong> <em>file</em></dt>
-<dd><p>Create a new surface from the bitmap data in <var>file</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-surface_002dwidth">Procedure: <strong>surface-width</strong> <em>surface</em></dt>
-<dd><p>Return the width of <var>surface</var> in pixels.
-</p></dd></dl>
-
-<dl>
-<dt id="index-surface_002dheight">Procedure: <strong>surface-height</strong> <em>surface</em></dt>
-<dd><p>Return the height of <var>surface</var> in pixels.
-</p></dd></dl>
-
-<dl>
-<dt id="index-surface_002dpitch">Procedure: <strong>surface-pitch</strong> <em>surface</em></dt>
-<dd><p>Return the length of a row of pixels in <var>surface</var> in bytes.
-</p></dd></dl>
-
-<dl>
-<dt id="index-surface_002dpixels">Procedure: <strong>surface-pixels</strong> <em>surface</em></dt>
-<dd><p>Return a bytevector containing the raw pixel data in <var>surface</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-surface_002dpixel_002dformat">Procedure: <strong>surface-pixel-format</strong> <em>surface</em></dt>
-<dd><p>Return the pixel format for <var>surface</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-convert_002dsurface_002dformat">Procedure: <strong>convert-surface-format</strong> <em>surface format</em></dt>
-<dd><p>Convert the pixels in <var>surface</var> to <var>format</var>, a symbol representing a
-specific pixel format, and return a new surface object.
-</p>
-<p>Valid format types are:
-</p>
-<ul>
-<li> <code>index1lsb</code>
-</li><li> <code>index1msb</code>
-</li><li> <code>index4lsb</code>
-</li><li> <code>index4msb</code>
-</li><li> <code>index8</code>
-</li><li> <code>rgb332</code>
-</li><li> <code>rgb444</code>
-</li><li> <code>rgb555</code>
-</li><li> <code>bgr555</code>
-</li><li> <code>argb4444</code>
-</li><li> <code>rgba4444</code>
-</li><li> <code>abgr4444</code>
-</li><li> <code>bgra4444</code>
-</li><li> <code>argb1555</code>
-</li><li> <code>rgba5551</code>
-</li><li> <code>abgr1555</code>
-</li><li> <code>bgra5551</code>
-</li><li> <code>rgb565</code>
-</li><li> <code>bgr565</code>
-</li><li> <code>rgb24</code>
-</li><li> <code>bgr24</code>
-</li><li> <code>rgb888</code>
-</li><li> <code>rgbx8888</code>
-</li><li> <code>bgr888</code>
-</li><li> <code>bgrx8888</code>
-</li><li> <code>argb8888</code>
-</li><li> <code>rgba8888</code>
-</li><li> <code>abgr8888</code>
-</li><li> <code>bgra8888</code>
-</li><li> <code>argb2101010</code>
-</li><li> <code>yv12</code>
-</li><li> <code>iyuv</code>
-</li><li> <code>yuy2</code>
-</li><li> <code>uyvy</code>
-</li><li> <code>yvyu</code>
-</li></ul>
-</dd></dl>
-
-<dl>
-<dt id="index-blit_002dsurface">Procedure: <strong>blit-surface</strong> <em><var>src</var> <var>src-rect</var> <var>dst</var> <var>dst-rect</var></em></dt>
-<dd><p>Blit the rectangle <var>src-rect</var> from the surface <var>src</var> to
-<var>dst-rect</var> of the surface <var>dst</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-blit_002dscaled">Procedure: <strong>blit-scaled</strong> <em><var>src</var> <var>src-rect</var> <var>dst</var> <var>dst-rect</var></em></dt>
-<dd><p>Blit the rectangle <var>src-rect</var> from the surface <var>src</var> to
-<var>dst-rect</var> of the surface <var>dst</var>, scaling the source to fit the
-destination.
