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-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<!-- Copyright (C) 2016, 2017, 2018, 2019 David Thompson davet@gnu.org
-
-Permission is granted to copy, distribute and/or modify this document
-under the terms of the GNU Free Documentation License, Version 1.3
-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
-A copy of the license is included in the section entitled "GNU
-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
-
-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
-The document was typeset with
-http://www.texinfo.org/ (GNU Texinfo).
- -->
-<!-- Created by GNU Texinfo 6.7, http://www.gnu.org/software/texinfo/ -->
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>Windows (Guile-SDL2)</title>
-
-<meta name="description" content="Windows (Guile-SDL2)">
-<meta name="keywords" content="Windows (Guile-SDL2)">
-<meta name="resource-type" content="document">
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-<link href="index.html" rel="start" title="Top">
-<link href="Index.html" rel="index" title="Index">
-<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
-<link href="Window-Management.html" rel="up" title="Window Management">
-<link href="OpenGL.html" rel="next" title="OpenGL">
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-<link rel="stylesheet" type="text/css" href="https://dthompson.us/css/dthompson.css">
-
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-</head>
-
-<body lang="en">
-<span id="Windows"></span><div class="header">
-<p>
-Next: <a href="OpenGL.html" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Windows-1"></span><h4 class="subsection">3.2.1 Windows</h4>
-
-<dl>
-<dt id="index-make_002dwindow">Procedure: <strong>make-window</strong> <em>[#:title &quot;Guile SDL2 Window&quot;] [#:position (#f #f)] [#:size (640 480)] [#:maximize? #f] [#:minimize? #f] [#:opengl? #f] [#:border? #t] [#:fullscreen? #f] [#:fullscreen-desktop? #f] [#:grab-input? #f] [#:high-dpi? #f]</em></dt>
-<dd><p>Create a new window named <var>title</var> with dimensions <var>size</var> located
-at <var>position</var> on the display. <var>position</var> and <var>size</var> are
-two-element lists in the form <code>(x y)</code>, where each coordinate is
-measured in pixels. In the case of <var>position</var>, a coordinate may use
-the special symbol <var>center</var> to indicate that the window should be
-centered on that axis, or <code>#f</code> to indicate that it does not matter
-where the window is located on that axis.
-</p></dd></dl>
-
-<dl>
-<dt id="index-close_002dwindow_0021">Procedure: <strong>close-window!</strong> <em>window</em></dt>
-<dd><p>Close <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-call_002dwith_002dwindow">Procedure: <strong>call-with-window</strong> <em>window proc</em></dt>
-<dd><p>Call <var>proc</var> with <var>window</var>, an SDL window object, and close it
-when <var>proc</var> returns or otherwise exits.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dtitle">Procedure: <strong>window-title</strong> <em>window</em></dt>
-<dd><p>Return the title for <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dsize">Procedure: <strong>window-size</strong> <em>window</em></dt>
-<dd><p>Return 2 values for the dimensions of <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dminimum_002dsize">Procedure: <strong>window-minimum-size</strong> <em>window</em></dt>
-<dd><p>Return 2 values for the minimal dimensions that <var>window</var> can be.
-Note that SDL does not always enforce this restriction, so you might
-end up with a window size that is actually smaller than the value
-returned by this procedure.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dmaximum_002dsize">Procedure: <strong>window-maximum-size</strong> <em>window</em></dt>
-<dd><p>Return 2 values for the maximum dimensions that <var>window</var> can be.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002dposition">Procedure: <strong>window-position</strong> <em>window</em></dt>
-<dd><p>Return 2 values for the position of <var>window</var> on the display.
-</p></dd></dl>
-
-<dl>
-<dt id="index-window_002did">Procedure: <strong>window-id</strong> <em>window</em></dt>
-<dd><p>Return the numeric ID of <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-id_002d_003ewindow">Procedure: <strong>id-&gt;window</strong> <em>id</em></dt>
-<dd><p>Return the window corresponding to <var>ID</var>, a positive integer, or
-<code>#f</code> if there is no such window.
