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wip-fast-vectors
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Functional reactive game engine for Guile - failed experiment
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examples
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Author
Age
Files
Lines
*
render: Add 9-patch implementation.
David Thompson
2016-05-27
2
-0
/
+41
*
examples: Add another missing audio sample.
David Thompson
2016-03-27
1
-0
/
+0
*
examples: Add missing sound file.
David Thompson
2016-03-27
1
-0
/
+0
*
examples: Replace schedule-interval with a signal hook.
David Thompson
2016-02-27
1
-4
/
+4
*
examples: Add sprite batch example.
David Thompson
2016-02-13
1
-0
/
+62
*
examples: Update everything to use deferred GL resource loading.
David Thompson
2016-02-10
10
-293
/
+410
*
examples: mines: Add missing tileset.
David Thompson
2016-01-10
1
-0
/
+0
*
Update examples to use sprite batch.
David Thompson
2016-01-01
2
-100
/
+90
*
Upgrade to SDL2!
David Thompson
2015-12-22
3
-4
/
+3
*
examples: Install crate.png image.
David Thompson
2015-11-12
1
-0
/
+1
*
examples: Add shape example.
David Thompson
2015-11-09
5
-1
/
+86
*
examples: Add framebuffer example.
David Thompson
2015-09-21
2
-0
/
+65
*
render: Reimplement rendering engine using functional combinators.
David Thompson
2015-09-21
8
-193
/
+222
*
render: Reimplement OpenGL state machine manager.
David Thompson
2015-08-26
1
-1
/
+0
*
examples: Add Conway's Game of Life.
Christopher Allan Webber
2015-06-15
2
-0
/
+338
*
Add composite (sly) module.
David Thompson
2015-06-14
2
-10
/
+3
*
Rename start-game-loop to run-game-loop.
David Thompson
2015-06-10
7
-7
/
+7
*
Fix simple example.
David Thompson
2015-06-06
1
-24
/
+3
*
Update examples to use new interfaces.
David Thompson
2015-06-06
7
-103
/
+125
*
examples: Use null-model.
David Thompson
2015-04-05
2
-23
/
+18
*
render: model: Prefix procedures with 'model-'.
David Thompson
2015-04-05
7
-72
/
+71
*
examples: Clean up minesweeper demo.
David Thompson
2015-03-10
1
-27
/
+46
*
render: Merge <group> into <model>.
David Thompson
2015-03-09
7
-81
/
+75
*
examples: Update tile map example to use more efficient rendering.
David Thompson
2015-01-19
1
-40
/
+45
*
mines: Disable clicking on tiles when you lose.
Christopher Allan Webber
2015-01-10
1
-1
/
+2
*
examples: Fix Makefile.
David Thompson
2014-12-07
1
-6
/
+3
*
examples: Recolor some sprites.
David Thompson
2014-12-06
2
-0
/
+0
*
examples: Update 2048.
David Thompson
2014-12-06
2
-10
/
+5
*
examples: Add minesweeper clone.
David Thompson
2014-12-06
16
-2
/
+417
*
examples: Update Makefile.
David Thompson
2014-11-30
1
-4
/
+6
*
examples: Delete particles example.
David Thompson
2014-11-30
1
-84
/
+0
*
examples: Update tile map example.
David Thompson
2014-11-30
1
-37
/
+32
*
examples: Delete scene graph example.
David Thompson
2014-11-30
1
-181
/
+0
*
examples: Delete transition example.
David Thompson
2014-11-30
1
-45
/
+0
*
examples: Update joystick example.
David Thompson
2014-11-30
1
-45
/
+42
*
examples: Update font example.
David Thompson
2014-11-30
1
-15
/
+26
*
examples: Delete coroutine example.
David Thompson
2014-11-30
1
-56
/
+0
*
examples: Update a few example programs.
David Thompson
2014-11-30
4
-73
/
+90
*
examples: Update 2048.
David Thompson
2014-11-30
1
-27
/
+29
*
examples: Update 2048.
David Thompson
2014-11-30
1
-129
/
+97
*
render: Move font module to sly/render directory.
David Thompson
2014-11-08
2
-2
/
+2
*
render: Move color module to sly/render directory.
David Thompson
2014-11-08
4
-4
/
+4
*
input: Move joystick module to sly/input directory.
David Thompson
2014-11-08
1
-1
/
+1
*
input: Move mouse module to sly/input directory.
David Thompson
2014-11-08
1
-1
/
+1
*
input: Move keyboard module to sly/input directory.
David Thompson
2014-11-08
2
-2
/
+2
*
math: Move rect module to sly/math directory.
David Thompson
2014-11-08
1
-1
/
+1
*
math: Move transform module to sly/math directory.
David Thompson
2014-11-08
1
-1
/
+1
*
render: Move scene module to sly/render directory.
David Thompson
2014-11-08
2
-2
/
+2
*
render: Move tileset module to sly/render directory.
David Thompson
2014-11-08
2
-2
/
+2
*
render: Move sprite module to sly/render directory.
David Thompson
2014-11-07
8
-8
/
+8
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