| Commit message (Collapse) | Author | Age | Files | Lines |
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* sly/render/vertex-array.scm: Delete.
* Makefile.am (SOURCES): Delete it.
* sly/render/mesh.scm: Move vertex-array code and rename to mesh.
* sly/render/model.scm (draw-model): s/vertex-array/mesh/
* sly/render/context.scm: Likewise.
* sly/render/shape.scm (make-cube): Return a model object.
* sly/render/font.scm (make-label): Likewise.
* sly/render/sprite.scm (make-sprite): Likewise. Remove 'color'
parameter.
(load-sprite): Likewise.
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* sly/render/renderer.scm: Delete.
* Makefile.am (SOURCES): Delete it.
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* sly/render/scene.scm: Delete.
* Makefile.am (SOURCES): Delete it.
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* sly/render/model.scm: New file.
* sly/render/group.scm: New file.
* Makefile.am (SOURCES): Add them.
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* sly/animation.scm: Delete.
* Makefile.am (SOURCES): Remove it.
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* sly/font.scm: Delete.
* sly/render/font.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* examples/font.scm: Use (sly render font).
* examples/joystick.scm: Likewise.
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* sly/color.scm: Delete.
* sly/render/color.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* sly/font.scm: Use (sly render color) module.
* sly/render/camera.scm: Likewise.
* sly/render/mesh.scm: Likewise.
* sly/render/shader.scm: Likewise.
* sly/render/sprite.scm: Likewise.
* sly/render/texture.scm: Likewise.
* sly/render/vertex-array.scm: Likewise.
* sly/transition.scm: Likewise.
* examples/font.scm: Likewise.
* examples/simple.scm: Likewise.
* examples/tilemap.scm: Likewise.
* examples/transition.scm: Likewise.
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* sly/joystick.scm: Delete.
* sly/input/joystick.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* examples/joystick.scm: Use (sly input joystick) module.
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* sly/mouse.scm: Delete.
* sly/input/mouse.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* examples/font.scm: Use (sly input mouse).
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* sly/keyboard.scm: Delete.
* sly/input/keyboard.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old file.
* examples/common.scm: Use (sly input keyboard).
* examples/tilemap.scm: Likewise.
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* sly/rect.scm: Delete.
* sly/math/rect.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* sly/render/camera.scm: Use (sly math rect) module.
* examples/simple.scm: Likewise.
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* sly/transform.scm: Delete.
* sly/render/transform.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* sly/render/camera.scm: Use (sly math transform).
* sly/render/mesh.scm: Likewise.
* sly/render/renderer.scm: Likewise.
* sly/render/scene.scm: Likewise.
* sly/render/shader.scm: Likewise.
* sly/window.scm: Likewise.
* examples/simple.scm: Likewise.
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* sly/quaternion.scm: Delete.
* sly/math/quaternion.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* sly/transform.scm: Use (sly math quaternion).
* sly/transition.scm: Likewise.
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* sly/scene.scm: Delete.
* sly/render/scene.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* examples/simple.scm: Use (sly render scene).
* examples/tilemap.scm: Likewise.
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* sly/tileset.scm: Delete.
* sly/render/tileset.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* examples/animation.scm: Use (sly render tileset).
* examples/tileset.scm: Likewise.
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* sly/shape.scm: Delete.
* sly/render/shape.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
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* sly/mesh.scm: Delete.
* sly/render/mesh.scm: New file.
* Makefile.am (SOURCES): Add new file. Delete old one.
* sly/font.scm: Use (sly render mesh).
* sly/render/sprite.scm: Likewise.
* sly/shape.scm: Likewise.
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* sly/shader.scm: Delete.
* sly/render/shader.scm: New file.
* Makefile.am (SOURCES): Add new file and delete old one.
* sly/font.scm: Use (sly render shader).
* sly/mesh.scm: Likewise.
* sly/render/context.scm: Likewise.
* sly/render/renderer.scm: Likewise.
