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* Add clamp procedure.David Thompson2013-12-021-1/+9
* Define signal-count in terms of signal-fold.David Thompson2013-12-021-4/+3
* Define signal-constant in terms of signal-lift.David Thompson2013-12-021-7/+5
* Change parameters for time-interval and time-every.David Thompson2013-12-021-9/+9
* Add signal-fold procedure.David Thompson2013-12-021-0/+10
* Move event handlers and signals into their own modules.David Thompson2013-12-014-70/+155
* Delete obsolete modules.David Thompson2013-12-014-454/+0
* Use dynamic-wind in with-window form.David Thompson2013-12-011-4/+4
* Add key-directions and key-wasd procedures.David Thompson2013-12-011-11/+17
* Add time signals.David Thompson2013-12-011-0/+49
* Fix signal coroutine.David Thompson2013-12-011-8/+3
* Make signal transformer an optional keyword argument.David Thompson2013-12-012-70/+80
* Make signal-set! a coroutine.David Thompson2013-12-011-2/+8
* Rename signal-listeners to signal-connectors.David Thompson2013-12-011-10/+10
* Add filters to signals to stop propagation.David Thompson2013-12-011-6/+22
* Add arrows signal.David Thompson2013-12-011-0/+12
* Add signal-lift3 and signal-lift4.David Thompson2013-12-011-0/+21
* Refactor game loop code and improve event signals.David Thompson2013-12-011-110/+96
* Add with-window form.David Thompson2013-11-302-28/+43
* Allow signals to be used for certain sprite properties.David Thompson2013-11-301-6/+7
* Add signal-ref-maybe procedure.David Thompson2013-11-301-1/+9
* Remove stage stuff from game module and use signals.David Thompson2013-11-302-89/+92
* Refactor signals module.David Thompson2013-11-291-68/+57
* Add signals module for functional reactive programming.David Thompson2013-11-291-0/+208
* Fix emacs hint.David Thompson2013-11-081-1/+1
* Fix codefine*.David Thompson2013-11-081-6/+6
* Fix exports in stage module.David Thompson2013-11-061-2/+1
* Merge game-loop module with game module.David Thompson2013-11-043-269/+241
* Add set-stage-scene!David Thompson2013-11-031-1/+2
* Pass scene state to all observer event handlers.David Thompson2013-11-033-6/+11
* Quit game when scene stack is empty.David Thompson2013-11-031-5/+10
* Fix default key-down event.David Thompson2013-11-031-1/+2
* Add event observer to scene.David Thompson2013-11-033-75/+92
* Really export scene type tag.David Thompson2013-11-031-1/+2
* Add scene name field.David Thompson2013-11-031-3/+6
* Remove stage local variables.David Thompson2013-11-033-85/+52
* Add observer to stage.David Thompson2013-10-301-3/+14
* Rewrite stage variables.David Thompson2013-10-301-28/+34
* Use stage agenda.David Thompson2013-10-231-5/+11
* Remove debugging statement.David Thompson2013-10-231-1/+0
* Use the new scene/stage API.David Thompson2013-10-233-224/+45
* Add temporary dummy procedure.David Thompson2013-10-231-0/+4
* Add stage module.David Thompson2013-10-231-0/+160
* Add scene module.David Thompson2013-10-231-0/+52
* Simplify scene stack.David Thompson2013-10-231-39/+32
* Add error handling in game loop.David Thompson2013-10-231-5/+13
* Move game-fps variable.David Thompson2013-10-231-6/+2
* Re-export new procedures from game-loop module.David Thompson2013-10-231-0/+5
* Implement game loop pausing.David Thompson2013-10-231-6/+15
* Add a paused flag in addition to the running flag.David Thompson2013-10-232-9/+30