-</p></dd></dl>
-
-<dl>
-<dt id="index-fill_002drect">Procedure: <strong>fill-rect</strong> <em><var>dst</var> <var>rect</var> <var>color</var></em></dt>
-<dd><p>Fill <var>rect</var> with <var>color</var>, a 32-bit color encoded as an integer
-value, in the surface <var>dst</var>.
-</p></dd></dl>
-
-<hr>
-<div class="header">
-<p>
-Next: <a href="Rendering.html" accesskey="n" rel="next">Rendering</a>, Previous: <a href="Rects.html" accesskey="p" rel="prev">Rects</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Window-Management.html b/manuals/guile-sdl2/Window-Management.html
deleted file mode 100644
index e175e18..0000000
--- a/manuals/guile-sdl2/Window-Management.html
+++ /dev/null
@@ -1,105 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Window Management (Guile-SDL2)</title>
-
-<meta name="description" content="Window Management (Guile-SDL2)">
-<meta name="keywords" content="Window Management (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="API-Reference.html" rel="up" title="API Reference">
-<link href="Windows.html" rel="next" title="Windows">
-<link href="Basics.html" rel="prev" title="Basics">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Window-Management"></span><div class="header">
-<p>
-Next: <a href="Input.html" accesskey="n" rel="next">Input</a>, Previous: <a href="Basics.html" accesskey="p" rel="prev">Basics</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Window-Management-1"></span><h3 class="section">3.2 Window Management</h3>
-
-<table class="menu" border="0" cellspacing="0">
-<tr><td align="left" valign="top">&bull; <a href="Windows.html" accesskey="1">Windows</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Window manipulation.
-</td></tr>
-<tr><td align="left" valign="top">&bull; <a href="OpenGL.html" accesskey="2">OpenGL</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top">OpenGL contexts.
-</td></tr>
-</table>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 video))
-</pre></div>
-
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/Windows.html b/manuals/guile-sdl2/Windows.html
deleted file mode 100644
index 3353d31..0000000
--- a/manuals/guile-sdl2/Windows.html
+++ /dev/null
@@ -1,243 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Windows (Guile-SDL2)</title>
-
-<meta name="description" content="Windows (Guile-SDL2)">
-<meta name="keywords" content="Windows (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Window-Management.html" rel="up" title="Window Management">
-<link href="OpenGL.html" rel="next" title="OpenGL">
-<link href="Window-Management.html" rel="prev" title="Window Management">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<span id="Windows"></span><div class="header">
-<p>
-Next: <a href="OpenGL.html" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Windows-1"></span><h4 class="subsection">3.2.1 Windows</h4>
-
-<dl>
-<dt id="index-make_002dwindow">Procedure: <strong>make-window</strong> <em>[#:title &quot;Guile SDL2 Window&quot;] [#:position (#f #f)] [#:size (640 480)] [#:maximize? #f] [#:minimize? #f] [#:opengl? #f] [#:border? #t] [#:fullscreen? #f] [#:fullscreen-desktop? #f] [#:grab-input? #f] [#:high-dpi? #f]</em></dt>
-<dd><p>Create a new window named <var>title</var> with dimensions <var>size</var> located
-at <var>position</var> on the display. <var>position</var> and <var>size</var> are
-two-element lists in the form <code>(x y)</code>, where each coordinate is
-measured in pixels. In the case of <var>position</var>, a coordinate may use
-the special symbol <var>center</var> to indicate that the window should be
-centered on that axis, or <code>#f</code> to indicate that it does not matter
-where the window is located on that axis.
