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authorDavid Thompson <dthompson2@worcester.edu>2017-01-23 21:44:37 -0500
committerDavid Thompson <dthompson2@worcester.edu>2017-01-23 21:44:37 -0500
commit7fe48853acbd376cdd9c701d6d37acc2784d130d (patch)
tree7e5f42531bf4048d64289f21f04729528fd87912 /manuals
parent1120a159f43cd64532ada005ad9a7693d8649ba3 (diff)
Add Chickadee manual.
Diffstat (limited to 'manuals')
-rw-r--r--manuals/chickadee/API-Reference.html93
-rw-r--r--manuals/chickadee/Audio.html82
-rw-r--r--manuals/chickadee/Blending-and-Depth-Testing.html80
-rw-r--r--manuals/chickadee/Copying-This-Manual.html85
-rw-r--r--manuals/chickadee/Framebuffers.html80
-rw-r--r--manuals/chickadee/GNU-Free-Documentation-License.html553
-rw-r--r--manuals/chickadee/Graphics.html110
-rw-r--r--manuals/chickadee/Index.html204
-rw-r--r--manuals/chickadee/Input.html80
-rw-r--r--manuals/chickadee/Installation.html93
-rw-r--r--manuals/chickadee/Kernel.html416
-rw-r--r--manuals/chickadee/Lines-and-Shapes.html80
-rw-r--r--manuals/chickadee/Math.html94
-rw-r--r--manuals/chickadee/Matrices.html80
-rw-r--r--manuals/chickadee/Rectangles.html80
-rw-r--r--manuals/chickadee/Rendering-Engine.html183
-rw-r--r--manuals/chickadee/Requirements.html92
-rw-r--r--manuals/chickadee/Shaders.html86
-rw-r--r--manuals/chickadee/Sprites.html80
-rw-r--r--manuals/chickadee/Textures.html97
-rw-r--r--manuals/chickadee/Vectors.html80
-rw-r--r--manuals/chickadee/Vertex-Arrays.html80
-rw-r--r--manuals/chickadee/Viewports.html80
-rw-r--r--manuals/chickadee/index.html164
24 files changed, 3152 insertions, 0 deletions
diff --git a/manuals/chickadee/API-Reference.html b/manuals/chickadee/API-Reference.html
new file mode 100644
index 0000000..bee3d9d
--- /dev/null
+++ b/manuals/chickadee/API-Reference.html
@@ -0,0 +1,93 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: API Reference</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: API Reference">
+<meta name="keywords" content="The Chickadee Game Toolkit: API Reference">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="index.html#Top" rel="up" title="Top">
+<link href="Kernel.html#Kernel" rel="next" title="Kernel">
+<link href="Requirements.html#Requirements" rel="prev" title="Requirements">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
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+div.smallexample {margin-left: 3.2em}
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+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
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+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="API-Reference"></a>
+<div class="header">
+<p>
+Next: <a href="Copying-This-Manual.html#Copying-This-Manual" accesskey="n" rel="next">Copying This Manual</a>, Previous: <a href="Installation.html#Installation" accesskey="p" rel="prev">Installation</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="API-Reference-1"></a>
+<h2 class="chapter">2 API Reference</h2>
+
+<table class="menu" border="0" cellspacing="0">
+<tr><td align="left" valign="top">&bull; <a href="Kernel.html#Kernel" accesskey="1">Kernel</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">The fundamental components.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Input.html#Input" accesskey="2">Input</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Keyboard, mouse, and controller input.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Math.html#Math" accesskey="3">Math</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Linear algebra and more.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Graphics.html#Graphics" accesskey="4">Graphics</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Eye candy.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Audio.html#Audio" accesskey="5">Audio</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Sound effects and music.
+</td></tr>
+</table>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Audio.html b/manuals/chickadee/Audio.html
new file mode 100644
index 0000000..2f20199
--- /dev/null
+++ b/manuals/chickadee/Audio.html
@@ -0,0 +1,82 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Audio</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Audio">
+<meta name="keywords" content="The Chickadee Game Toolkit: Audio">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="API-Reference.html#API-Reference" rel="up" title="API Reference">
+<link href="Copying-This-Manual.html#Copying-This-Manual" rel="next" title="Copying This Manual">
+<link href="Viewports.html#Viewports" rel="prev" title="Viewports">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+div.smalldisplay {margin-left: 3.2em}
+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Audio"></a>
+<div class="header">
+<p>
+Previous: <a href="Graphics.html#Graphics" accesskey="p" rel="prev">Graphics</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Audio-1"></a>
+<h3 class="section">2.5 Audio</h3>
+
+<p>There is no audio support yet. Stay tuned!
+</p>
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Blending-and-Depth-Testing.html b/manuals/chickadee/Blending-and-Depth-Testing.html
new file mode 100644
index 0000000..0c0aaa3
--- /dev/null
+++ b/manuals/chickadee/Blending-and-Depth-Testing.html
@@ -0,0 +1,80 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Blending and Depth Testing</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Blending and Depth Testing">
+<meta name="keywords" content="The Chickadee Game Toolkit: Blending and Depth Testing">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Graphics.html#Graphics" rel="up" title="Graphics">
+<link href="Vertex-Arrays.html#Vertex-Arrays" rel="next" title="Vertex Arrays">
+<link href="Textures.html#Textures" rel="prev" title="Textures">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
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+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Blending-and-Depth-Testing"></a>
+<div class="header">
+<p>
+Next: <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="n" rel="next">Vertex Arrays</a>, Previous: <a href="Textures.html#Textures" accesskey="p" rel="prev">Textures</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Blending-and-Depth-Testing-1"></a>
+<h4 class="subsection">2.4.5 Blending and Depth Testing</h4>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Copying-This-Manual.html b/manuals/chickadee/Copying-This-Manual.html
new file mode 100644
index 0000000..f8bef99
--- /dev/null
+++ b/manuals/chickadee/Copying-This-Manual.html
@@ -0,0 +1,85 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Copying This Manual</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Copying This Manual">
+<meta name="keywords" content="The Chickadee Game Toolkit: Copying This Manual">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="index.html#Top" rel="up" title="Top">
+<link href="GNU-Free-Documentation-License.html#GNU-Free-Documentation-License" rel="next" title="GNU Free Documentation License">
+<link href="Audio.html#Audio" rel="prev" title="Audio">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
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+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
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+pre.format {font-family: inherit}
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+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Copying-This-Manual"></a>
+<div class="header">
+<p>
+Next: <a href="Index.html#Index" accesskey="n" rel="next">Index</a>, Previous: <a href="API-Reference.html#API-Reference" accesskey="p" rel="prev">API Reference</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Copying-This-Manual-1"></a>
+<h2 class="appendix">Appendix A Copying This Manual</h2>
+
+<table class="menu" border="0" cellspacing="0">
+<tr><td align="left" valign="top">&bull; <a href="GNU-Free-Documentation-License.html#GNU-Free-Documentation-License" accesskey="1">GNU Free Documentation License</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">License for copying this manual.