-</p></dd></dl>
-
-<dl>
-<dt id="index-hide_002dwindow_0021">Procedure: <strong>hide-window!</strong> <em>window</em></dt>
-<dd><p>Hide <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-show_002dwindow_0021">Procedure: <strong>show-window!</strong> <em>window</em></dt>
-<dd><p>Show <var>window</var> and focus on it.
-</p></dd></dl>
-
-<dl>
-<dt id="index-maximize_002dwindow_0021">Procedure: <strong>maximize-window!</strong> <em>window</em></dt>
-<dd><p>Make <var>window</var> as large as possible.
-</p></dd></dl>
-
-<dl>
-<dt id="index-minimize_002dwindow_0021">Procedure: <strong>minimize-window!</strong> <em>window</em></dt>
-<dd><p>Shrink <var>window</var> to an iconic representation.
-</p></dd></dl>
-
-<dl>
-<dt id="index-raise_002dwindow_0021">Procedure: <strong>raise-window!</strong> <em>window</em></dt>
-<dd><p>Raise <var>window</var> above all other windows and set input focus.
-</p></dd></dl>
-
-<dl>
-<dt id="index-restore_002dwindow_0021">Procedure: <strong>restore-window!</strong> <em>window</em></dt>
-<dd><p>Restore the size and position of a minimized or maximized <var>window</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dborder_0021">Procedure: <strong>set-window-border!</strong> <em>window border?</em></dt>
-<dd><p>When <var>border?</var>, draw the usual border around <var>window</var>, otherwise
-remove the border.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dtitle_0021">Procedure: <strong>set-window-title!</strong> <em>window title</em></dt>
-<dd><p>Set the title of <var>window</var> to the string <var>title</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dicon_0021">Procedure: <strong>set-window-icon!</strong> <em>window icon</em></dt>
-<dd><p>Set the icon of <var>window</var> to the surface <var>icon</var>.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dposition_0021">Procedure: <strong>set-window-position!</strong> <em>window x y</em></dt>
-<dd><p>Set the position of <var>window</var> to (<var>x</var>, <var>y</var>).
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dsize_0021">Procedure: <strong>set-window-size!</strong> <em>window width height</em></dt>
-<dd><p>Set the dimensions of <var>window</var> to <var>width</var> x <var>height</var>
-pixels.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dminimum_002dsize_0021">Procedure: <strong>set-window-minimum-size!</strong> <em>window width height</em></dt>
-<dd><p>Set the minimum dimensions of <var>window</var> to <var>width</var> x
-<var>height</var> pixels.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dmaximum_002dsize_0021">Procedure: <strong>set-window-maximum-size!</strong> <em>window width height</em></dt>
-<dd><p>Set the maximum dimensions of <var>window</var> to <var>width</var> x
-<var>height</var> pixels.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dresizable_0021">Procedure: <strong>set-window-resizable!</strong> <em>window resizable?</em></dt>
-<dd><p>If <var>resizable</var> is <code>#t</code>, allow <var>window</var> to be resized,
-otherwise disable resizing.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dwindow_002dfullscreen_0021">Procedure: <strong>set-window-fullscreen!</strong> <em>window fullscreen? [#:desktop?]</em></dt>
-<dd><p>Toggle fullscreen mode on/off for <var>window</var>. If <var>fullscreen?</var>,
-fullscreen mode is activated, otherwise it is deactivated. If
-<var>fullscreen?</var> and <var>desktop?</var>, a special &quot;fake&quot; fullscreen mode
-is used that takes the size of the desktop.
-</p></dd></dl>
-
-<hr>
-<div class="header">
-<p>
-Next: <a href="OpenGL.html" accesskey="n" rel="next">OpenGL</a>, Up: <a href="Window-Management.html" accesskey="u" rel="up">Window Management</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-
-
-
-</body>
-</html>