-</p></dd></dl>
-
-<dl>
-<dt id="index-close_002dwindow_0021">Procedure: <strong>close-window!</strong> <em>window</em></dt>
-<dd><p>Close <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-call_002dwith_002dwindow">Procedure: <strong>call-with-window</strong> <em>window proc</em></dt>
-<dd><p>Call <var>proc</var> with <var>window</var>, an SDL window object, and close it
-when <var>proc</var> returns or otherwise exits.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dtitle">Procedure: <strong>window-title</strong> <em>window</em></dt>
-<dd><p>Return the title for <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dsize">Procedure: <strong>window-size</strong> <em>window</em></dt>
-<dd><p>Return 2 values for the dimensions of <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dminimum_002dsize">Procedure: <strong>window-minimum-size</strong> <em>window</em></dt>
-<dd><p>Return 2 values for the minimal dimensions that <var>window</var> can be.
-Note that SDL does not always enforce this restriction, so you might
-end up with a window size that is actually smaller than the value
-returned by this procedure.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dmaximum_002dsize">Procedure: <strong>window-maximum-size</strong> <em>window</em></dt>
-<dd><p>Return 2 values for the maximum dimensions that <var>window</var> can be.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dposition">Procedure: <strong>window-position</strong> <em>window</em></dt>
-<dd><p>Return 2 values for the position of <var>window</var> on the display.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002did">Procedure: <strong>window-id</strong> <em>window</em></dt>
-<dd><p>Return the numeric ID of <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-id_002d_003ewindow">Procedure: <strong>id-&gt;window</strong> <em>id</em></dt>
-<dd><p>Return the window corresponding to <var>ID</var>, a positive integer, or
-<code>#f</code> if there is no such window.
-</p></dd></dl>
-
-<dl>
-<dt id="index-hide_002dwindow_0021">Procedure: <strong>hide-window!</strong> <em>window</em></dt>
-<dd><p>Hide <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-show_002dwindow_0021">Procedure: <strong>show-window!</strong> <em>window</em></dt>
-<dd><p>Show <var>window</var> and focus on it.
-</p></dd></dl>
-
-<dl>
-<dt id="index-maximize_002dwindow_0021">Procedure: <strong>maximize-window!</strong> <em>window</em></dt>
-<dd><p>Make <var>window</var> as large as possible.
-</p></dd></dl>
-
-<dl>
-<dt id="index-minimize_002dwindow_0021">Procedure: <strong>minimize-window!</strong> <em>window</em></dt>
-<dd><p>Shrink <var>window</var> to an iconic representation.
-</p></dd></dl>
-
-<dl>
-<dt id="index-raise_002dwindow_0021">Procedure: <strong>raise-window!</strong> <em>window</em></dt>
-<dd><p>Raise <var>window</var> above all other windows and set input focus.
-</p></dd></dl>
-
-<dl>
-<dt id="index-restore_002dwindow_0021">Procedure: <strong>restore-window!</strong> <em>window</em></dt>
-<dd><p>Restore the size and position of a minimized or maximized <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dborder_0021">Procedure: <strong>set-window-border!</strong> <em>window border?</em></dt>
-<dd><p>When <var>border?</var>, draw the usual border around <var>window</var>, otherwise
-remove the border.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dtitle_0021">Procedure: <strong>set-window-title!</strong> <em>window title</em></dt>
-<dd><p>Set the title of <var>window</var> to the string <var>title</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dicon_0021">Procedure: <strong>set-window-icon!</strong> <em>window icon</em></dt>
-<dd><p>Set the icon of <var>window</var> to the surface <var>icon</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dposition_0021">Procedure: <strong>set-window-position!</strong> <em>window x y</em></dt>
-<dd><p>Set the position of <var>window</var> to (<var>x</var>, <var>y</var>).