+</td></tr>
+</table>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Framebuffers.html b/manuals/chickadee/Framebuffers.html
new file mode 100644
index 0000000..fd0c64f
--- /dev/null
+++ b/manuals/chickadee/Framebuffers.html
@@ -0,0 +1,80 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Framebuffers</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Framebuffers">
+<meta name="keywords" content="The Chickadee Game Toolkit: Framebuffers">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Graphics.html#Graphics" rel="up" title="Graphics">
+<link href="Viewports.html#Viewports" rel="next" title="Viewports">
+<link href="Shaders.html#Shaders" rel="prev" title="Shaders">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
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+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Framebuffers"></a>
+<div class="header">
+<p>
+Next: <a href="Viewports.html#Viewports" accesskey="n" rel="next">Viewports</a>, Previous: <a href="Shaders.html#Shaders" accesskey="p" rel="prev">Shaders</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Framebuffers-1"></a>
+<h4 class="subsection">2.4.8 Framebuffers</h4>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/GNU-Free-Documentation-License.html b/manuals/chickadee/GNU-Free-Documentation-License.html
new file mode 100644
index 0000000..ea990ae
--- /dev/null
+++ b/manuals/chickadee/GNU-Free-Documentation-License.html
@@ -0,0 +1,553 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
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+<head>
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+
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+
+<body lang="en">
+<a name="GNU-Free-Documentation-License"></a>
+<div class="header">
+<p>
+Up: <a href="Copying-This-Manual.html#Copying-This-Manual" accesskey="u" rel="up">Copying This Manual</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="GNU-Free-Documentation-License-1"></a>
+<h3 class="section">A.1 GNU Free Documentation License</h3>
+<div align="center">Version 1.3, 3 November 2008
+</div>
+
+<div class="display">
+<pre class="display">Copyright &copy; 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc.
+<a href="http://fsf.org/">http://fsf.org/</a>
+
+Everyone is permitted to copy and distribute verbatim copies
+of this license document, but changing it is not allowed.
+</pre></div>
+
+<ol>
+<li> PREAMBLE
+
+<p>The purpose of this License is to make a manual, textbook, or other
+functional and useful document <em>free</em> in the sense of freedom: to
+assure everyone the effective freedom to copy and redistribute it,
+with or without modifying it, either commercially or noncommercially.
+Secondarily, this License preserves for the author and publisher a way
+to get credit for their work, while not being considered responsible
+for modifications made by others.
+</p>
+<p>This License is a kind of &ldquo;copyleft&rdquo;, which means that derivative
+works of the document must themselves be free in the same sense. It
+complements the GNU General Public License, which is a copyleft
+license designed for free software.
+</p>
+<p>We have designed this License in order to use it for manuals for free
+software, because free software needs free documentation: a free
+program should come with manuals providing the same freedoms that the
+software does. But this License is not limited to software manuals;
+it can be used for any textual work, regardless of subject matter or
+whether it is published as a printed book. We recommend this License
+principally for works whose purpose is instruction or reference.
+</p>
+</li><li> APPLICABILITY AND DEFINITIONS
+
+<p>This License applies to any manual or other work, in any medium, that
+contains a notice placed by the copyright holder saying it can be
+distributed under the terms of this License. Such a notice grants a
+world-wide, royalty-free license, unlimited in duration, to use that
+work under the conditions stated herein. The &ldquo;Document&rdquo;, below,
+refers to any such manual or work. Any member of the public is a
+licensee, and is addressed as &ldquo;you&rdquo;. You accept the license if you
+copy, modify or distribute the work in a way requiring permission
+under copyright law.
+</p>
+<p>A &ldquo;Modified Version&rdquo; of the Document means any work containing the
+Document or a portion of it, either copied verbatim, or with
+modifications and/or translated into another language.
+</p>
+<p>A &ldquo;Secondary Section&rdquo; is a named appendix or a front-matter section
+of the Document that deals exclusively with the relationship of the
+publishers or authors of the Document to the Document&rsquo;s overall
+subject (or to related matters) and contains nothing that could fall
+directly within that overall subject. (Thus, if the Document is in
+part a textbook of mathematics, a Secondary Section may not explain
+any mathematics.) The relationship could be a matter of historical
+connection with the subject or with related matters, or of legal,
+commercial, philosophical, ethical or political position regarding
+them.
+</p>
+<p>The &ldquo;Invariant Sections&rdquo; are certain Secondary Sections whose titles
+are designated, as being those of Invariant Sections, in the notice
+that says that the Document is released under this License. If a
+section does not fit the above definition of Secondary then it is not
+allowed to be designated as Invariant. The Document may contain zero
+Invariant Sections. If the Document does not identify any Invariant
+Sections then there are none.
+</p>
+<p>The &ldquo;Cover Texts&rdquo; are certain short passages of text that are listed,
+as Front-Cover Texts or Back-Cover Texts, in the notice that says that
+the Document is released under this License. A Front-Cover Text may
+be at most 5 words, and a Back-Cover Text may be at most 25 words.
+</p>
+<p>A &ldquo;Transparent&rdquo; copy of the Document means a machine-readable copy,
+represented in a format whose specification is available to the
+general public, that is suitable for revising the document
+straightforwardly with generic text editors or (for images composed of
+pixels) generic paint programs or (for drawings) some widely available
+drawing editor, and that is suitable for input to text formatters or
+for automatic translation to a variety of formats suitable for input
+to text formatters. A copy made in an otherwise Transparent file
+format whose markup, or absence of markup, has been arranged to thwart
+or discourage subsequent modification by readers is not Transparent.
+An image format is not Transparent if used for any substantial amount
+of text. A copy that is not &ldquo;Transparent&rdquo; is called &ldquo;Opaque&rdquo;.
+</p>
+<p>Examples of suitable formats for Transparent copies include plain
+ASCII without markup, Texinfo input format, LaTeX input
+format, SGML or XML using a publicly available
+DTD, and standard-conforming simple HTML,
+PostScript or PDF designed for human modification. Examples
+of transparent image formats include PNG, XCF and
+JPG. Opaque formats include proprietary formats that can be
+read and edited only by proprietary word processors, SGML or
+XML for which the DTD and/or processing tools are
+not generally available, and the machine-generated HTML,
+PostScript or PDF produced by some word processors for
+output purposes only.
+</p>
+<p>The &ldquo;Title Page&rdquo; means, for a printed book, the title page itself,
+plus such following pages as are needed to hold, legibly, the material
+this License requires to appear in the title page. For works in
+formats which do not have any title page as such, &ldquo;Title Page&rdquo; means
+the text near the most prominent appearance of the work&rsquo;s title,
+preceding the beginning of the body of the text.
+</p>
+<p>The &ldquo;publisher&rdquo; means any person or entity that distributes copies
+of the Document to the public.
+</p>
+<p>A section &ldquo;Entitled XYZ&rdquo; means a named subunit of the Document whose
+title either is precisely XYZ or contains XYZ in parentheses following
+text that translates XYZ in another language. (Here XYZ stands for a
+specific section name mentioned below, such as &ldquo;Acknowledgements&rdquo;,
+&ldquo;Dedications&rdquo;, &ldquo;Endorsements&rdquo;, or &ldquo;History&rdquo;.) To &ldquo;Preserve the Title&rdquo;
+of such a section when you modify the Document means that it remains a
+section &ldquo;Entitled XYZ&rdquo; according to this definition.
+</p>
+<p>The Document may include Warranty Disclaimers next to the notice which
+states that this License applies to the Document. These Warranty
+Disclaimers are considered to be included by reference in this
+License, but only as regards disclaiming warranties: any other
+implication that these Warranty Disclaimers may have is void and has
+no effect on the meaning of this License.
+</p>
+</li><li> VERBATIM COPYING
+
+<p>You may copy and distribute the Document in any medium, either
+commercially or noncommercially, provided that this License, the
+copyright notices, and the license notice saying this License applies
+to the Document are reproduced in all copies, and that you add no other
+conditions whatsoever to those of this License. You may not use
+technical measures to obstruct or control the reading or further
+copying of the copies you make or distribute. However, you may accept
+compensation in exchange for copies. If you distribute a large enough
+number of copies you must also follow the conditions in section 3.
+</p>
+<p>You may also lend copies, under the same conditions stated above, and
+you may publicly display copies.
