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authorDavid Thompson <dthompson2@worcester.edu>2017-01-23 21:44:37 -0500
committerDavid Thompson <dthompson2@worcester.edu>2017-01-23 21:44:37 -0500
commit7fe48853acbd376cdd9c701d6d37acc2784d130d (patch)
tree7e5f42531bf4048d64289f21f04729528fd87912 /manuals/chickadee/Graphics.html
parent1120a159f43cd64532ada005ad9a7693d8649ba3 (diff)
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
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+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Graphics</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Graphics">
+<meta name="keywords" content="The Chickadee Game Toolkit: Graphics">
+<meta name="resource-type" content="document">
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+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="API-Reference.html#API-Reference" rel="up" title="API Reference">
+<link href="Rendering-Engine.html#Rendering-Engine" rel="next" title="Rendering Engine">
+<link href="Rectangles.html#Rectangles" rel="prev" title="Rectangles">
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+-->
+</style>
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+
+</head>
+
+<body lang="en">
+<a name="Graphics"></a>
+<div class="header">
+<p>
+Next: <a href="Audio.html#Audio" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html#Math" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Graphics-1"></a>
+<h3 class="section">2.4 Graphics</h3>
+
+<p>Chickadee aims to make hardware-accelerated graphics rendering as
+simple and efficient as possible by providing high-level APIs that
+interact with the low-level OpenGL API under the hood. Anyone that
+has worked with OpenGL directly knows that it has a steep learning
+curve and a lot of effort is needed to render even a single triangle.
+The Chickadee rendering engine attempts to make it easy to do common
+tasks like rendering a sprite while also providing all of the building
+blocks to implement additional rendering techniques.
+</p>
+<table class="menu" border="0" cellspacing="0">
+<tr><td align="left" valign="top">&bull; <a href="Rendering-Engine.html#Rendering-Engine" accesskey="1">Rendering Engine</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Rendering state management.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Sprites.html#Sprites" accesskey="2">Sprites</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D images.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="3">Lines and Shapes</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw line segments and polygons.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Textures.html#Textures" accesskey="4">Textures</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">2D images.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="5">Blending and Depth Testing</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Control how pixels are combined.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="6">Vertex Arrays</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create 2D/3D models.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Shaders.html#Shaders" accesskey="7">Shaders</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create custom GPU programs.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Framebuffers.html#Framebuffers" accesskey="8">Framebuffers</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Render to texture.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Viewports.html#Viewports" accesskey="9">Viewports</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Restrict rendering to
+</td></tr>
+</table>
+
+
+
+
+</body>
+</html>