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diff --git a/manuals/guile-sdl2/Windows.html b/manuals/guile-sdl2/Windows.html deleted file mode 100644 index 3353d31..0000000 --- a/manuals/guile-sdl2/Windows.html +++ /dev/null @@ -1,243 +0,0 @@ -<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html> -<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org - -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU Free Documentation License, Version 1.3 -or any later version published by the Free Software Foundation; -with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. -A copy of the license is included in the section entitled "GNU -Free Documentation License". - -A copy of the license is also available from the Free Software -Foundation Web site at http://www.gnu.org/licenses/fdl.html. - - -* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile. - -The document was typeset with -http://www.texinfo.org/ (GNU Texinfo). - --> -<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ --> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> -<title>Windows (Guile-SDL2)</title> - -<meta name="description" content="Windows (Guile-SDL2)"> -<meta name="keywords" content="Windows (Guile-SDL2)"> -<meta name="resource-type" content="document"> -<meta name="distribution" content="global"> -<meta name="Generator" content="makeinfo"> -<link href="index.html" rel="start" title="Top"> -<link href="Index.html" rel="index" title="Index"> -<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents"> -<link href="Window-Management.html" rel="up" title="Window Management"> -<link href="OpenGL.html" rel="next" title="OpenGL"> -<link href="Window-Management.html" rel="prev" title="Window Management"> -<style type="text/css"> -<!-- -a.summary-letter {text-decoration: none} -blockquote.indentedblock {margin-right: 0em} -div.display {margin-left: 3.2em} -div.example {margin-left: 3.2em} -div.lisp {margin-left: 3.2em} -kbd {font-style: oblique} -pre.display {font-family: inherit} -pre.format {font-family: inherit} -pre.menu-comment {font-family: serif} -pre.menu-preformatted {font-family: serif} -span.nolinebreak {white-space: nowrap} -span.roman {font-family: initial; font-weight: normal} -span.sansserif {font-family: sans-serif; font-weight: normal} -ul.no-bullet {list-style: none} -@media (min-width: 1140px) { - body { - margin-left: 14rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (min-width: 800px) and (max-width: 1140px) { - body { - margin-left: 6rem; - margin-right: 4rem; - max-width: 52rem; - } -} - -@media (max-width: 800px) { - body { - margin: 1rem; - } -} - ---> -</style> -<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css"> - - -</head> - -<body lang="en"> -<span id="Windows"></span><div class="header"> -<p> -Next: <a href="OpenGL.html" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> -<hr> -<span id="Windows-1"></span><h4 class="subsection">3.2.1 Windows</h4> - -<dl> -<dt id="index-make_002dwindow">Procedure: <strong>make-window</strong> <em>[#:title "Guile SDL2 Window"] [#:position (#f #f)] [#:size (640 480)] [#:maximize? #f] [#:minimize? #f] [#:opengl? #f] [#:border? #t] [#:fullscreen? #f] [#:fullscreen-desktop? #f] [#:grab-input? #f] [#:high-dpi? #f]</em></dt> -<dd><p>Create a new window named <var>title</var> with dimensions <var>size</var> located -at <var>position</var> on the display. <var>position</var> and <var>size</var> are -two-element lists in the form <code>(x y)</code>, where each coordinate is -measured in pixels. In the case of <var>position</var>, a coordinate may use -the special symbol <var>center</var> to indicate that the window should be -centered on that axis, or <code>#f</code> to indicate that it does not matter -where the window is located on that axis. -</p></dd></dl> - -<dl> -<dt id="index-close_002dwindow_0021">Procedure: <strong>close-window!</strong> <em>window</em></dt> -<dd><p>Close <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-call_002dwith_002dwindow">Procedure: <strong>call-with-window</strong> <em>window proc</em></dt> -<dd><p>Call <var>proc</var> with <var>window</var>, an SDL window object, and close it -when <var>proc</var> returns or otherwise exits. -</p></dd></dl> - -<dl> -<dt id="index-window_002dtitle">Procedure: <strong>window-title</strong> <em>window</em></dt> -<dd><p>Return the title for <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-window_002dsize">Procedure: <strong>window-size</strong> <em>window</em></dt> -<dd><p>Return 2 values for the dimensions of <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-window_002dminimum_002dsize">Procedure: <strong>window-minimum-size</strong> <em>window</em></dt> -<dd><p>Return 2 values for