+</p>
+</li><li> COPYING IN QUANTITY
+
+<p>If you publish printed copies (or copies in media that commonly have
+printed covers) of the Document, numbering more than 100, and the
+Document&rsquo;s license notice requires Cover Texts, you must enclose the
+copies in covers that carry, clearly and legibly, all these Cover
+Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on
+the back cover. Both covers must also clearly and legibly identify
+you as the publisher of these copies. The front cover must present
+the full title with all words of the title equally prominent and
+visible. You may add other material on the covers in addition.
+Copying with changes limited to the covers, as long as they preserve
+the title of the Document and satisfy these conditions, can be treated
+as verbatim copying in other respects.
+</p>
+<p>If the required texts for either cover are too voluminous to fit
+legibly, you should put the first ones listed (as many as fit
+reasonably) on the actual cover, and continue the rest onto adjacent
+pages.
+</p>
+<p>If you publish or distribute Opaque copies of the Document numbering
+more than 100, you must either include a machine-readable Transparent
+copy along with each Opaque copy, or state in or with each Opaque copy
+a computer-network location from which the general network-using
+public has access to download using public-standard network protocols
+a complete Transparent copy of the Document, free of added material.
+If you use the latter option, you must take reasonably prudent steps,
+when you begin distribution of Opaque copies in quantity, to ensure
+that this Transparent copy will remain thus accessible at the stated
+location until at least one year after the last time you distribute an
+Opaque copy (directly or through your agents or retailers) of that
+edition to the public.
+</p>
+<p>It is requested, but not required, that you contact the authors of the
+Document well before redistributing any large number of copies, to give
+them a chance to provide you with an updated version of the Document.
+</p>
+</li><li> MODIFICATIONS
+
+<p>You may copy and distribute a Modified Version of the Document under
+the conditions of sections 2 and 3 above, provided that you release
+the Modified Version under precisely this License, with the Modified
+Version filling the role of the Document, thus licensing distribution
+and modification of the Modified Version to whoever possesses a copy
+of it. In addition, you must do these things in the Modified Version:
+</p>
+<ol>
+<li> Use in the Title Page (and on the covers, if any) a title distinct
+from that of the Document, and from those of previous versions
+(which should, if there were any, be listed in the History section
+of the Document). You may use the same title as a previous version
+if the original publisher of that version gives permission.
+
+</li><li> List on the Title Page, as authors, one or more persons or entities
+responsible for authorship of the modifications in the Modified
+Version, together with at least five of the principal authors of the
+Document (all of its principal authors, if it has fewer than five),
+unless they release you from this requirement.
+
+</li><li> State on the Title page the name of the publisher of the
+Modified Version, as the publisher.
+
+</li><li> Preserve all the copyright notices of the Document.
+
+</li><li> Add an appropriate copyright notice for your modifications
+adjacent to the other copyright notices.
+
+</li><li> Include, immediately after the copyright notices, a license notice
+giving the public permission to use the Modified Version under the
+terms of this License, in the form shown in the Addendum below.
+
+</li><li> Preserve in that license notice the full lists of Invariant Sections
+and required Cover Texts given in the Document&rsquo;s license notice.
+
+</li><li> Include an unaltered copy of this License.
+
+</li><li> Preserve the section Entitled &ldquo;History&rdquo;, Preserve its Title, and add
+to it an item stating at least the title, year, new authors, and
+publisher of the Modified Version as given on the Title Page. If
+there is no section Entitled &ldquo;History&rdquo; in the Document, create one
+stating the title, year, authors, and publisher of the Document as
+given on its Title Page, then add an item describing the Modified
+Version as stated in the previous sentence.
+
+</li><li> Preserve the network location, if any, given in the Document for
+public access to a Transparent copy of the Document, and likewise
+the network locations given in the Document for previous versions
+it was based on. These may be placed in the &ldquo;History&rdquo; section.
+You may omit a network location for a work that was published at
+least four years before the Document itself, or if the original
+publisher of the version it refers to gives permission.
+
+</li><li> For any section Entitled &ldquo;Acknowledgements&rdquo; or &ldquo;Dedications&rdquo;, Preserve
+the Title of the section, and preserve in the section all the
+substance and tone of each of the contributor acknowledgements and/or
+dedications given therein.
+
+</li><li> Preserve all the Invariant Sections of the Document,
+unaltered in their text and in their titles. Section numbers
+or the equivalent are not considered part of the section titles.
+
+</li><li> Delete any section Entitled &ldquo;Endorsements&rdquo;. Such a section
+may not be included in the Modified Version.
+
+</li><li> Do not retitle any existing section to be Entitled &ldquo;Endorsements&rdquo; or
+to conflict in title with any Invariant Section.
+
+</li><li> Preserve any Warranty Disclaimers.
+</li></ol>
+
+<p>If the Modified Version includes new front-matter sections or
+appendices that qualify as Secondary Sections and contain no material
+copied from the Document, you may at your option designate some or all
+of these sections as invariant. To do this, add their titles to the
+list of Invariant Sections in the Modified Version&rsquo;s license notice.
+These titles must be distinct from any other section titles.
+</p>
+<p>You may add a section Entitled &ldquo;Endorsements&rdquo;, provided it contains
+nothing but endorsements of your Modified Version by various
+parties&mdash;for example, statements of peer review or that the text has
+been approved by an organization as the authoritative definition of a
+standard.
+</p>
+<p>You may add a passage of up to five words as a Front-Cover Text, and a
+passage of up to 25 words as a Back-Cover Text, to the end of the list
+of Cover Texts in the Modified Version. Only one passage of
+Front-Cover Text and one of Back-Cover Text may be added by (or
+through arrangements made by) any one entity. If the Document already
+includes a cover text for the same cover, previously added by you or
+by arrangement made by the same entity you are acting on behalf of,
+you may not add another; but you may replace the old one, on explicit
+permission from the previous publisher that added the old one.
+</p>
+<p>The author(s) and publisher(s) of the Document do not by this License
+give permission to use their names for publicity for or to assert or
+imply endorsement of any Modified Version.
+</p>
+</li><li> COMBINING DOCUMENTS
+
+<p>You may combine the Document with other documents released under this
+License, under the terms defined in section 4 above for modified
+versions, provided that you include in the combination all of the
+Invariant Sections of all of the original documents, unmodified, and
+list them all as Invariant Sections of your combined work in its
+license notice, and that you preserve all their Warranty Disclaimers.
+</p>
+<p>The combined work need only contain one copy of this License, and
+multiple identical Invariant Sections may be replaced with a single
+copy. If there are multiple Invariant Sections with the same name but
+different contents, make the title of each such section unique by
+adding at the end of it, in parentheses, the name of the original
+author or publisher of that section if known, or else a unique number.
+Make the same adjustment to the section titles in the list of
+Invariant Sections in the license notice of the combined work.
+</p>
+<p>In the combination, you must combine any sections Entitled &ldquo;History&rdquo;
+in the various original documents, forming one section Entitled
+&ldquo;History&rdquo;; likewise combine any sections Entitled &ldquo;Acknowledgements&rdquo;,
+and any sections Entitled &ldquo;Dedications&rdquo;. You must delete all
+sections Entitled &ldquo;Endorsements.&rdquo;
+</p>
+</li><li> COLLECTIONS OF DOCUMENTS
+
+<p>You may make a collection consisting of the Document and other documents
+released under this License, and replace the individual copies of this
+License in the various documents with a single copy that is included in
+the collection, provided that you follow the rules of this License for
+verbatim copying of each of the documents in all other respects.
+</p>
+<p>You may extract a single document from such a collection, and distribute
+it individually under this License, provided you insert a copy of this
+License into the extracted document, and follow this License in all
+other respects regarding verbatim copying of that document.
