diff options
author | David Thompson <dthompson2@worcester.edu> | 2013-10-07 21:39:48 -0400 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2013-10-23 19:44:51 -0400 |
commit | bba3d11def443f4b3452724925d0551cf9e8f8ee (patch) | |
tree | d8e831fe0284bafa5d2c32d50e346d478c2da940 /2d | |
parent | 2aab93ed1d2e675dc4ec12386a6a7f9ebc3a8db7 (diff) |
Add a paused flag in addition to the running flag.
Diffstat (limited to '2d')
-rw-r--r-- | 2d/game-loop.scm | 35 | ||||
-rw-r--r-- | 2d/game.scm | 4 |
2 files changed, 30 insertions, 9 deletions
diff --git a/2d/game-loop.scm b/2d/game-loop.scm index 0337db0..168f6f7 100644 --- a/2d/game-loop.scm +++ b/2d/game-loop.scm @@ -39,7 +39,11 @@ replace-scene pop-scene run-game - quit-game-loop!)) + quit-game + pause-game + resume-game + game-running? + game-paused?)) ;;; ;;; Constants @@ -53,7 +57,6 @@ ;;; (define game-fps 0) -(define running #f) ;;; ;;; Event Handling @@ -206,7 +209,7 @@ INPUT, OUTPUT, and ERROR ports." "Exit the current scene and resume the previous scene. If there is no previous scene, the game loop will terminate." (if (null? scenes) - (quit-game-loop!) + (quit-game) (begin (set! next-scene (car scenes)) (set! scenes (cdr scenes))))) @@ -231,11 +234,14 @@ the stack." ;;; Game Loop ;;; +(define running? #f) +(define paused? #f) + (define (game-loop last-time accumulator) "Update game state, and render. LAST-TIME is the time in milliseconds of the last iteration of the loop. ACCUMULATOR is the time in milliseconds that has passed since the last game update." - (when running + (when running? (let* ((current-time (SDL:get-ticks)) (dt (- current-time last-time)) (remainder (update (+ accumulator dt)))) @@ -250,12 +256,27 @@ time in milliseconds that has passed since the last game update." (open-window (game-title game) (game-resolution game) (game-fullscreen? game)) - (set! running #t) + (set! running? #t) + (resume-game) (set-initial-scene ((game-first-scene game))) (spawn-server) (game-loop (SDL:get-ticks) 0) (close-window)) -(define (quit-game-loop!) +(define (game-running?) + (running?)) + +(define (game-paused?) + (paused?)) + +(define (pause-game) + "Pauses the game loop. Useful when developing." + (set! paused? #t)) + +(define (resume-game) + "Resumes the game loop." + (set! paused? #f)) + +(define (quit-game) "Finish the current frame and terminate the game loop." - (set! running #f)) + (set! running? #f)) diff --git a/2d/game.scm b/2d/game.scm index 3bd314e..7bb0823 100644 --- a/2d/game.scm +++ b/2d/game.scm @@ -35,10 +35,10 @@ ;; When no event callbacks are specified for a scene, these ;; (hopefully) convenient defaults will be used. (define %default-scene-events - `((quit . ,(lambda (state) (quit-game-loop!))) + `((quit . ,(lambda (state) (quit-game))) (key-down . ,(lambda (state key mode unicode) (when (any-equal? key 'escape 'q) - (quit-game-loop!)))))) + (quit-game)))))) (define (default-scene-events) (copy-tree %default-scene-events)) |