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author | David Thompson <dthompson2@worcester.edu> | 2016-03-27 11:59:14 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2016-03-27 11:59:14 -0400 |
commit | 9934cc80b087ce9b71a87baaa77068fbd23445ce (patch) | |
tree | 0ad991cec55a7fe492f07e22c03d411fd7229a18 /posts/2013-08-07-guile-2d.skr |
First commit!
The wonderful beginnings of a new blog powered by Haunt!
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diff --git a/posts/2013-08-07-guile-2d.skr b/posts/2013-08-07-guile-2d.skr new file mode 100644 index 0000000..f612977 --- /dev/null +++ b/posts/2013-08-07-guile-2d.skr @@ -0,0 +1,48 @@ +(post + :title "guile-2d - A 2D Game Development Framework for GNU Guile" + :date (make-date* 2013 08 07) + :tags '("foss" "gnu" "guile" "scheme" "gamedev" "wsu") + :summary "I have started work on a 2D game framework" + + (p [This is the very first devlog entry for my pet project, +guile-2d. As the title suggests, guile-2d is a 2D game development +framework for +,(anchor [GNU Guile] "http://gnu.org/s/guile"), +a Scheme implementation that has the honor of being the official +extension language of the GNU project. Guile is a language with a +growing number of features, but it still lacks a large assortment of +libraries. I like to do 2D game programming, and I saw a niche that +needed to be filled. Python has Pygame, Lua has Love, but there's no +fun and accessible game programming library for Guile. Guile-2d is +working to correct that.]) + + (p [The goal of Guile-2d is to create an easy to use 2D game +programming framework. Libraries like SDL give the programmer a +rather low-level set of tools that they can use to build a game, +guile-2d will provide high-level tools over low-level SDL and OpenGL +for commonly used elements of 2D games: tile maps, sprite animation, +particle systems, collision detection, vector math, A* pathfinding, +etc. Such features will allow a game developer to very quickly +produce a working prototype with guile-2d.]) + + (p [Guile-2d is a framework, which means that it has some opinion +about what the right way to do things is. The most apparent example +of this is the game loop. The game loop runs at 60 frames-per-second +and uses fixed timestep updates. Those that have read +,(anchor [Fix Your Timestep] + "http://gafferongames.com/game-physics/fix-your-timestep/") +will know that this decision is a good thing.]) + + (p [Perhaps the most important feature of guile-2d is the ability to +do “live coding”. When the game loop starts, a REPL +\(read-eval-print-loop\) server is started. Using the great +,(anchor [Geiser] "http://geiser.nongnu.org/") +extension for Emacs to connect to the REPL server, one can modify +their game as it is running. This gives users the power to evaluate +some new code and see the changes reflected immediately in the game +window. No need to restart the game unless you crash it!]) + + (p [This has been a brief overview of some of the features and goals +of guile-2d. If this project interests you, you can check out the +source code on +,(anchor [Github] "https://github.com/davexunit/guile-2d").])) |