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* render: Add particle effects.David Thompson2016-05-281-0/+1
* render: Add 9-patch implementation.David Thompson2016-05-271-0/+1
* build: Fix Scheme install location for Guile 2.2.David Thompson2016-04-291-2/+2
* Add actor module.David Thompson2016-04-181-0/+1
* build: Change the order in which some modules are compiled.David Thompson2016-02-151-4/+4
* Use a single foreign object guardian.David Thompson2016-02-151-0/+1
* Remove dead modules.David Thompson2016-02-111-2/+0
* Remove GSL dependency.David Thompson2016-02-111-1/+0
* Rename (sly record) to (sly records).David Thompson2016-01-121-1/+1
* render: Add sprite batch.David Thompson2016-01-011-0/+1
* Upgrade to SDL2!David Thompson2015-12-221-2/+0
* build: Fix where compiled Guile modules get installed.David Thompson2015-11-121-1/+1
* render: Reimplement rendering engine using functional combinators.David Thompson2015-09-211-0/+1
* Add new record type syntax.David Thompson2015-09-211-0/+1
* render: Reimplement OpenGL state machine manager.David Thompson2015-08-261-2/+2
* Add composite (sly) module.David Thompson2015-06-141-1/+2
* Clean up build system.David Thompson2015-06-101-7/+6
* render: Add <scene> record type.David Thompson2015-06-061-0/+1
* render: Merge <group> into <model>.David Thompson2015-03-091-1/+0
* render: Add tile-map module.David Thompson2015-01-191-0/+1
* math: Reimplement tween module formerly known as transition.David Thompson2014-11-301-1/+1
* render: Rename vertex-array to mesh.David Thompson2014-11-291-1/+0
* render: Delete renderer module.David Thompson2014-11-291-1/+0
* render: Delete scene module.David Thompson2014-11-291-1/+0
* render: Add group and model modules.David Thompson2014-11-291-0/+2
* Delete obsolete animation module.David Thompson2014-11-081-1/+0
* render: Move font module to sly/render directory.David Thompson2014-11-081-1/+1
* render: Move color module to sly/render directory.David Thompson2014-11-081-1/+1
* input: Move joystick module to sly/input directory.David Thompson2014-11-081-1/+1
* input: Move mouse module to sly/input directory.David Thompson2014-11-081-1/+1
* input: Move keyboard module to sly/input directory.David Thompson2014-11-081-1/+1
* math: Move rect module to sly/math directory.David Thompson2014-11-081-1/+1
* math: Move transform module to sly/math directory.David Thompson2014-11-081-1/+1
* math: Move quaternion module to sly/math directory.David Thompson2014-11-081-1/+1
* render: Move scene module to sly/render directory.David Thompson2014-11-081-1/+1
* render: Move tileset module to sly/render directory.David Thompson2014-11-081-1/+1
* render: Move shape module to sly/render directory.David Thompson2014-11-081-1/+1
* render: Move mesh module to sly/render directory.David Thompson2014-11-081-1/+1
* render: Move shader module to sly/render directory.David Thompson2014-11-071-1/+1
* render: Move sprite module to sly/render directory.David Thompson2014-11-071-1/+1
* render: Move texture module to sly/render directory.David Thompson2014-11-071-1/+1
* Rename (sly helpers) module to (sly utils).David Thompson2014-11-071-1/+1
* render: Add rendering context record type.David Thompson2014-11-071-0/+1
* wrappers: Add GSL wrapper.David Thompson2014-11-071-0/+1
* render: Add framebuffer module.David Thompson2014-10-281-0/+1
* camera: Rewrite module.David Thompson2014-10-261-1/+1
* render: Add utils module.David Thompson2014-10-251-0/+1
* render: Add simple renderer.David Thompson2014-10-251-0/+1
* render: Add vertex array module.David Thompson2014-10-251-0/+1
* Rewrite vector math module.David Thompson2014-10-011-1/+1