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dsize_0021">Procedure: <strong>set-window-size!</strong> <em>window width height</em></dt>
-<dd><p>Set the dimensions of <var>window</var> to <var>width</var> x <var>height</var>
-pixels.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dminimum_002dsize_0021">Procedure: <strong>set-window-minimum-size!</strong> <em>window width height</em></dt>
-<dd><p>Set the minimum dimensions of <var>window</var> to <var>width</var> x
-<var>height</var> pixels.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dmaximum_002dsize_0021">Procedure: <strong>set-window-maximum-size!</strong> <em>window width height</em></dt>
-<dd><p>Set the maximum dimensions of <var>window</var> to <var>width</var> x
-<var>height</var> pixels.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dresizable_0021">Procedure: <strong>set-window-resizable!</strong> <em>window resizable?</em></dt>
-<dd><p>If <var>resizable</var> is <code>#t</code>, allow <var>window</var> to be resized,
-otherwise disable resizing.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dfullscreen_0021">Procedure: <strong>set-window-fullscreen!</strong> <em>window fullscreen? [#:desktop?]</em></dt>
-<dd><p>Toggle fullscreen mode on/off for <var>window</var>. If <var>fullscreen?</var>,
-fullscreen mode is activated, otherwise it is deactivated. If
-<var>fullscreen?</var> and <var>desktop?</var>, a special &quot;fake&quot; fullscreen mode
-is used that takes the size of the desktop.
-</p></dd></dl>
-
-<hr>
-<div class="header">
-<p>
-Next: <a href="OpenGL.html" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-
-
-
-</body>
-</html>
diff --git a/manuals/guile-sdl2/index.html b/manuals/guile-sdl2/index.html
deleted file mode 100644
index 224dd42..0000000
--- a/manuals/guile-sdl2/index.html
+++ /dev/null
@@ -1,190 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Top (Guile-SDL2)</title>
-
-<meta name="description" content="Top (Guile-SDL2)">
-<meta name="keywords" content="Top (Guile-SDL2)">
-<meta name="resource-type" content="document">
-<meta name="distribution" content="global">
-<meta name="Generator" content="makeinfo">
-<link href="#Top" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Introduction.html" rel="next" title="Introduction">
-<style type="text/css">
-<!--
-a.summary-letter {text-decoration: none}
-blockquote.indentedblock {margin-right: 0em}
-div.display {margin-left: 3.2em}
-div.example {margin-left: 3.2em}
-div.lisp {margin-left: 3.2em}
-kbd {font-style: oblique}
-pre.display {font-family: inherit}
-pre.format {font-family: inherit}
-pre.menu-comment {font-family: serif}
-pre.menu-preformatted {font-family: serif}
-span.nolinebreak {white-space: nowrap}
-span.roman {font-family: initial; font-weight: normal}
-span.sansserif {font-family: sans-serif; font-weight: normal}
-ul.no-bullet {list-style: none}
-@media (min-width: 1140px) {
- body {
- margin-left: 14rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (min-width: 800px) and (max-width: 1140px) {
- body {
- margin-left: 6rem;
- margin-right: 4rem;
- max-width: 52rem;
- }
-}
-
-@media (max-width: 800px) {
- body {
- margin: 1rem;
- }
-}
-
--->
-</style>
-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
-
-</head>
-
-<body lang="en">
-<h1 class="settitle" align="center">Guile-SDL2</h1>
-
-
-
-<span id="SEC_Contents"></span>
-<h2 class="contents-heading">Table of Contents</h2>
-
-<div class="contents">
-
-<ul class="no-bullet">
- <li><a id="toc-Introduction-1" href="Introduction.html#Introduction">1 Introduction</a></li>
