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-or any later version published by the Free Software Foundation;
-with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
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-Free Documentation License".
-
-A copy of the license is also available from the Free Software
-Foundation Web site at http://www.gnu.org/licenses/fdl.html.
-
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-* Guile-SDL2: (guile-sdl2). SDL2 bindings for Guile.
-
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-<span id="Mouse"></span><div class="header">
-<p>
-Next: <a href="Joysticks.html" accesskey="n" rel="next">Joysticks</a>, Previous: <a href="Keyboard.html" accesskey="p" rel="prev">Keyboard</a>, Up: <a href="Input.html" accesskey="u" rel="up">Input</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html" title="Index" rel="index">Index</a>]</p>
-</div>
-<hr>
-<span id="Mouse-1"></span><h4 class="subsection">3.3.2 Mouse</h4>
-
-<div class="example">
-<pre class="example">(use-modules (sdl2 input mouse))
-</pre></div>
-
-<dl>
-<dt id="index-mouse_002dx">Procedure: <strong>mouse-x</strong></dt>
-<dd><p>Return the x coordinate of the mouse cursor.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dy">Procedure: <strong>mouse-y</strong></dt>
-<dd><p>Return the y coordinate of the mouse cursor.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002dpressed_003f">Procedure: <strong>mouse-button-pressed?</strong> <em>button</em></dt>
-<dd><p>Return <code>#t</code> if <var>button</var> is currently being pressed.
-</p></dd></dl>
-
-<dl>
-<dt id="index-mouse_002dbutton_002dreleased_003f">Procedure: <strong>mouse-button-released?</strong> <em>button</em></dt>
-<dd><p>Return <code>#t</code> if <var>button</var> is not currently being pressed.
-</p></dd></dl>
-
-<dl>
-<dt id="index-make_002dsystem_002dcursor">Procedure: <strong>make-system-cursor</strong> <em>cursor-type</em></dt>
-<dd><p>Create a new cursor from the system&rsquo;s available set, chosen by
-<var>cursor-type</var>. The possible values for <var>cursor-type</var> are:
-</p>
-<ul>
-<li> <code>arrow</code>
-</li><li> <code>crosshair</code>
-</li><li> <code>hand</code>
-</li><li> <code>i-beam</code>
-</li><li> <code>size-north-south</code>
-</li><li> <code>size-northwest-southeast</code>
-</li><li> <code>size-northeast-southwest</code>
-</li><li> <code>size-west-east</code>
-</li><li> <code>size-all</code>
-</li><li> <code>no</code>
-</li><li> <code>wait</code>
-</li><li> <code>wait-arrow</code>
-</li></ul>
-
-</dd></dl>
-
-<dl>
-<dt id="index-make_002dcolor_002dcursor">Procedure: <strong>make-color-cursor</strong> <em>surface hot-x hot-y</em></dt>
-<dd><p>Create a new cursor from a surface and the given hotspot coordinates
-(<var>hot-x</var>, <var>hot-y</var>).
-</p></dd></dl>
-
-<dl>
-<dt id="index-get_002dcursor">Procedure: <strong>get-cursor</strong></dt>
-<dd><p>Return the cursor currently in use. The returned cursor object is
-internally managed and it&rsquo;s not necessary to call
-<code>delete-cursor!</code> for it.
-</p></dd></dl>
-
-<dl>
-<dt id="index-set_002dcursor_0021">Procedure: <strong>set-cursor!</strong> <em>cursor</em></dt>
-<dd><p>Set the current cursor to <var>cursor</var>. If <var>cursor</var> is <code>#f</code>,
-the system default cursor is restored.
-</p></dd></dl>
-
-<dl>
-<dt id="index-delete_002dcursor_0021">Procedure: <strong>delete-cursor!</strong> <em>cursor</em></dt>
-<dd><p>Free the memory used by <var>cursor</var>. Be careful!
-</p></dd></dl>
-
-
-
-
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-</html>