+</p>
+</li><li> AGGREGATION WITH INDEPENDENT WORKS
+
+<p>A compilation of the Document or its derivatives with other separate
+and independent documents or works, in or on a volume of a storage or
+distribution medium, is called an &ldquo;aggregate&rdquo; if the copyright
+resulting from the compilation is not used to limit the legal rights
+of the compilation&rsquo;s users beyond what the individual works permit.
+When the Document is included in an aggregate, this License does not
+apply to the other works in the aggregate which are not themselves
+derivative works of the Document.
+</p>
+<p>If the Cover Text requirement of section 3 is applicable to these
+copies of the Document, then if the Document is less than one half of
+the entire aggregate, the Document&rsquo;s Cover Texts may be placed on
+covers that bracket the Document within the aggregate, or the
+electronic equivalent of covers if the Document is in electronic form.
+Otherwise they must appear on printed covers that bracket the whole
+aggregate.
+</p>
+</li><li> TRANSLATION
+
+<p>Translation is considered a kind of modification, so you may
+distribute translations of the Document under the terms of section 4.
+Replacing Invariant Sections with translations requires special
+permission from their copyright holders, but you may include
+translations of some or all Invariant Sections in addition to the
+original versions of these Invariant Sections. You may include a
+translation of this License, and all the license notices in the
+Document, and any Warranty Disclaimers, provided that you also include
+the original English version of this License and the original versions
+of those notices and disclaimers. In case of a disagreement between
+the translation and the original version of this License or a notice
+or disclaimer, the original version will prevail.
+</p>
+<p>If a section in the Document is Entitled &ldquo;Acknowledgements&rdquo;,
+&ldquo;Dedications&rdquo;, or &ldquo;History&rdquo;, the requirement (section 4) to Preserve
+its Title (section 1) will typically require changing the actual
+title.
+</p>
+</li><li> TERMINATION
+
+<p>You may not copy, modify, sublicense, or distribute the Document
+except as expressly provided under this License. Any attempt
+otherwise to copy, modify, sublicense, or distribute it is void, and
+will automatically terminate your rights under this License.
+</p>
+<p>However, if you cease all violation of this License, then your license
+from a particular copyright holder is reinstated (a) provisionally,
+unless and until the copyright holder explicitly and finally
+terminates your license, and (b) permanently, if the copyright holder
+fails to notify you of the violation by some reasonable means prior to
+60 days after the cessation.
+</p>
+<p>Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+</p>
+<p>Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, receipt of a copy of some or all of the same material does
+not give you any rights to use it.
+</p>
+</li><li> FUTURE REVISIONS OF THIS LICENSE
+
+<p>The Free Software Foundation may publish new, revised versions
+of the GNU Free Documentation License from time to time. Such new
+versions will be similar in spirit to the present version, but may
+differ in detail to address new problems or concerns. See
+<a href="http://www.gnu.org/copyleft/">http://www.gnu.org/copyleft/</a>.
+</p>
+<p>Each version of the License is given a distinguishing version number.
+If the Document specifies that a particular numbered version of this
+License &ldquo;or any later version&rdquo; applies to it, you have the option of
+following the terms and conditions either of that specified version or
+of any later version that has been published (not as a draft) by the
+Free Software Foundation. If the Document does not specify a version
+number of this License, you may choose any version ever published (not
+as a draft) by the Free Software Foundation. If the Document
+specifies that a proxy can decide which future versions of this
+License can be used, that proxy&rsquo;s public statement of acceptance of a
+version permanently authorizes you to choose that version for the
+Document.
+</p>
+</li><li> RELICENSING
+
+<p>&ldquo;Massive Multiauthor Collaboration Site&rdquo; (or &ldquo;MMC Site&rdquo;) means any
+World Wide Web server that publishes copyrightable works and also
+provides prominent facilities for anybody to edit those works. A
+public wiki that anybody can edit is an example of such a server. A
+&ldquo;Massive Multiauthor Collaboration&rdquo; (or &ldquo;MMC&rdquo;) contained in the
+site means any set of copyrightable works thus published on the MMC
+site.
+</p>
+<p>&ldquo;CC-BY-SA&rdquo; means the Creative Commons Attribution-Share Alike 3.0
+license published by Creative Commons Corporation, a not-for-profit
+corporation with a principal place of business in San Francisco,
+California, as well as future copyleft versions of that license
+published by that same organization.
+</p>
+<p>&ldquo;Incorporate&rdquo; means to publish or republish a Document, in whole or
+in part, as part of another Document.
+</p>
+<p>An MMC is &ldquo;eligible for relicensing&rdquo; if it is licensed under this
+License, and if all works that were first published under this License
+somewhere other than this MMC, and subsequently incorporated in whole
+or in part into the MMC, (1) had no cover texts or invariant sections,
+and (2) were thus incorporated prior to November 1, 2008.
+</p>
+<p>The operator of an MMC Site may republish an MMC contained in the site
+under CC-BY-SA on the same site at any time before August 1, 2009,
+provided the MMC is eligible for relicensing.
+</p>
+</li></ol>
+
+<a name="ADDENDUM_003a-How-to-use-this-License-for-your-documents"></a>
+<h3 class="heading">ADDENDUM: How to use this License for your documents</h3>
+
+<p>To use this License in a document you have written, include a copy of
+the License in the document and put the following copyright and
+license notices just after the title page:
+</p>
+<div class="smallexample">
+<pre class="smallexample"> Copyright (C) <var>year</var> <var>your name</var>.
+ Permission is granted to copy, distribute and/or modify this document
+ under the terms of the GNU Free Documentation License, Version 1.3
+ or any later version published by the Free Software Foundation;
+ with no Invariant Sections, no Front-Cover Texts, and no Back-Cover
+ Texts. A copy of the license is included in the section entitled ``GNU
+ Free Documentation License''.
+</pre></div>
+
+<p>If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
+replace the &ldquo;with&hellip;Texts.&rdquo; line with this:
+</p>
+<div class="smallexample">
+<pre class="smallexample"> with the Invariant Sections being <var>list their titles</var>, with
+ the Front-Cover Texts being <var>list</var>, and with the Back-Cover Texts
+ being <var>list</var>.
+</pre></div>
+
+<p>If you have Invariant Sections without Cover Texts, or some other
+combination of the three, merge those two alternatives to suit the
+situation.
+</p>
+<p>If your document contains nontrivial examples of program code, we
+recommend releasing these examples in parallel under your choice of
+free software license, such as the GNU General Public License,
+to permit their use in free software.
+</p>
+
+<hr>
+<div class="header">
+<p>
+Up: <a href="Copying-This-Manual.html#Copying-This-Manual" accesskey="u" rel="up">Copying This Manual</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Graphics.html b/manuals/chickadee/Graphics.html
new file mode 100644
index 0000000..efe6df6
--- /dev/null
+++ b/manuals/chickadee/Graphics.html
@@ -0,0 +1,110 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Graphics</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Graphics">
+<meta name="keywords" content="The Chickadee Game Toolkit: Graphics">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="API-Reference.html#API-Reference" rel="up" title="API Reference">
+<link href="Rendering-Engine.html#Rendering-Engine" rel="next" title="Rendering Engine">
+<link href="Rectangles.html#Rectangles" rel="prev" title="Rectangles">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+div.smalldisplay {margin-left: 3.2em}
+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Graphics"></a>
+<div class="header">
+<p>
+Next: <a href="Audio.html#Audio" accesskey="n" rel="next">Audio</a>, Previous: <a href="Math.html#Math" accesskey="p" rel="prev">Math</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Graphics-1"></a>
+<h3 class="section">2.4 Graphics</h3>
+
+<p>Chickadee aims to make hardware-accelerated graphics rendering as
+simple and efficient as possible by providing high-level APIs that
+interact with the low-level OpenGL API under the hood. Anyone that
+has worked with OpenGL directly knows that it has a steep learning
+curve and a lot of effort is needed to render even a single triangle.
