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diff --git a/manuals/guile-sdl2/Rendering.html b/manuals/guile-sdl2/Rendering.html deleted file mode 100644 index 1d78865..0000000 --- a/manuals/guile-sdl2/Rendering.html +++ /dev/null @@ -1,336 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Rendering (Guile-SDL2)</title> - -<meta name="description" content="Rendering (Guile-SDL2)"> -<meta name="keywords" content="Rendering (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="API-Reference.html" rel="up" title="API Reference"> -<link href="Blend-Modes.html" rel="next" title="Blend Modes"> -<link href="Surfaces.html" rel="prev" title="Surfaces"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Rendering"></span><div class="header"> -<p> -Next: <a href="Blend-Modes.html" accesskey="n" rel="next">Blend Modes</a>, Previous: <a href="Surfaces.html" accesskey="p" rel="prev">Surfaces</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Rendering-1"></span><h3 class="section">3.7 Rendering</h3> - -<div class="example"> -<pre class="example">(use-modules (sdl2 render)) -</pre></div> - -<dl> -<dt id="index-make_002drenderer">Procedure: <strong>make-renderer</strong> <em>window [#:optional flags='(accelerated vsync)]</em></dt> -<dd><p>Return a new renderer for <var>window</var> created with the options specified -in <var>flags</var>, a list of symbols. The valid symbols that may appear in -<var>flags</var> are: -</p> -<ul> -<li> software, to use a software renderer fallback -</li><li> accelerated, to use hardware acceleration -</li><li> vsync, to synchronize rendering with the monitor’s refresh rate -</li><li> texture, for render to texture support -</li></ul> -</dd></dl> - -<dl> -<dt id="index-renderer_003f">Procedure: <strong>renderer?</strong> <em>r</em></dt> -<dd><p>Return <code>#t</code> if <var>r</var> is a renderer. -</p></dd></dl> - -<dl> -<dt id="index-delete_002drenderer_0021">Procedure: <strong>delete-renderer!</strong> <em>renderer</em></dt> -<dd><p>Delete the rendering context <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-call_002dwith_002drenderer">Procedure: <strong>call-with-renderer</strong> <em>renderer proc</em></dt> -<dd><p>Call <var>proc</var>, passing it <var>renderer</var> and closing <var>renderer</var> upon exit -of <var>proc</var>. -</p></dd></dl> - -<dl> -<dt id="index-clear_002drenderer">Procedure: <strong>clear-renderer</strong> <em>renderer</em></dt> -<dd><p>Clear the rendering target <var>renderer</var> with the current drawing color. -</p></dd></dl> - -<dl> -<dt id="index-present_002drenderer">Procedure: <strong>present-renderer</strong> <em>renderer</em></dt> -<dd><p>Display <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-renderer_002dinteger_002dscale">Procedure: <strong>renderer-integer-scale</strong> <em>renderer</em></dt> -<dd><p>Returns <code>#t</code> if <var>renderer</var> currently uses integer scaling and -<code>#f</code> otherwise. Integer scaling can be used together with -logical size to effectively restrict the drawing region to an area -even if the window is larger than that. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002dinteger_002dscale_0021">Procedure: <strong>set-renderer-integer-scale!</strong> <em>renderer enable?</em></dt> -<dd><p>If <var>enable?</var> is <code>#t</code>, enable integer scaling, otherwise -disable it. -</p></dd></dl> - -<dl> -<dt id="index-renderer_002dlogical_002dsize">Procedure: <strong>renderer-logical-size</strong> <em>renderer</em></dt> -<dd><p>Return the current logical size used by <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002dlogical_002dsize_0021">Procedure: <strong>set-renderer-logical-size!</strong> <em>renderer width height</em></dt> -<dd><p>Set the logical size of <var>renderer</var> to <var>width</var> x <var>height</var>. -</p></dd></dl> - -<dl> -<dt id="index-renderer_002dscale">Procedure: <strong>renderer-scale</strong> <em>renderer</em></dt> -<dd><p>Return the scaling factors <code>(X Y)</code> used by <var>renderer</var> to -scale coordinates. