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* window: Tweak the responsibilities of init-window and open-window.David Thompson2016-08-111-2/+2
* window: Change default title to "Untitled".David Thompson2016-08-111-1/+1
* Add declarative game specification type.David Thompson2016-08-111-1/+18
* guix: Use local-file for building the git checkout as a Guix package.David Thompson2016-07-301-9/+3
* render: particles: Allow finer control over particle emission.David Thompson2016-06-202-32/+42
* doc: Make it clear that the rendering API is unstable.David Thompson2016-06-011-0/+5
* Update TODO list.David Thompson2016-05-281-6/+10
* render: Add particle effects.David Thompson2016-05-283-0/+165
* Update TODO list.David Thompson2016-05-271-4/+11
* render: Add 9-patch implementation.David Thompson2016-05-274-0/+162
* vector: Factorize anchor function.David Thompson2016-05-272-21/+30
* Update TODO list.David Thompson2016-05-181-22/+46
* render: Fix set-mesh.David Thompson2016-05-181-1/+1
* guix: Update explanatory comment.David Thompson2016-05-151-3/+1
* audio: Ignore errors when playing samples.David Thompson2016-05-091-1/+3
* actor: Fix action-effect-lift.David Thompson2016-05-071-1/+2
* build: Fix Scheme install location for Guile 2.2.David Thompson2016-04-291-2/+2
* render: Use separate model, view, and projection matrices.David Thompson2016-04-255-77/+118
* actor: Add apply-effects procedure.David Thompson2016-04-252-0/+15
* actor: Fix effect handling in 'both'.David Thompson2016-04-251-3/+3
* actor: Add action-effect-lift.David Thompson2016-04-242-0/+35
* math: vector: Add polar2 procedure.David Thompson2016-04-242-0/+12
* Update TODO list.David Thompson2016-04-241-8/+15
* Add actor module.David Thompson2016-04-186-1/+440
* doc: Remove obsolete texinfo files.David Thompson2016-04-1810-604/+0
* math: vector: Fix export issue.David Thompson2016-04-171-1/+2
* live-reload: Do not load asset until the game has started.David Thompson2016-03-311-3/+4
* examples: Add another missing audio sample.David Thompson2016-03-271-0/+0
* examples: Add missing sound file.David Thompson2016-03-271-0/+0
* signal: Fix signal-sample.David Thompson2016-03-211-5/+9
* signal: Add docstring for signal-if.David Thompson2016-02-271-0/+3
* doc: Spruce things up a bit.David Thompson2016-02-273-31/+39
* doc: Remove unused signals.texi file.David Thompson2016-02-271-225/+0
* Don't export (sly agenda) symbols in (sly) module.David Thompson2016-02-271-2/+1
* utils: Remove unused 'forever' procedure.David Thompson2016-02-271-4/+0
* examples: Replace schedule-interval with a signal hook.David Thompson2016-02-271-4/+4
* TODO: Move completed tasks into archive section.David Thompson2016-02-272-100/+225
* TODO: Move DONE items below TODOs.David Thompson2016-02-271-108/+108
* Add new TODO items and set priority on existing items.David Thompson2016-02-271-89/+107
* render: sprite-batch: Clean up sprite-batch-add!David Thompson2016-02-271-105/+63
* Update TODO list.David Thompson2016-02-231-17/+13
* render: sprite-batch: Implement in terms of a mesh.David Thompson2016-02-231-16/+5
* render: vbo: Use cached buffer length when computing index length.David Thompson2016-02-231-1/+1
* render: texture: Remove unused texture vertex code.David Thompson2016-02-231-50/+5
* guix: Allow building package with Guile 2.2 pre-release.David Thompson2016-02-231-40/+56
* build: Change the order in which some modules are compiled.David Thompson2016-02-151-4/+4
* TODO: Mark guardian improvement as DONE.David Thompson2016-02-151-1/+1
* Use a single foreign object guardian.David Thompson2016-02-156-38/+109
* examples: Add sprite batch example.David Thompson2016-02-131-0/+62
* Remove unused sly-init procedure.David Thompson2016-02-111-11/+1