+The Chickadee rendering engine attempts to make it easy to do common
+tasks like rendering a sprite while also providing all of the building
+blocks to implement additional rendering techniques.
+</p>
+<table class="menu" border="0" cellspacing="0">
+<tr><td align="left" valign="top">&bull; <a href="Rendering-Engine.html#Rendering-Engine" accesskey="1">Rendering Engine</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Rendering state management.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Sprites.html#Sprites" accesskey="2">Sprites</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw 2D images.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="3">Lines and Shapes</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Draw line segments and polygons.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Textures.html#Textures" accesskey="4">Textures</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">2D images.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="5">Blending and Depth Testing</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Control how pixels are combined.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="6">Vertex Arrays</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create 2D/3D models.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Shaders.html#Shaders" accesskey="7">Shaders</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Create custom GPU programs.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Framebuffers.html#Framebuffers" accesskey="8">Framebuffers</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Render to texture.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Viewports.html#Viewports" accesskey="9">Viewports</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Restrict rendering to
+</td></tr>
+</table>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Index.html b/manuals/chickadee/Index.html
new file mode 100644
index 0000000..3863270
--- /dev/null
+++ b/manuals/chickadee/Index.html
@@ -0,0 +1,204 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Index</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Index">
+<meta name="keywords" content="The Chickadee Game Toolkit: Index">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="index.html#Top" rel="up" title="Top">
+<link href="GNU-Free-Documentation-License.html#GNU-Free-Documentation-License" rel="prev" title="GNU Free Documentation License">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+div.smalldisplay {margin-left: 3.2em}
+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Index"></a>
+<div class="header">
+<p>
+Previous: <a href="Copying-This-Manual.html#Copying-This-Manual" accesskey="p" rel="prev">Copying This Manual</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Index-1"></a>
+<h2 class="unnumbered">Index</h2>
+
+<table><tr><th valign="top">Jump to: &nbsp; </th><td><a class="summary-letter" href="#Index_fn_letter-A"><b>A</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-B"><b>B</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-C"><b>C</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-D"><b>D</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-G"><b>G</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-K"><b>K</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-L"><b>L</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-M"><b>M</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-Q"><b>Q</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-R"><b>R</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-T"><b>T</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-U"><b>U</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-W"><b>W</b></a>
+ &nbsp;
+</td></tr></table>
+<table class="index-fn" border="0">
+<tr><td></td><th align="left">Index Entry</th><td>&nbsp;</td><th align="left"> Section</th></tr>
+<tr><td colspan="4"> <hr></td></tr>
+<tr><th><a name="Index_fn_letter-A">A</a></th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-abort_002dgame"><code>abort-game</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-after_002ddraw_002dhook"><code>after-draw-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
+<tr><th><a name="Index_fn_letter-B">B</a></th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-before_002ddraw_002dhook"><code>before-draw-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
+<tr><th><a name="Index_fn_letter-C">C</a></th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-controller_002dadd_002dhook"><code>controller-add-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-controller_002dmove_002dhook"><code>controller-move-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-controller_002dpress_002dhook"><code>controller-press-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-controller_002drelease_002dhook"><code>controller-release-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-controller_002dremove_002dhook"><code>controller-remove-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-current_002dblend_002dmode"><code>current-blend-mode</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-current_002ddepth_002dtest"><code>current-depth-test</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-current_002dframebuffer"><code>current-framebuffer</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-current_002dprojection"><code>current-projection</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-current_002dtexture"><code>current-texture</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-current_002dviewport"><code>current-viewport</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
+<tr><th><a name="Index_fn_letter-D">D</a></th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-draw_002dhook"><code>draw-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
+<tr><th><a name="Index_fn_letter-G">G</a></th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-gpu_002dapply"><code>gpu-apply</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-gpu_002dapply_002a"><code>gpu-apply*</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
+<tr><th><a name="Index_fn_letter-K">K</a></th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-key_002dpress_002dhook"><code>key-press-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-key_002drelease_002dhook"><code>key-release-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
+<tr><th><a name="Index_fn_letter-L">L</a></th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-load_002dhook"><code>load-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td></td><td valign="top"><a href="Textures.html#index-load_002dimage"><code>load-image</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Textures.html#Textures">Textures</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
+<tr><th><a name="Index_fn_letter-M">M</a></th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-mouse_002dmove_002dhook"><code>mouse-move-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-mouse_002dpress_002dhook"><code>mouse-press-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-mouse_002drelease_002dhook"><code>mouse-release-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
+<tr><th><a name="Index_fn_letter-Q">Q</a></th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-quit_002dhook"><code>quit-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
+<tr><th><a name="Index_fn_letter-R">R</a></th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-run_002dgame"><code>run-game</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
+<tr><th><a name="Index_fn_letter-T">T</a></th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-text_002dinput_002dhook"><code>text-input-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-time"><code>time</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
+<tr><th><a name="Index_fn_letter-U">U</a></th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Kernel.html#index-update_002dhook"><code>update-hook</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Kernel.html#Kernel">Kernel</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
+<tr><th><a name="Index_fn_letter-W">W</a></th><td></td><td></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-with_002dblend_002dmode"><code>with-blend-mode</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-with_002ddepth_002dtest"><code>with-depth-test</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-with_002dframebuffer"><code>with-framebuffer</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-with_002dprojection"><code>with-projection</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-with_002dtexture"><code>with-texture</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td></td><td valign="top"><a href="Rendering-Engine.html#index-with_002dviewport"><code>with-viewport</code></a>:</td><td>&nbsp;</td><td valign="top"><a href="Rendering-Engine.html#Rendering-Engine">Rendering Engine</a></td></tr>
+<tr><td colspan="4"> <hr></td></tr>
+</table>
+<table><tr><th valign="top">Jump to: &nbsp; </th><td><a class="summary-letter" href="#Index_fn_letter-A"><b>A</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-B"><b>B</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-C"><b>C</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-D"><b>D</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-G"><b>G</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-K"><b>K</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-L"><b>L</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-M"><b>M</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-Q"><b>Q</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-R"><b>R</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-T"><b>T</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-U"><b>U</b></a>
+ &nbsp;
+<a class="summary-letter" href="#Index_fn_letter-W"><b>W</b></a>
+ &nbsp;
+</td></tr></table>
+
+<hr>
+<div class="header">
+<p>
+Previous: <a href="Copying-This-Manual.html#Copying-This-Manual" accesskey="p" rel="prev">Copying This Manual</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Input.html b/manuals/chickadee/Input.html
new file mode 100644
index 0000000..3c25932
--- /dev/null
+++ b/manuals/chickadee/Input.html
@@ -0,0 +1,80 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Input</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Input">
+<meta name="keywords" content="The Chickadee Game Toolkit: Input">
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+<link href="API-Reference.html#API-Reference" rel="up" title="API Reference">
+<link href="Math.html#Math" rel="next" title="Math">
+<link href="Kernel.html#Kernel" rel="prev" title="Kernel">
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+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Input"></a>
+<div class="header">
+<p>
+Next: <a href="Math.html#Math" accesskey="n" rel="next">Math</a>, Previous: <a href="Kernel.html#Kernel" accesskey="p" rel="prev">Kernel</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Input-1"></a>
+<h3 class="section">2.2 Input</h3>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Installation.html b/manuals/chickadee/Installation.html
new file mode 100644
index 0000000..f9f3629
--- /dev/null
+++ b/manuals/chickadee/Installation.html
@@ -0,0 +1,93 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Installation</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Installation">
+<meta name="keywords" content="The Chickadee Game Toolkit: Installation">
+<meta name="resource-type" content="document">
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+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="index.html#Top" rel="up" title="Top">
+<link href="Requirements.html#Requirements" rel="next" title="Requirements">
+<link href="index.html#Top" rel="prev" title="Top">
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+
+
+</head>
+
+<body lang="en">
+<a name="Installation"></a>
+<div class="header">
+<p>
+Next: <a href="API-Reference.html#API-Reference" accesskey="n" rel="next">API Reference</a>, Previous: <a href="index.html#Top" accesskey="p" rel="prev">Top</a>, Up: <a href="index.html#Top" accesskey="u" rel="up">Top</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Installation-1"></a>
+<h2 class="chapter">1 Installation</h2>
+
+<p>Chickadee is available for download from its website at
+<a href="dthompson.us/projects/chickadee.html">dthompson.us/projects/chickadee.html</a>. This section describes
+the software requirements of Chickadee, as well as how to install it.