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002dscale_0021">Procedure: <strong>set-renderer-scale!</strong> <em>renderer scale-x scale-y</em></dt> -<dd><p>Set the factors by which <var>renderer</var> scales coordinates according -to the scaling factors <var>scale-x</var> and <var>scale-y</var>. -</p></dd></dl> - -<dl> -<dt id="index-renderer_002dviewport">Procedure: <strong>renderer-viewport</strong> <em>renderer</em></dt> -<dd><p>Return the rectangle that <var>renderer</var> currently draws on. If the -entire region is used, all values of that rectangle will be 0. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002dviewport_0021">Procedure: <strong>set-renderer-viewport!</strong> <em>renderer rect</em></dt> -<dd><p>Set the drawing area for <var>renderer</var> to <var>rect</var>. -</p></dd></dl> - -<dl> -<dt id="index-render_002dcopy">Procedure: <strong>render-copy</strong> <em>renderer texture [#:angle 0] [#:srcrect] [#:dstrect] [#:center]</em></dt> -<dd><p>Copy <var>texture</var> to the rendering target of <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002ddraw_002dcolor_0021">Procedure: <strong>set-renderer-draw-color!</strong> <em>renderer r g b a</em></dt> -<dd><p>Set color of <var>renderer</var> to the 32-bit color defined by the 8-bit -color channels <var>r</var>, <var>g</var>, <var>b</var>, <var>a</var>. Each color channel -value is in the range [0, 255]. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002ddraw_002dblend_002dmode_0021">Procedure: <strong>set-renderer-draw-blend-mode!</strong> <em>renderer blend-mode</em></dt> -<dd><p>Set blend mode of <var>renderer</var> to <var>blend-mode</var>. See <a href="Blend-Modes.html">Blend Modes</a> for more information. -</p></dd></dl> - -<dl> -<dt id="index-set_002drenderer_002dtarget_0021">Procedure: <strong>set-renderer-target!</strong> <em>renderer texture</em></dt> -<dd><p>Sets the render target for <var>renderer</var> to <var>texture</var>, making all -comming draw requests redirect to <var>texture</var>. -</p> -<p>Pass <code>#f</code> to reset it to the default target. -</p></dd></dl> - -<dl> -<dt id="index-renderer_002dtarget">Procedure: <strong>renderer-target</strong> <em>renderer</em></dt> -<dd><p>Returns the current render target of <var>renderer</var> or <code>#f</code> if -it’s a texture. -</p></dd></dl> - -<dl> -<dt id="index-draw_002dline">Procedure: <strong>draw-line</strong> <em>renderer x1 y1 x2 y2</em></dt> -<dd><p>Draw a line from (<var>x1</var>, <var>y1</var>) to (<var>x2</var>, <var>y2</var>) on the -current rendering target of <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-draw_002dlines">Procedure: <strong>draw-lines</strong> <em>renderer points</em></dt> -<dd><p>Draw a series of connected lines from <var>points</var> on the current -rendering target of <var>renderer</var>. Optionally, for best performance, -<var>points</var> may instead be a bytevector packed with signed 32 bit -integers, 2 per point (x and y). -</p></dd></dl> - -<dl> -<dt id="index-draw_002dpoint">Procedure: <strong>draw-point</strong> <em>renderer x y</em></dt> -<dd><p>Draw a point at (<var>x</var>, <var>y</var>) on the current rendering target -of <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-draw_002dpoints">Procedure: <strong>draw-points</strong> <em>renderer points</em></dt> -<dd><p>Draw a multiple points from <var>points</var> on the current rendering -target of <var>renderer</var>. Optionally, for best performance, -<var>points</var> may instead be a bytevector packed with signed 32 bit -integers, 2 per point (x and y). -</p></dd></dl> - -<dl> -<dt id="index-draw_002drect">Procedure: <strong>draw-rect</strong> <em>renderer rectangle</em></dt> -<dd><p>Draw the outline of <var>rectangle</var> onto renderer. -</p></dd></dl> - -<dl> -<dt