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-(post
- :title "guile-2d - A 2D Game Development Framework for GNU Guile"
- :date (make-date* 2013 08 07)
- :tags '("foss" "gnu" "guile" "scheme" "gamedev" "wsu")
- :summary "I have started work on a 2D game framework"
-
- (p [This is the very first devlog entry for my pet project,
-guile-2d. As the title suggests, guile-2d is a 2D game development
-framework for
-,(anchor [GNU Guile] "http://gnu.org/s/guile"),
-a Scheme implementation that has the honor of being the official
-extension language of the GNU project. Guile is a language with a
-growing number of features, but it still lacks a large assortment of
-libraries. I like to do 2D game programming, and I saw a niche that
-needed to be filled. Python has Pygame, Lua has Love, but there's no
-fun and accessible game programming library for Guile. Guile-2d is
-working to correct that.])
-
- (p [The goal of Guile-2d is to create an easy to use 2D game
-programming framework. Libraries like SDL give the programmer a
-rather low-level set of tools that they can use to build a game,
-guile-2d will provide high-level tools over low-level SDL and OpenGL
-for commonly used elements of 2D games: tile maps, sprite animation,
-particle systems, collision detection, vector math, A* pathfinding,
-etc. Such features will allow a game developer to very quickly
-produce a working prototype with guile-2d.])
-
- (p [Guile-2d is a framework, which means that it has some opinion
-about what the right way to do things is. The most apparent example
-of this is the game loop. The game loop runs at 60 frames-per-second
-and uses fixed timestep updates. Those that have read
-,(anchor [Fix Your Timestep]
- "http://gafferongames.com/game-physics/fix-your-timestep/")
-will know that this decision is a good thing.])
-
- (p [Perhaps the most important feature of guile-2d is the ability to
-do “live coding”. When the game loop starts, a REPL
-\(read-eval-print-loop\) server is started. Using the great
-,(anchor [Geiser] "http://geiser.nongnu.org/")
-extension for Emacs to connect to the REPL server, one can modify
-their game as it is running. This gives users the power to evaluate
-some new code and see the changes reflected immediately in the game
-window. No need to restart the game unless you crash it!])
-
- (p [This has been a brief overview of some of the features and goals
-of guile-2d. If this project interests you, you can check out the
-source code on
-,(anchor [Github] "https://github.com/davexunit/guile-2d").]))