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wip-fast-vectors
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Functional reactive game engine for Guile - failed experiment
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path:
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examples
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2048
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Author
Age
Files
Lines
*
examples: Update everything to use deferred GL resource loading.
David Thompson
2016-02-10
1
-93
/
+152
*
Upgrade to SDL2!
David Thompson
2015-12-22
1
-2
/
+1
*
render: Reimplement rendering engine using functional combinators.
David Thompson
2015-09-21
1
-63
/
+77
*
render: Reimplement OpenGL state machine manager.
David Thompson
2015-08-26
1
-1
/
+0
*
Rename start-game-loop to run-game-loop.
David Thompson
2015-06-10
1
-1
/
+1
*
Update examples to use new interfaces.
David Thompson
2015-06-06
1
-22
/
+21
*
examples: Use null-model.
David Thompson
2015-04-05
1
-15
/
+13
*
render: model: Prefix procedures with 'model-'.
David Thompson
2015-04-05
1
-43
/
+42
*
render: Merge <group> into <model>.
David Thompson
2015-03-09
1
-36
/
+36
*
examples: Update 2048.
David Thompson
2014-12-06
1
-9
/
+4
*
examples: Update a few example programs.
David Thompson
2014-11-30
1
-29
/
+37
*
examples: Update 2048.
David Thompson
2014-11-30
1
-27
/
+29
*
examples: Update 2048.
David Thompson
2014-11-30
1
-129
/
+97
*
examples: Update 2048.
David Thompson
2014-09-22
1
-109
/
+109
*
2048: Make it more convenient to run within Emacs.
David Thompson
2014-08-09
1
-0
/
+4
*
Add copyright information for Jordan Russel.
David Thompson
2014-07-03
1
-0
/
+1
*
2048: Fix board-win? and improve board-insert.
Jordan Russell
2014-07-03
1
-12
/
+12
*
Rename guile-2d to Sly!
David Thompson
2014-06-28
1
-13
/
+13
*
Replace vector2 module with a more generic vector module.
David Thompson
2014-06-07
1
-23
/
+20
*
s/guile-2048/2048/
David Thompson
2014-05-21
2
-0
/
+482