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author | David Thompson <dthompson2@worcester.edu> | 2016-08-19 07:37:22 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2016-08-19 07:37:22 -0400 |
commit | 3d029d49d2ae1809ae718986f9c9b7e2adf2fd6d (patch) | |
tree | daddf4f1c7238746cb9bcc083c588e14aa6e670d /posts/2013-08-07-guile-2d.skr | |
parent | 9934cc80b087ce9b71a87baaa77068fbd23445ce (diff) |
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diff --git a/posts/2013-08-07-guile-2d.skr b/posts/2013-08-07-guile-2d.skr deleted file mode 100644 index f612977..0000000 --- a/posts/2013-08-07-guile-2d.skr +++ /dev/null @@ -1,48 +0,0 @@ -(post - :title "guile-2d - A 2D Game Development Framework for GNU Guile" - :date (make-date* 2013 08 07) - :tags '("foss" "gnu" "guile" "scheme" "gamedev" "wsu") - :summary "I have started work on a 2D game framework" - - (p [This is the very first devlog entry for my pet project, -guile-2d. As the title suggests, guile-2d is a 2D game development -framework for -,(anchor [GNU Guile] "http://gnu.org/s/guile"), -a Scheme implementation that has the honor of being the official -extension language of the GNU project. Guile is a language with a -growing number of features, but it still lacks a large assortment of -libraries. I like to do 2D game programming, and I saw a niche that -needed to be filled. Python has Pygame, Lua has Love, but there's no -fun and accessible game programming library for Guile. Guile-2d is -working to correct that.]) - - (p [The goal of Guile-2d is to create an easy to use 2D game -programming framework. Libraries like SDL give the programmer a -rather low-level set of tools that they can use to build a game, -guile-2d will provide high-level tools over low-level SDL and OpenGL -for commonly used elements of 2D games: tile maps, sprite animation, -particle systems, collision detection, vector math, A* pathfinding, -etc. Such features will allow a game developer to very quickly -produce a working prototype with guile-2d.]) - - (p [Guile-2d is a framework, which means that it has some opinion -about what the right way to do things is. The most apparent example -of this is the game loop. The game loop runs at 60 frames-per-second -and uses fixed timestep updates. Those that have read -,(anchor [Fix Your Timestep] - "http://gafferongames.com/game-physics/fix-your-timestep/") -will know that this decision is a good thing.]) - - (p [Perhaps the most important feature of guile-2d is the ability to -do “live coding”. When the game loop starts, a REPL -\(read-eval-print-loop\) server is started. Using the great -,(anchor [Geiser] "http://geiser.nongnu.org/") -extension for Emacs to connect to the REPL server, one can modify -their game as it is running. This gives users the power to evaluate -some new code and see the changes reflected immediately in the game -window. No need to restart the game unless you crash it!]) - - (p [This has been a brief overview of some of the features and goals -of guile-2d. If this project interests you, you can check out the -source code on -,(anchor [Github] "https://github.com/davexunit/guile-2d").])) |