the minimal dimensions that <var>window</var> can be. -Note that SDL does not always enforce this restriction, so you might -end up with a window size that is actually smaller than the value -returned by this procedure. -</p></dd></dl> - -<dl> -<dt id="index-window_002dmaximum_002dsize">Procedure: <strong>window-maximum-size</strong> <em>window</em></dt> -<dd><p>Return 2 values for the maximum dimensions that <var>window</var> can be. -</p></dd></dl> - -<dl> -<dt id="index-window_002dposition">Procedure: <strong>window-position</strong> <em>window</em></dt> -<dd><p>Return 2 values for the position of <var>window</var> on the display. -</p></dd></dl> - -<dl> -<dt id="index-window_002did">Procedure: <strong>window-id</strong> <em>window</em></dt> -<dd><p>Return the numeric ID of <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-id_002d_003ewindow">Procedure: <strong>id->window</strong> <em>id</em></dt> -<dd><p>Return the window corresponding to <var>ID</var>, a positive integer, or -<code>#f</code> if there is no such window. -</p></dd></dl> - -<dl> -<dt id="index-hide_002dwindow_0021">Procedure: <strong>hide-window!</strong> <em>window</em></dt> -<dd><p>Hide <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-show_002dwindow_0021">Procedure: <strong>show-window!</strong> <em>window</em></dt> -<dd><p>Show <var>window</var> and focus on it. -</p></dd></dl> - -<dl> -<dt id="index-maximize_002dwindow_0021">Procedure: <strong>maximize-window!</strong> <em>window</em></dt> -<dd><p>Make <var>window</var> as large as possible. -</p></dd></dl> - -<dl> -<dt id="index-minimize_002dwindow_0021">Procedure: <strong>minimize-window!</strong> <em>window</em></dt> -<dd><p>Shrink <var>window</var> to an iconic representation. -</p></dd></dl> - -<dl> -<dt id="index-raise_002dwindow_0021">Procedure: <strong>raise-window!</strong> <em>window</em></dt> -<dd><p>Raise <var>window</var> above all other windows and set input focus. -</p></dd></dl> - -<dl> -<dt id="index-restore_002dwindow_0021">Procedure: <strong>restore-window!</strong> <em>window</em></dt> -<dd><p>Restore the size and position of a minimized or maximized <var>window</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dborder_0021">Procedure: <strong>set-window-border!</strong> <em>window border?</em></dt> -<dd><p>When <var>border?</var>, draw the usual border around <var>window</var>, otherwise -remove the border. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dtitle_0021">Procedure: <strong>set-window-title!</strong> <em>window title</em></dt> -<dd><p>Set the title of <var>window</var> to the string <var>title</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dicon_0021">Procedure: <strong>set-window-icon!</strong> <em>window icon</em></dt> -<dd><p>Set the icon of <var>window</var> to the surface <var>icon</var>. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dposition_0021">Procedure: <strong>set-window-position!</strong> <em>window x y</em></dt> -<dd><p>Set the position of <var>window</var> to (<var>x</var>, <var>y</var>). -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dsize_0021">Procedure: <strong>set-window-size!</strong> <em>window width height</em></dt> -<dd><p>Set the dimensions of <var>window</var> to <var>width</var> x <var>height</var> -pixels. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dminimum_002dsize_0021">Procedure: <strong>set-window-minimum-size!</strong> <em>window width height</em></dt> -<dd><p>Set the minimum dimensions of <var>window</var> to <var>width</var> x -<var>height</var> pixels. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dmaximum_002dsize_0021">Procedure: <strong>set-window-maximum-size!</strong> <em>window width height</em></dt> -<dd><p>Set the maximum dimensions of <var>window</var> to <var>width</var> x -<var>height</var> pixels. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dresizable_0021">Procedure: <strong>set-window-resizable!</strong> <em>window resizable?</em></dt> -<dd><p>If <var>resizable</var> is <code>#t</code>, allow <var>window</var> to be resized, -otherwise disable resizing. -</p></dd></dl> - -<dl> -<dt id="index-set_002dwindow_002dfullscreen_0021">Procedure: <strong>set-window-fullscreen!</strong> <em>window fullscreen? [#:desktop?]</em></dt> -<dd><p>Toggle fullscreen mode on/off for <var>window</var>. If <var>fullscreen?</var>, -fullscreen mode is activated, otherwise it is deactivated. If -<var>fullscreen?</var> and <var>desktop?</var>, a special "fake" fullscreen mode -is used that takes the size of the desktop. -</p></dd></dl> - -<hr> -<div class="header"> -<p> -Next: <a href="OpenGL.html" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p> -</div> - - - -</body> -</html> |