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* First pass of rendering engine rewrite.David Thompson2023-11-081-5/+0
| | | | | | | | The (chickadee graphics gpu) module now handles most of the low-level OpenGL object creation/deletion/binding. The (chickadee graphics engine) module handles the with-graphics-state stuff via a render context object. There's lots of stuff that isn't great, but it's the first step towards a graphics backend agnostic rendering layer.
* Rewrite GPU state management layer.David Thompson2023-11-081-0/+1
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* Include guix.scm file in releases.David Thompson2023-11-081-0/+1
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* Don't build dvi docs.David Thompson2023-05-241-0/+3
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* Move pixbuf module to (chickadee graphics ...) namespace.David Thompson2023-05-241-1/+1
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* Replace base64 decoder with Apache 2.0 licensed version.David Thompson2023-04-261-0/+1
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* Relicense nearly everything to Apache 2.0.David Thompson2023-04-261-12/+10
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* Update my email address.David Thompson2023-04-251-1/+1
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* Add syntax highlighting to html manual.David Thompson2023-04-211-2/+2
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* Add image module.David Thompson2023-03-251-0/+1
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* Add pixbuf module.David Thompson2023-03-251-0/+1
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* Add tests for (chickadee math rect) module.David Thompson2022-10-241-0/+1
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* Rename (chickadee graphics font) to (chickadee graphics text).David Thompson2022-10-171-1/+1
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* Add tests for matrix module.David Thompson2022-08-051-0/+1
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* Add libpng bindings.David Thompson2021-12-171-0/+1
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* Add libturbojpeg bindings.David Thompson2021-12-171-0/+1
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* Install chickadee executable.v0.8.0David Thompson2021-10-081-0/+3
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* Collapse test hierarchy into a single directory.David Thompson2021-10-061-6/+10
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* Add tests for array lists, heaps, and queues.David Thompson2021-10-021-1/+4
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* Add quadtree example to release tarballs.David Thompson2021-10-011-0/+1
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* Add (chickadee data quadtree) module.David Thompson2021-10-011-1/+3
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* Move data structure modules into new (chickadee data ...) namespace.David Thompson2021-10-011-5/+5
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* cli: Add bundle subcommand.David Thompson2021-09-281-1/+2
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* Remove dvi-local target from Makefile.am.David Thompson2021-09-231-2/+0
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* Add missing skybox shader files.David Thompson2021-09-211-1/+3
| | | | Oopsies!
* examples: model: Replace OBJ Suzanne model with a glTF one.David Thompson2021-09-211-29/+32
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* Don't build DVI docs.David Thompson2021-09-211-0/+2
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* Add a CLI.David Thompson2021-09-211-1/+3
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* Add asynchronous REPL implementation.David Thompson2021-09-131-0/+1
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* Add readline bindings.David Thompson2021-09-131-0/+1
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* Add the start of a test suite.David Thompson2021-09-081-1/+9
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* graphics: path: Separate fill/stroke into different shaders.David Thompson2021-08-271-2/+4
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* graphics: Add skybox module.David Thompson2021-08-161-0/+1
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* graphics: Add mesh module.David Thompson2021-08-121-0/+1
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* Add (chickadee graphics light) module.David Thompson2021-05-121-0/+1
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* graphics: phong: Extract shader code to separate files.David Thompson2021-05-071-1/+3
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* graphics: pbr: Extract shader code to separate files.David Thompson2021-05-071-1/+3
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* Include example audio files in release tarballs.David Thompson2021-05-061-0/+5
| | | | Thanks to Tim Meehan for pointing out this omission.
* Add base64 module.David Thompson2021-05-051-0/+1
| | | | Snarfed from Guix.
* Update Makefile with new example files.David Thompson2021-04-131-3/+4
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* graphics: Rewrite tile map module.David Thompson2021-04-091-1/+1
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* graphics: Rewrite 9-patch implementation and move it to its own module.David Thompson2021-04-071-0/+1
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* Compile buffer module before shader module.David Thompson2021-03-051-1/+1
| | | | The shader module includes the buffer module.
* graphics: Rewrite rendering engine.David Thompson2021-01-261-3/+3
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* make: Include run-example script in release tarballs.David Thompson2020-12-051-0/+1
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* Makefile: Update publish target.David Thompson2020-11-191-1/+1
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* graphics: Add polygon and cull face modes to render context.David Thompson2020-11-191-4/+5
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* render: Add vector path rendering module.David Thompson2020-11-181-0/+7
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* graphics: Delete shapes module.David Thompson2020-11-161-2/+0
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* Rename 'render' subdirectory to 'graphics'.David Thompson2020-10-031-20/+20
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