id="index-draw_002drects">Procedure: <strong>draw-rects</strong> <em>renderer rects</em></dt> -<dd><p>Draw the outline of all rects in the list <var>rects</var> onto -<var>renderer</var>. Optionally, for best performance, <var>rects</var> may -instead be a bytevector packed with signed 32 bit integers, 4 per rect -(x, y, width, height). -</p></dd></dl> - -<dl> -<dt id="index-fill_002drect-1">Procedure: <strong>fill-rect</strong> <em>renderer rectangle</em></dt> -<dd><p>Fill <var>rectangle</var> onto <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-fill_002drects">Procedure: <strong>fill-rects</strong> <em>renderer rects</em></dt> -<dd><p>Fill the list <var>rects</var> onto <var>renderer</var>. Optionally, for best -performance, <var>rects</var> may instead be a bytevector packed with -signed 32 bit integers, 4 per rect (x, y, width, height). -</p></dd></dl> - -<dl> -<dt id="index-make_002dtexture">Procedure: <strong>make-texture</strong> <em>renderer format access width height</em></dt> -<dd><p>Returns a new texture for <var>renderer</var> with pixel <var>format</var>. -<var>access</var> is one of the symbols: -</p> -<ul> -<li> static, changes rarely, not lockable -</li><li> streaming, changes frequently, lockable -</li><li> target, can be used as a render target -requires that renderer was created with the <code>texture</code> flag. -</li></ul> -</dd></dl> - -<dl> -<dt id="index-query_002dtexture">Procedure: <strong>query-texture</strong> <em>texture</em></dt> -<dd><p>Return 4 values for the format, access, width and height of a texture. -</p></dd></dl> - -<dl> -<dt id="index-surface_002d_003etexture">Procedure: <strong>surface->texture</strong> <em>renderer surface</em></dt> -<dd><p>Convert <var>surface</var> to a texture suitable for <var>renderer</var>. -</p></dd></dl> - -<dl> -<dt id="index-delete_002dtexture_0021">Procedure: <strong>delete-texture!</strong> <em>texture</em></dt> -<dd><p>Free the memory used by <var>texture</var>. -</p></dd></dl> - -<dl> -<dt id="index-update_002dtexture">Procedure: <strong>update-texture</strong> <em>texture rect pixels pitch</em></dt> -<dd><p>Update the subsection of <var>texture</var> defined by <var>rect</var> with new -pixel data in the <var>pixels</var> bytevector. <var>pitch</var> represents the -number of bytes in a row of pixel data, including any padding between -rows. This is a fairly slow process: Better to use the lock/unlock -mechanism in streaming textures. -</p></dd></dl> - -<dl> -<dt id="index-texture_002dcolor_002dmod">Procedure: <strong>texture-color-mod</strong> <em>texture</em></dt> -<dd><p>Get color mod of <var>texture</var> as a list of the integers. -</p></dd></dl> - -<dl> -<dt id="index-texture_002dalpha_002dmod">Procedure: <strong>texture-alpha-mod</strong> <em>texture</em></dt> -<dd><p>Get alpha mod of <var>texture</var> as a single integer. -</p></dd></dl> - -<dl> -<dt id="index-set_002dtexture_002dcolor_002dmod_0021">Procedure: <strong>set-texture-color-mod!</strong> <em>texture r g b</em></dt> -<dd><p>Set the color mod of <var>texture</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002dtexture_002dalpha_002dmod_0021">Procedure: <strong>set-texture-alpha-mod!</strong> <em>texture a</em></dt> -<dd><p>Set the alpha mod of <var>texture</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002dtexture_002dblend_002dmode_0021">Procedure: <strong>set-texture-blend-mode!</strong> <em>texture blend-mode</em></dt> -<dd><p>Set the blend of <var>texture</var> to <var>blend-mode</var>. See <a href="Blend-Modes.html">Blend Modes</a> for more information. -</p></dd></dl> - -<hr> -<div class="header"> -<p> -Next: <a href="Blend-Modes.html" accesskey="n" rel="next">Blend Modes</a>, Previous: <a href="Surfaces.html" accesskey="p" rel="prev">Surfaces</a>, Up: <a href="API-Reference.html" accesskey="u" rel="up">API Reference</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> |