+</p>
+<p>The build procedure for Chickadee is the same as for GNU software
+packages, and is not covered here. Please see the files <samp>README</samp>
+and <samp>INSTALL</samp> for additional details.
+</p>
+<table class="menu" border="0" cellspacing="0">
+<tr><td align="left" valign="top">&bull; <a href="Requirements.html#Requirements" accesskey="1">Requirements</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Software needed to build and run Chickadee.
+</td></tr>
+</table>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Kernel.html b/manuals/chickadee/Kernel.html
new file mode 100644
index 0000000..c9d635b
--- /dev/null
+++ b/manuals/chickadee/Kernel.html
@@ -0,0 +1,416 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Kernel</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Kernel">
+<meta name="keywords" content="The Chickadee Game Toolkit: Kernel">
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+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="API-Reference.html#API-Reference" rel="up" title="API Reference">
+<link href="Input.html#Input" rel="next" title="Input">
+<link href="API-Reference.html#API-Reference" rel="prev" title="API Reference">
+<style type="text/css">
+<!--
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+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Kernel"></a>
+<div class="header">
+<p>
+Next: <a href="Input.html#Input" accesskey="n" rel="next">Input</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Kernel-1"></a>
+<h3 class="section">2.1 Kernel</h3>
+
+<p>At the very core of Chickadee, in the <code>(chickadee)</code> module, lies
+an event loop. This loop, or &ldquo;kernel&rdquo;, is responsible for creating
+and managing the game window, dispatching input events, ensuring that
+the game is updated at the desired interval, and rendering graphics.
+The kernel implements what is known as a &ldquo;fixed timestep&rdquo; game loop,
+meaning that the game simulation will be advanced by a fixed interval
+of time and will never vary from frame to frame, unlike some other
+styles of game loops. The appropriately named <code>run-game</code> and
+<code>abort-game</code> procedures are the entry and exit points to the
+Chickadee kernel.
+</p>
+<p>On its own, the kernel does not do very much at all. In order to
+actually respond to input events, update game state, or draw something
+to the game window, a hacker with a penchant for game development must
+latch onto extension points built into the kernel, called &ldquo;hooks&rdquo;,
+and specify what action ought to be taken for any given event. For
+example, the <code>key-press-hook</code> can be used to respond to the
+<code>a</code> key being pressed by swinging the player&rsquo;s mighty sword.
+There are many hooks available, so read on to learn about all of them.
+For information about using Guile&rsquo;s hook API, see See <a href="http://www.gnu.org/software/guile/manual/html_node/Hooks.html#Hooks">Hooks</a> in <cite>GNU Guile Reference Manual</cite>.
+</p>
+<dl>
+<dt><a name="index-run_002dgame"></a>Scheme Procedure: <strong>run-game</strong> <em>[#:window-title &quot;Chickadee!&quot;]</em></dt>
+<dd><p>[#:window-width 640] [#:window-height 480] [#:window-fullscreen? #f]
+ [#:update-hz 60]
+Start the event loop. This procedure will not return until
+<code>abort-game</code> is called.
+</p>
+<p>The <code>update-hook</code> will be run <var>update-hz</var> times per second.
+</p>
+<p>A new graphical window will be opened with <var>window-width</var> x
+<var>window-height</var> as its dimensions, <var>window-title</var> as its
+title, and in fullscreen mode if <var>window-fullscreen?</var> is
+<code>#t</code>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-abort_002dgame"></a>Scheme Procedure: <strong>abort-game</strong></dt>
+<dd><p>Stop the currently running Chickadee event loop.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-time"></a>Scheme Procedure: <strong>time</strong></dt>
+<dd><p>Return the current game time in milliseconds.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-load_002dhook"></a>Scheme Variable: <strong>load-hook</strong></dt>
+<dd><p>A hook that is run once when the event loop boots, before any other
+hook is run. This hook is run with zero arguments.
+</p>
+<div class="example">
+<pre class="example">(add-hook! load-hook (lambda () (display &quot;hello!\n&quot;)))
+</pre></div>
+
+</dd></dl>
+
+<dl>
+<dt><a name="index-update_002dhook"></a>Scheme Variable: <strong>update-hook</strong></dt>
+<dd><p>A hook that is run every time the game simulation should be advanced.
+This hook is run with a single argument <var>dt</var>, the fixed timestep
+that was configured when the event loop was started, in milliseconds.
+</p>
+<div class="example">
+<pre class="example">(add-hook! update-hook (lambda (dt) (display &quot;tick!\n&quot;)))
+</pre></div>
+
+</dd></dl>
+
+<dl>
+<dt><a name="index-before_002ddraw_002dhook"></a>Scheme Variable: <strong>before-draw-hook</strong></dt>
+<dd><p>A hook that is run before a frame is rendered. This hook is run with
+zero arguments.
+</p>
+<div class="example">
+<pre class="example">(add-hook! before-draw-hook (lambda () (display &quot;about to draw!\n&quot;)))
+</pre></div>
+
+</dd></dl>
+
+<dl>
+<dt><a name="index-after_002ddraw_002dhook"></a>Scheme Variable: <strong>after-draw-hook</strong></dt>
+<dd><p>A hook that is run after a frame is rendered. This hook is run with
+zero arguments.
+</p>
+<div class="example">
+<pre class="example">(add-hook! after-draw-hook (lambda () (display &quot;done drawing!\n&quot;)))
+</pre></div>
+
+<p>Combined with <code>before-draw-hook</code>, one can perform a frames per
+second calculation to monitor game performance and stability.
+</p>
+</dd></dl>
+
+<dl>
+<dt><a name="index-draw_002dhook"></a>Scheme Variable: <strong>draw-hook</strong></dt>
+<dd><p>A hook that is run each time a frame should be rendered. This hook is
+run with a single argument <var>alpha</var>, a value in the range [0, 1]
+which represents how much time has past since the last game state
+update relative to the upcoming game state update, as a percentage.
+Because the game state is updated independent of rendering, it is
+often the case that rendering is occuring between two updates. If the
+game is rendered as it was during the last update, a strange
+side-effect will occur that makes animation appear rough or
+&ldquo;choppy&rdquo;. To counter this, the <var>alpha</var> value can be used to
+perfrom a linear interpolation of a moving object between its current
+position and its previous position. This odd trick has the pleasing
+result of making the animation look smooth again, but requires keeping
+track of previous state.