* sly/render/sprite.scm: Likewise.
* sly/render/vertex-array.scm: Likewise.
* sly/shape.scm: Likewise.
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* sly/sprite.scm: Delete.
* sly/render/sprite.scm: New file.
* Makefile.am (SOURCES): Add new file and delete old one.
* sly/font.scm: Use (sly render sprite).
* examples/animation.scm: Likewise.
* examples/common.scm: Likewise.
* examples/coroutine.scm: Likewise.
* examples/joystick.scm: Likewise.
* examples/particles.scm: Likewise.
* examples/simple.scm: Likewise.
* examples/tilemap.scm: Likewise.
* examples/transition.scm: Likewise.
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* sly/texture.scm: Delete.
* sly/render/texture.scm: New file.
* Makefile.am (SOURCES): Add it.
* sly/animation.scm: Use (sly render texture).
* sly/font.scm: Likewise.
* sly/mesh.scm: Likewise.
* sly/render/context.scm: Likewise.
* sly/render/framebuffer.scm: Likewise.
* sly/render/renderer.scm: Likewise.
* sly/shape.scm: Likewise.
* sly/sprite.scm: Likewise.
* sly/tileset.scm: Likewise.
* examples/coroutine.scm: Likewise.
* examples/joystick.scm: Likewise.
* examples/particles.scm: Likewise.
* examples/tilemap.scm: Likewise.
* examples/transition.scm: Likewise.
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* sly/helpers.scm: Delete.
* sly/utils.scm: New file.
* Makefile.am (SOURCES): Remove old file. Add new one.
* sly/render/camera.scm: s/helpers/utils/
* sly/scene.scm: Likewise.
* sly/shader.scm: Likewise.
* sly/sprite.scm: Likewise.
* sly/texture.scm: Likewise.
* sly/transform.scm: Likewise.
* examples/tilemap.scm: Likewise.
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* sly/render/context.scm: New file.
* Makefile.am (SOURCES): Add it.
* sly/render/renderer.scm (with-texture-maybe): Delete.
(apply-render-op): Use render context.
(<renderer>) [context]: New field.
(%make-renderer): New syntax.
(make-renderer): Was syntax, now a procedure.
(render): Use render context.
* sly/render/vertex-array.scm (apply-vertex-array): New procedure.
(with-vertex-array): Use it.
* sly/shader.scm (apply-shader-program): New procedure.
(with-shader-program): Use it.
* sly/texture.scm (apply-texture): New procedure.
(with-texture): Use it.
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* Makefile.am (WRAPPER_SOURCES): Add it.
* sly/wrappers/gsl.scm: New file.
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* sly/render/framebuffer.scm: New file.
* Makefile.am (SOURCES): Add it.
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* Makefile.am (SOURCES): Update camera module file name.
* sly/camera.scm: Delete.
* sly/render/renderer.scm: Import new camera module.
* sly/render/camera.scm: New file.
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* sly/render/utils.scm: New file.
* Makefile.am (SOURCES): Add it.
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* sly/render/renderer.scm: New file.
* Makefile.am (SOURCES): Add it.
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* sly/render/vertex-array.scm: New file.
* Makefile.am (SOURCES): Add it.
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* .gitignore: Ignore '*.log' files.
* sly/vector.scm: Delete file.
* sly/math/vector.scm: New file.
* tests/math/vector.scm: New file.
* Makefile.am: Add new file and remove the old one.
* sly/font.scm: Remove import.
* sly/game.scm: Change import.
* sly/joystick.scm (make-directional-signal-raw, make-directional): Use
'vector2'.
* sly/keyboard.scm (key-directions): Use 'vector2'.
* sly/mesh.scm (vertices-bytevector): Use new vector procedures.
* sly/mouse.scm (mouse-position): Use 'vector2'.
* sly/quaternion.scm (axis-angle->quaternion, quaternion->vector,
vector->quaternion): Use new vector procedures.
