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* math: Rewrite vector math library to use packed f64 bytevectors.David Thompson2016-02-271-2/+3
* examples: Replace schedule-interval with a signal hook.David Thompson2016-02-271-4/+4
* examples: Add sprite batch example.David Thompson2016-02-131-0/+62
* examples: Update everything to use deferred GL resource loading.David Thompson2016-02-1010-293/+410
* examples: mines: Add missing tileset.David Thompson2016-01-101-0/+0
* Update examples to use sprite batch.David Thompson2016-01-012-100/+90
* Upgrade to SDL2!David Thompson2015-12-223-4/+3
* examples: Install crate.png image.David Thompson2015-11-121-0/+1
* examples: Add shape example.David Thompson2015-11-095-1/+86
* examples: Add framebuffer example.David Thompson2015-09-212-0/+65
* render: Reimplement rendering engine using functional combinators.David Thompson2015-09-218-193/+222
* render: Reimplement OpenGL state machine manager.David Thompson2015-08-261-1/+0
* examples: Add Conway's Game of Life.Christopher Allan Webber2015-06-152-0/+338
* Add composite (sly) module.David Thompson2015-06-142-10/+3
* Rename start-game-loop to run-game-loop.David Thompson2015-06-107-7/+7
* Fix simple example.David Thompson2015-06-061-24/+3
* Update examples to use new interfaces.David Thompson2015-06-067-103/+125
* examples: Use null-model.David Thompson2015-04-052-23/+18
* render: model: Prefix procedures with 'model-'.David Thompson2015-04-057-72/+71
* examples: Clean up minesweeper demo.David Thompson2015-03-101-27/+46
* render: Merge <group> into <model>.David Thompson2015-03-097-81/+75
* examples: Update tile map example to use more efficient rendering.David Thompson2015-01-191-40/+45
* mines: Disable clicking on tiles when you lose.Christopher Allan Webber2015-01-101-1/+2
* examples: Fix Makefile.David Thompson2014-12-071-6/+3
* examples: Recolor some sprites.David Thompson2014-12-062-0/+0
* examples: Update 2048.David Thompson2014-12-062-10/+5
* examples: Add minesweeper clone.David Thompson2014-12-0616-2/+417
* examples: Update Makefile.David Thompson2014-11-301-4/+6
* examples: Delete particles example.David Thompson2014-11-301-84/+0
* examples: Update tile map example.David Thompson2014-11-301-37/+32
* examples: Delete scene graph example.David Thompson2014-11-301-181/+0
* examples: Delete transition example.David Thompson2014-11-301-45/+0
* examples: Update joystick example.David Thompson2014-11-301-45/+42
* examples: Update font example.David Thompson2014-11-301-15/+26
* examples: Delete coroutine example.David Thompson2014-11-301-56/+0
* examples: Update a few example programs.David Thompson2014-11-304-73/+90
* examples: Update 2048.David Thompson2014-11-301-27/+29
* examples: Update 2048.David Thompson2014-11-301-129/+97
* render: Move font module to sly/render directory.David Thompson2014-11-082-2/+2
* render: Move color module to sly/render directory.David Thompson2014-11-084-4/+4
* input: Move joystick module to sly/input directory.David Thompson2014-11-081-1/+1
* input: Move mouse module to sly/input directory.David Thompson2014-11-081-1/+1
* input: Move keyboard module to sly/input directory.David Thompson2014-11-082-2/+2
* math: Move rect module to sly/math directory.David Thompson2014-11-081-1/+1
* math: Move transform module to sly/math directory.David Thompson2014-11-081-1/+1
* render: Move scene module to sly/render directory.David Thompson2014-11-082-2/+2
* render: Move tileset module to sly/render directory.David Thompson2014-11-082-2/+2
* render: Move sprite module to sly/render directory.David Thompson2014-11-078-8/+8
* render: Move texture module to sly/render directory.David Thompson2014-11-075-5/+5
* Rename (sly helpers) module to (sly utils).David Thompson2014-11-071-1/+1