+</p>
+
+<div class="example">
+<pre class="example">(add-hook! draw-hook (lambda (alpha) (display &quot;&lt;(._.&lt;) \n&quot;)))
+</pre></div>
+
+</dd></dl>
+
+<dl>
+<dt><a name="index-quit_002dhook"></a>Scheme Variable: <strong>quit-hook</strong></dt>
+<dd><p>A hook that is run when the user clicks the close button on the game
+window. This hook is run with zero arguments.
+</p>
+<div class="example">
+<pre class="example">(add-hook! quit-hook (lambda () (display &quot;bye!\n&quot;)))
+</pre></div>
+
+</dd></dl>
+
+<dl>
+<dt><a name="index-key_002dpress_002dhook"></a>Scheme Variable: <strong>key-press-hook</strong></dt>
+<dd><p>A hook that is run when a key is pressed on the keyboard. This hook
+is run with four arguments:
+</p>
+<ol>
+<li> <var>key</var>: The symbolic name of the &ldquo;virtual&rdquo; key that was pressed.
+For example: <code>backspace</code>. It&rsquo;s called a virtual key because the
+operating system may map a physical keyboard key to another key
+entirely, such as how the author binds the &ldquo;caps lock&rdquo; key to mean
+&ldquo;control&rdquo;.
+
+</li><li> <var>scancode</var>: The symbolic name of the physical key that was
+pressed.
+
+</li><li> <var>modifiers</var>: A list of the symbolic names of modifier keys that
+were being held down when the key was pressed. Possible values
+include <code>ctrl</code>, <code>alt</code>, and <code>shift</code>.
+
+</li><li> <var>repeat?</var>: <code>#t</code> if this is a repeated press of the same key.
+
+</li></ol>
+
+<div class="example">
+<pre class="example">(add-hook! key-press-hook
+ (lambda (key scancode modifiers repeat?)
+ (display &quot;pressed key: &quot;)
+ (display key)
+ (newline)))
+</pre></div>
+
+</dd></dl>
+
+<dl>
+<dt><a name="index-key_002drelease_002dhook"></a>Scheme Variable: <strong>key-release-hook</strong></dt>
+<dd><p>A hook that is run when a key is released on the keyboard. This hook
+is run with three arguments:
+</p>
+<ol>
+<li> <var>key</var>: The symbolic name of the &ldquo;virtual&rdquo; key that was released.
+
+</li><li> <var>scancode</var>: The symbolic name of the physical key that was
+released.
+
+</li><li> <var>modifiers</var>: A list of the symbolic names of modifier keys that
+were being held down when the key was released.
+
+</li></ol>
+
+</dd></dl>
+
+<dl>
+<dt><a name="index-text_002dinput_002dhook"></a>Scheme Variable: <strong>text-input-hook</strong></dt>
+<dd><p>A hook that is run when printable text is typed on the keyboard. This
+hook is run with a single argument, <var>text</var>, a string containing
+the text that was entered.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-mouse_002dpress_002dhook"></a>Scheme Variable: <strong>mouse-press-hook</strong></dt>
+<dd><p>A hook that is run when a mouse button is pressed. This hook is run
+with four arguments:
+</p>
+<ol>
+<li> <var>button</var>: The symbolic name of the button that was pressed, such
+as <code>left</code>, <code>middle</code>, or <code>right</code>.
+
+</li><li> <var>clicks</var>: The number of times the button has been clicked in a row.
+
+</li><li> <var>x</var>: The x coordinate of the mouse cursor.
+
+</li><li> <var>y</var>: The y coordinate of the mouse cursor.
+
+</li></ol>
+
+</dd></dl>
+
+<dl>
+<dt><a name="index-mouse_002drelease_002dhook"></a>Scheme Variable: <strong>mouse-release-hook</strong></dt>
+<dd><p>A hook that is run when a mouse button is released. This hook is run
+with three arguments:
+</p>
+<ol>
+<li> <var>button</var>: The symbolic name of the button that was released.
+
+</li><li> <var>x</var>: The x coordinate of the mouse cursor.
+
+</li><li> <var>y</var>: The y coordinate of the mouse cursor.
+
+</li></ol>
+
+</dd></dl>
+
+<dl>
+<dt><a name="index-mouse_002dmove_002dhook"></a>Scheme Variable: <strong>mouse-move-hook</strong></dt>
+<dd><p>A hook that is run when the mouse is moved. This hook is run with
+five arguments:
+</p>
+<ol>
+<li> <var>x</var>: The x coordinate of the mouse cursor.
+
+</li><li> <var>y</var>: The y coordinate of the mouse cursor.
+
+</li><li> <var>dx</var>: The amount the mouse has moved along the x axis since the
+last mouse move event.
+
+</li><li> <var>dy</var>: The amount the mouse has moved along the y axis since the
+last mouse move event.
+
+</li><li> <var>buttons</var>: A list of the buttons that were pressed down when the
+mouse was moved.
+
+</li></ol>
+
+</dd></dl>
+
+<dl>
+<dt><a name="index-controller_002dadd_002dhook"></a>Scheme Variable: <strong>controller-add-hook</strong></dt>
+<dd><p>A hook that is run when a game controller is connected. This hook is
+run with a single argument, <var>controller</var>, the controller that was
+connected.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-controller_002dremove_002dhook"></a>Scheme Variable: <strong>controller-remove-hook</strong></dt>
+<dd><p>A hook that is run when a game controller is disconnected. This hook
+is run with a single argument, <var>controller</var>, the controller that
+was disconnected.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-controller_002dpress_002dhook"></a>Scheme Variable: <strong>controller-press-hook</strong></dt>
+<dd><p>A hook that is run when a button on a game controller is pressed.
+This hook is run with two arguments:
+</p>
+<ol>
+<li> <var>controller</var>: The controller that triggered the event.
+
+</li><li> <var>button</var>: The symbolic name of the button that was pressed.
+Possible buttons are:
+
+<ul>
+<li> <code>a</code>
+</li><li> <code>b</code>
+</li><li> <code>x</code>
+</li><li> <code>y</code>
+</li><li> <code>back</code>
+</li><li> <code>guide</code>
+</li><li> <code>start</code>
+</li><li> <code>left-stick</code>
+</li><li> <code>right-stick</code>
+</li><li> <code>left-shoulder</code>
+</li><li> <code>right-shoulder</code>
+</li><li> <code>dpad-up</code>
+</li><li> <code>dpad-down</code>
+</li><li> <code>dpad-left</code>
+</li><li> <code>dpad-right</code>
+
+</li></ul>
+
+</li></ol>
+
+</dd></dl>
+
+<dl>
+<dt><a name="index-controller_002drelease_002dhook"></a>Scheme Variable: <strong>controller-release-hook</strong></dt>
+<dd><p>A hook that is run when a button on a game controller is released.
+</p>
+<p>This hook is run with two arguments:
+</p>
+<ol>
+<li> <var>controller</var>: The controller that triggered the event.
+
+</li><li> <var>button</var>: The symbolic name of the button that was released.
+
+</li></ol>
+
+</dd></dl>
+
+<dl>
+<dt><a name="index-controller_002dmove_002dhook"></a>Scheme Variable: <strong>controller-move-hook</strong></dt>
+<dd><p>A hook that is run when an analog stick or trigger on a game
+controller is moved. This hook is run with three arguments
+</p>
+<ol>
+<li> <var>controller</var>: The controller that triggered the event.
