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authorDavid Thompson <dthompson@member.fsf.org>2013-09-02 17:14:31 -0400
committerDavid Thompson <dthompson@member.fsf.org>2013-09-02 17:14:31 -0400
commit582b6be470dd10a80fd8a4a31bce3d92e4b509f2 (patch)
tree55378008fa9b0acc69118adbc00c0ddfa41cfa60 /2d/repl/repl.scm
parent5e36a594d66c0f5208c97fa1a8e142c0014d172d (diff)
Pass along the *repl-stack* fluid so that nested REPLs work right.
Diffstat (limited to '2d/repl/repl.scm')
-rw-r--r--2d/repl/repl.scm3
1 files changed, 2 insertions, 1 deletions
diff --git a/2d/repl/repl.scm b/2d/repl/repl.scm
index 58b79e3..e6077cd 100644
--- a/2d/repl/repl.scm
+++ b/2d/repl/repl.scm
@@ -206,7 +206,8 @@
#:on-error (repl-option-ref repl 'on-error)))
(current-input-port)
(current-output-port)
- (current-error-port)))
+ (current-error-port)
+ (fluid-ref *repl-stack*)))
;; Read the results back from
;; game-mvar. Will block until results
;; are available.