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authorDavid Thompson <davet@gnu.org>2015-06-10 08:45:07 -0400
committerDavid Thompson <davet@gnu.org>2015-06-10 08:45:07 -0400
commit499eb8c5e712455474a8d3e5bcfd8cb875004f64 (patch)
tree536f88d414a539aea4620b331aa09ebe3a563b4d /examples/2048
parent2da5fd711f8f54536af009487b92eab4fc41199f (diff)
Rename start-game-loop to run-game-loop.
* doc/api/init.texi: s/start-game-loop/run-game-loop/ * examples/2048/2048.scm: Likewise. * examples/animation.scm: Likewise. * examples/font.scm: Likewise. * examples/joystick.scm: Likewise. * examples/mines/mines.scm: Likewise. * examples/simple.scm: Likewise. * examples/tilemap.scm: Likewise. * sandbox.in: Likewise. * sly/game.scm: Likewise.
Diffstat (limited to 'examples/2048')
-rwxr-xr-xexamples/2048/2048.scm2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/2048/2048.scm b/examples/2048/2048.scm
index 6027866..043835b 100755
--- a/examples/2048/2048.scm
+++ b/examples/2048/2048.scm
@@ -446,7 +446,7 @@
(add-hook! window-close-hook stop-game-loop)
(with-window (make-window #:title "2048")
- (start-game-loop 2048-scene))
+ (run-game-loop 2048-scene))
;;; Local Variables:
;;; compile-command: "../../pre-inst-env guile 2048.scm"