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authorDavid Thompson <dthompson@member.fsf.org>2013-09-02 17:23:38 -0400
committerDavid Thompson <dthompson@member.fsf.org>2013-09-02 17:23:38 -0400
commited97fad38db1b2ee109d2c3b292271b37b01a117 (patch)
tree82f40c3a09cf47bb94a38a64690666b7053370f2 /2d/repl/repl.scm
parent582b6be470dd10a80fd8a4a31bce3d92e4b509f2 (diff)
Add some documentation.
Diffstat (limited to '2d/repl/repl.scm')
-rw-r--r--2d/repl/repl.scm6
1 files changed, 4 insertions, 2 deletions
diff --git a/2d/repl/repl.scm b/2d/repl/repl.scm
index e6077cd..253789d 100644
--- a/2d/repl/repl.scm
+++ b/2d/repl/repl.scm
@@ -193,9 +193,11 @@
(abort-on-error "parsing expression"
(repl-parse repl exp))))))
(run-hook before-eval-hook exp)
- ;; Insert thunk into repl-mvar. The
+ ;; Insert thunk into repl-mvar. The
;; game loop will schedule it and run
- ;; it on the next tick.
+ ;; it on the next tick. We also pass
+ ;; along the input/output/error ports
+ ;; and the REPL stack.
(put-mvar
repl-input-mvar
(list