* sly/rect.scm (rect-position, rect-top-right, rect-bottom-left,
rect-bottom-right, rect-center, rect-size): Use 'vector2'.
* sly/scene.scm (make-scene-node): Use 'vector2'.
* sly/shader.scm: Change import.
* sly/shape.scm (make-cube): Use new vector procedures.
* sly/sprite.scm (make-sprite): Use new vector procedures.
* sly/texture.scm (anchor-texture): Use 'vector2'.
* sly/transform.scm (transform-vector2): Use 'vector2'.
(translate, scale): Use new vector procedures.
* sly/transition.scm (guess-interpolator): Use new vector procedures.
* sly/window.scm (make-window, window-size, open-window): Use 'vector2'.
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* Makefile.am (SOURCES): Add 'sly/quaternion.scm'.
* sly/quaternion.scm: New file.
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* Makefile.am (SOURCES): Add it.
* sly/shape.scm: New file.
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* Makefile.am (SOURCES): Add it.
* sly/scene.scm: New file.
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* Makefile.am (SOURCES): Add it.
* sly/camera.scm: New file.
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* Makefile.am (SOURCES): Add it.
* sly/mesh.scm: New file.
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* sly/joystick.scm: New file.
* examples/joystick.scm: New file.
* Makefile.am (SOURCES): Add sly/joystick.scm.
* TODO.org (Input): Mark as 'done'.
* sly/math.scm (linear-scale): New procedure.
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* sly/transition.scm: New file.
* Makefile.am (SOURCES): Add it.
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Massive find/replace job.
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* 2d/vector2.scm: Delete it.
* 2d/vector.scm: New file.
* Makefile.am (SOURCES): s/vector2/vector.
* 2d/font.scm:
* 2d/keyboard.scm:
* 2d/mouse.scm:
* 2d/rect.scm:
* 2d/shader.scm:
* 2d/sprite.scm:
* 2d/texture.scm:
* 2d/transform.scm:
* 2d/window.scm:
* examples/2048/2048:
* examples/animation.scm:
* examples/coroutine.scm:
* examples/font.scm:
* examples/particles.scm:
* examples/simple.scm:
* examples/tilemap.scm: Use vectors instead of defunct vector2.
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* Makefile.am (SOURCES): Add it.
* 2d/live-reload.scm: New module.
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* 2d/mvars.scm: Delete it.
* Makefile.am (SOURCES): Remove '2d/mvars.scm'.
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* Makefile.am (SOURCES): Add '2d/event.scm'.
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* 2d/repl.scm: New file.
* 2d/repl/repl.scm: Delete it.
* 2d/repl/server.scm: Delete it.
* Makfile.am (REPL_SOURCES): Delete it.
(SOURCES): Add '2d/repl.scm'.
* examples/common.scm: Use cooperative REPL module.
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Makefile.am (SOURCES): Remove '2d/time.scm'.
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* Makefile.am (SOURCES): Change '2d/signals.scm' to '2d/signal.scm'.
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* Makefile.am (WRAPPER_SOURCES): Remove '2d/wrappers/ftgl.scm'.
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* 2d/transform.scm: New module.
* 2d/shader.scm: Add uniform setter for transforms.
* Makefile.am (SOURCES): Add '2d/transform.scm'.
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* data/fonts/DejaVuSans.ttf: New file.
* data/fonts/AUTHORS: New file.
* data/Makefile.am: New file.
* configure.ac (AC_CONFIG_FILES): Add 'data/Makefile'.
* Makefile.am (SUBDIRS): Add 'data'.
* 2d/font.scm (default-font): New variable.
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* 2d/config.scm.in: New file.
* Makefile.am (2d/config.scm): New rule.
(SOURCES): Add 2d/config.scm.
* .gitignore: Ignore 2d/config.scm.
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* Makefile.am (SUBDIRS): Add 'examples'.
* configure.ac (AC_CONFIG_FILES): Add 'examples/Makefile'.
* examples/Makefile.am: New file.
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