diff options
author | David Thompson <dthompson2@worcester.edu> | 2013-10-07 23:34:03 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2013-10-23 19:44:51 -0400 |
commit | 0f0add2164f6b01f79d7ba486316262de614a89d (patch) | |
tree | bc0b77b473e80b0b7dce150f4115477a411935f8 /2d | |
parent | f47eb20b43080b1456a5e355d4bddaaa30bb5108 (diff) |
Move game-fps variable.
Diffstat (limited to '2d')
-rw-r--r-- | 2d/game-loop.scm | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/2d/game-loop.scm b/2d/game-loop.scm index d5f1ed0..a0ce798 100644 --- a/2d/game-loop.scm +++ b/2d/game-loop.scm @@ -53,12 +53,6 @@ (define tick-interval (floor (/ 1000 target-fps))) ;;; -;;; Mutable state -;;; - -(define game-fps 0) - -;;; ;;; Event Handling ;;; @@ -118,6 +112,8 @@ ;;; Frames Per Second ;;; +(define game-fps 0) + (define accumulate-fps! (let* ((elapsed-time 0) (fps 0)) |