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authorDavid Thompson <dthompson2@worcester.edu>2015-01-19 21:39:54 -0500
committerDavid Thompson <dthompson2@worcester.edu>2015-01-19 21:39:54 -0500
commit5ce85e62e52fe9a36456dff5e83ff2dc594ba285 (patch)
treed7a6234689cc6ad60eba81fba843e7d8b0277f2d /examples
parent3da9a018f309be7d85a0c8818bd8e705c599a35b (diff)
examples: Update tile map example to use more efficient rendering.
* examples/tilemap.scm: Update it.
Diffstat (limited to 'examples')
-rw-r--r--examples/tilemap.scm85
1 files changed, 45 insertions, 40 deletions
diff --git a/examples/tilemap.scm b/examples/tilemap.scm
index 6685f52..1615c88 100644
--- a/examples/tilemap.scm
+++ b/examples/tilemap.scm
@@ -16,9 +16,10 @@
;;; <http://www.gnu.org/licenses/>.
(use-modules (ice-9 match)
+ (ice-9 vlist)
(srfi srfi-1)
(srfi srfi-9)
- (srfi srfi-42)
+ (srfi srfi-26)
(sly game)
(sly window)
(sly signal)
@@ -27,9 +28,12 @@
(sly render color)
(sly render group)
(sly render model)
+ (sly render mesh)
+ (sly render shader)
(sly render sprite)
(sly render texture)
(sly render tileset)
+ (sly render tile-map)
(sly math vector)
(sly math tween)
(sly input keyboard))
@@ -44,52 +48,53 @@
;; loading. Just a hardcoded tile map that demonstrates the
;; split-texture procedure.
-;; A small 8x8 array of tile indices.
-(define map-width 8)
-(define map-height 8)
-(define map-tiles
- #2((208 209 209 209 209 209 209 210)
- (224 225 225 225 225 225 225 226)
- (224 225 225 225 225 225 225 226)
- (224 225 225 176 177 225 225 226)
- (224 225 225 192 193 225 225 226)
- (224 225 225 225 225 225 225 226)
- (224 225 225 225 225 225 225 226)
- (240 241 241 241 241 241 241 242)))
+(define (build-map tile-indices)
+ (list->vlist*
+ (map (lambda (row)
+ (map (cut tileset-ref tileset <>) row))
+ tile-indices)))
+
+(define (random-map width height)
+ (let ((n (vector-length (tileset-tiles tileset))))
+ (list->vlist*
+ (list-tabulate
+ height
+ (lambda (y)
+ (list-tabulate
+ width
+ (lambda (x)
+ (tileset-ref tileset (random n)))))))))
(define tile-width 32)
(define tile-height 32)
+(define tileset
+ (load-tileset "images/tiles.png" tile-width tile-height))
-(define (random-map width height tileset)
- (let ((tiles (make-array 0 height width))
- (n (vector-length (tileset-tiles tileset))))
- (do-ec (: y height) (: x width)
- (array-set! tiles (random n) y x))
- tiles))
-
-(define (build-map-layer tiles tileset)
- (define build-sprite
- (memoize
- (lambda (tile-index)
- (let ((texture (tileset-ref tileset tile-index)))
- (sprite texture #:anchor 'bottom-left)))))
-
- (define (build-tile x y)
- (group-move (vector2 (* x (tileset-width tileset))
- (* y (tileset-height tileset)))
- (group (build-sprite (array-ref tiles y x)))))
-
- (match (array-dimensions tiles)
- ((height width)
- (make-group (list-ec (: x width) (: y height)
- (build-tile x y))))))
-
-(define tileset (load-tileset "images/tiles.png" 32 32))
+(define map-width 20)
+(define map-height 15)
+(define map-tiles
+ (build-map
+ '((65 65 65 65 65 65 65 65 65 224 194 225 194 192 209 210 65 65 65 65)
+ (65 65 65 65 65 65 65 65 208 193 225 194 176 241 177 192 210 65 65 65)
+ (65 65 65 65 65 65 65 65 224 225 194 194 226 65 240 177 192 210 65 65)
+ (65 65 65 65 65 65 65 65 224 225 225 176 242 65 65 240 177 226 65 65)
+ (65 65 65 65 65 65 65 208 193 225 225 226 65 65 65 65 224 226 65 65)
+ (65 65 65 65 65 65 208 193 194 225 225 226 65 65 65 208 193 226 65 65)
+ (65 65 65 65 208 209 193 194 194 225 194 192 209 209 209 193 176 242 65 65)
+ (65 65 65 65 224 194 194 194 225 176 241 241 177 225 225 194 192 209 209 209)
+ (65 65 65 65 240 177 225 225 176 242 65 65 240 241 241 177 225 225 194 225)
+ (65 65 65 208 209 193 225 176 242 65 65 65 65 65 65 240 241 241 241 241)
+ (65 65 208 193 225 225 176 242 65 65 65 65 65 65 65 65 65 65 65 65)
+ (65 208 193 225 176 241 242 65 65 65 65 65 65 65 65 65 65 65 65 65)
+ (208 193 225 176 242 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65)
+ (193 225 225 226 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65)
+ (225 225 176 242 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65))))
(define scene
(group-move (v- (vector2 320 240)
- (v* (vector2 tile-width tile-height) 4))
- (group (build-map-layer map-tiles tileset))))
+ (v* (vector2 tile-width tile-height)
+ (vector2 10 15/2)))
+ (apply group (compile-tile-layer map-tiles 32 32))))
(define camera
(orthographic-camera 640 480))