- <li><a id="toc-Installation-1" href="Installation.html#Installation">2 Installation</a>
- <ul class="no-bullet">
- <li><a id="toc-Requirements-1" href="Requirements.html#Requirements">2.1 Requirements</a></li>
- </ul></li>
- <li><a id="toc-API-Reference-1" href="API-Reference.html#API-Reference">3 API Reference</a>
- <ul class="no-bullet">
- <li><a id="toc-Basics-1" href="Basics.html#Basics">3.1 Basics</a></li>
- <li><a id="toc-Window-Management-1" href="Window-Management.html#Window-Management">3.2 Window Management</a>
- <ul class="no-bullet">
- <li><a id="toc-Windows-1" href="Windows.html#Windows">3.2.1 Windows</a></li>
- <li><a id="toc-OpenGL-1" href="OpenGL.html#OpenGL">3.2.2 OpenGL</a></li>
- </ul></li>
- <li><a id="toc-Input-1" href="Input.html#Input">3.3 Input</a>
- <ul class="no-bullet">
- <li><a id="toc-Keyboard-1" href="Keyboard.html#Keyboard">3.3.1 Keyboard</a></li>
- <li><a id="toc-Mouse-1" href="Mouse.html#Mouse">3.3.2 Mouse</a></li>
- <li><a id="toc-Joysticks-1" href="Joysticks.html#Joysticks">3.3.3 Joysticks</a></li>
- <li><a id="toc-Game-Controllers-1" href="Game-Controllers.html#Game-Controllers">3.3.4 Game Controllers</a></li>
- </ul></li>
- <li><a id="toc-Events-1" href="Events.html#Events">3.4 Events</a></li>
- <li><a id="toc-Rects-1" href="Rects.html#Rects">3.5 Rects</a></li>
- <li><a id="toc-Surfaces-1" href="Surfaces.html#Surfaces">3.6 Surfaces</a></li>
- <li><a id="toc-Rendering-1" href="Rendering.html#Rendering">3.7 Rendering</a></li>
- <li><a id="toc-Blend-Modes-1" href="Blend-Modes.html#Blend-Modes">3.8 Blend Modes</a></li>
- <li><a id="toc-Images-1" href="Images.html#Images">3.9 Images</a></li>
- <li><a id="toc-Sound-1" href="Sound.html#Sound">3.10 Sound</a></li>
- <li><a id="toc-Fonts-1" href="Fonts.html#Fonts">3.11 Fonts</a></li>
- <li><a id="toc-Hints-1" href="Hints.html#Hints">3.12 Hints</a></li>
- </ul></li>
- <li><a id="toc-Contributing-1" href="Contributing.html#Contributing">4 Contributing</a>
- <ul class="no-bullet">
- <li><a id="toc-Getting-the-Source-1" href="Getting-the-Source.html#Getting-the-Source">4.1 Getting the Source</a></li>
- <li><a id="toc-Submitting-Patches-1" href="Submitting-Patches.html#Submitting-Patches">4.2 Submitting Patches</a></li>
- <li><a id="toc-Chat-1" href="Chat.html#Chat">4.3 Chat</a></li>
- </ul></li>
- <li><a id="toc-Copying-This-Manual-1" href="Copying-This-Manual.html#Copying-This-Manual">Appendix A Copying This Manual</a>
- <ul class="no-bullet">
- <li><a id="toc-GNU-Free-Documentation-License-1" href="GNU-Free-Documentation-License.html#GNU-Free-Documentation-License">A.1 GNU Free Documentation License</a></li>
- </ul></li>
- <li><a id="toc-Index-1" href="Index.html#Index" rel="index">Index</a></li>
-</ul>
-</div>
-
-
-<span id="Top"></span><div class="header">
-<p>
-Next: <a href="Introduction.html" accesskey="n" rel="next">Introduction</a> &nbsp; [<a href="#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Guile_002dSDL2"></span><h1 class="top">Guile-SDL2</h1>
-
-<p>Copyright &copy; 2016, 2017, 2018, 2019 David Thompson <a href="mailto:davet@gnu.org">davet@gnu.org</a>
-</p>
-<blockquote>
-<p>Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled &ldquo;GNU
-Free Documentation License&rdquo;.
-</p>
-<p>A copy of the license is also available from the Free Software
-Foundation Web site at <a href="http://www.gnu.org/licenses/fdl.html">http://www.gnu.org/licenses/fdl.html</a>.
-</p>
-</blockquote>
-
-
-<p>The document was typeset with
-<a href="http://www.texinfo.org/">GNU Texinfo</a>.
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