+
+</li><li> <var>axis</var>: The symbolic name of the axis that was moved. Possible
+values are:
+
+<ul>
+<li> <code>left-x</code>
+</li><li> <code>left-y</code>
+</li><li> <code>right-x</code>
+</li><li> <code>right-y</code>
+</li><li> <code>trigger-left</code>
+</li><li> <code>trigger-right</code>
+</li></ul>
+
+</li></ol>
+
+</dd></dl>
+
+<hr>
+<div class="header">
+<p>
+Next: <a href="Input.html#Input" accesskey="n" rel="next">Input</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Lines-and-Shapes.html b/manuals/chickadee/Lines-and-Shapes.html
new file mode 100644
index 0000000..01fac7b
--- /dev/null
+++ b/manuals/chickadee/Lines-and-Shapes.html
@@ -0,0 +1,80 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Lines and Shapes</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Lines and Shapes">
+<meta name="keywords" content="The Chickadee Game Toolkit: Lines and Shapes">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Graphics.html#Graphics" rel="up" title="Graphics">
+<link href="Textures.html#Textures" rel="next" title="Textures">
+<link href="Sprites.html#Sprites" rel="prev" title="Sprites">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+div.smalldisplay {margin-left: 3.2em}
+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Lines-and-Shapes"></a>
+<div class="header">
+<p>
+Next: <a href="Textures.html#Textures" accesskey="n" rel="next">Textures</a>, Previous: <a href="Sprites.html#Sprites" accesskey="p" rel="prev">Sprites</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Lines-and-Shapes-1"></a>
+<h4 class="subsection">2.4.3 Lines and Shapes</h4>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Math.html b/manuals/chickadee/Math.html
new file mode 100644
index 0000000..0204efc
--- /dev/null
+++ b/manuals/chickadee/Math.html
@@ -0,0 +1,94 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Math</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Math">
+<meta name="keywords" content="The Chickadee Game Toolkit: Math">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="API-Reference.html#API-Reference" rel="up" title="API Reference">
+<link href="Vectors.html#Vectors" rel="next" title="Vectors">
+<link href="Input.html#Input" rel="prev" title="Input">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+div.smalldisplay {margin-left: 3.2em}
+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Math"></a>
+<div class="header">
+<p>
+Next: <a href="Graphics.html#Graphics" accesskey="n" rel="next">Graphics</a>, Previous: <a href="Input.html#Input" accesskey="p" rel="prev">Input</a>, Up: <a href="API-Reference.html#API-Reference" accesskey="u" rel="up">API Reference</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Math-1"></a>
+<h3 class="section">2.3 Math</h3>
+
+<p>Chickadee contains data types and procedures for performing the most
+common computations in video game simulations such as linear algebra
+with vectors and matrices and axis-aligned bounding box collision
+detection.
+</p>
+<table class="menu" border="0" cellspacing="0">
+<tr><td align="left" valign="top">&bull; <a href="Vectors.html#Vectors" accesskey="1">Vectors</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Euclidean vectors.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Matrices.html#Matrices" accesskey="2">Matrices</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Transformation matrices.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Rectangles.html#Rectangles" accesskey="3">Rectangles</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Axis-aligned bounding boxes.
+</td></tr>
+</table>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Matrices.html b/manuals/chickadee/Matrices.html
new file mode 100644
index 0000000..f84f62d
--- /dev/null
+++ b/manuals/chickadee/Matrices.html
@@ -0,0 +1,80 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Matrices</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Matrices">
+<meta name="keywords" content="The Chickadee Game Toolkit: Matrices">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Math.html#Math" rel="up" title="Math">
+<link href="Rectangles.html#Rectangles" rel="next" title="Rectangles">
+<link href="Vectors.html#Vectors" rel="prev" title="Vectors">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+div.smalldisplay {margin-left: 3.2em}
+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Matrices"></a>
+<div class="header">
+<p>
+Next: <a href="Rectangles.html#Rectangles" accesskey="n" rel="next">Rectangles</a>, Previous: <a href="Vectors.html#Vectors" accesskey="p" rel="prev">Vectors</a>, Up: <a href="Math.html#Math" accesskey="u" rel="up">Math</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Matrices-1"></a>
+<h4 class="subsection">2.3.2 Matrices</h4>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Rectangles.html b/manuals/chickadee/Rectangles.html
new file mode 100644
index 0000000..743db15
--- /dev/null
+++ b/manuals/chickadee/Rectangles.html
@@ -0,0 +1,80 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Rectangles</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Rectangles">
+<meta name="keywords" content="The Chickadee Game Toolkit: Rectangles">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Math.html#Math" rel="up" title="Math">
+<link href="Graphics.html#Graphics" rel="next" title="Graphics">
+<link href="Matrices.html#Matrices" rel="prev" title="Matrices">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+div.smalldisplay {margin-left: 3.2em}
+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
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+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Rectangles"></a>
+<div class="header">
+<p>
+Previous: <a href="Matrices.html#Matrices" accesskey="p" rel="prev">Matrices</a>, Up: <a href="Math.html#Math" accesskey="u" rel="up">Math</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Rectangles-1"></a>
+<h4 class="subsection">2.3.3 Rectangles</h4>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Rendering-Engine.html b/manuals/chickadee/Rendering-Engine.html
new file mode 100644
index 0000000..b4514db
--- /dev/null
+++ b/manuals/chickadee/Rendering-Engine.html
@@ -0,0 +1,183 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Rendering Engine</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Rendering Engine">
+<meta name="keywords" content="The Chickadee Game Toolkit: Rendering Engine">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Graphics.html#Graphics" rel="up" title="Graphics">
+<link href="Sprites.html#Sprites" rel="next" title="Sprites">
+<link href="Graphics.html#Graphics" rel="prev" title="Graphics">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+div.smalldisplay {margin-left: 3.2em}
+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Rendering-Engine"></a>
+<div class="header">
+<p>
+Next: <a href="Sprites.html#Sprites" accesskey="n" rel="next">Sprites</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Rendering-Engine-1"></a>
+<h4 class="subsection">2.4.1 Rendering Engine</h4>
+
+<p>Chickadee defines rendering using a metaphor familiar to Scheme
+programmers: procedure application. A shader (see <a href="Shaders.html#Shaders">Shaders</a>) is
+like a procedure for the GPU to apply. Shaders are passed arguments:
+A vertex array containing the geometry to render (see <a href="Vertex-Arrays.html#Vertex-Arrays">Vertex Arrays</a>) and zero or more keyword arguments that the shader
+understands. Similar to how Scheme has <code>apply</code> for calling
+procedures, Chickadee provides <code>gpu-apply</code> for calling shaders.
+</p>
+<p>Additionally, there is some dynamic state that effects how
+<code>gpu-apply</code> will behave. Things like the current viewport,
+framebuffer, and blend mode are stored as dynamic state because it
+would be tedious to have to have to specify them each time
+<code>gpu-apply</code> is called.
+</p>
+<p>The following procedures and syntax can be found in the
+<code>(chickadee render)</code> module.
+</p>
+<dl>
+<dt><a name="index-gpu_002dapply"></a>Scheme Syntax: <strong>gpu-apply</strong> <em><var>shader</var> <var>vertex-array</var> [#:uniform-key <var>uniform-value</var> ...]</em></dt>
+<dt><a name="index-gpu_002dapply_002a"></a>Scheme Syntax: <strong>gpu-apply*</strong> <em><var>shader</var> <var>vertex-array</var> <var>count</var> [#:uniform-key <var>uniform-value</var> ...]</em></dt>
+<dd>
+<p>Render <var>vertex-array</var> using <var>shader</var> with the uniform values
+specified in the following keyword arguments.
+</p>
+<p>While <code>gpu-apply</code> will draw every vertex in <var>vertex-array</var>,
+<code>gpu-apply*</code> will only draw <var>count</var> vertices.
+</p>
+</dd></dl>
+
+<dl>
+<dt><a name="index-current_002dviewport"></a>Scheme Procedure: <strong>current-viewport</strong></dt>
+<dd><p>Return the currently bound viewport. See <a href="Viewports.html#Viewports">Viewports</a> for more
+details about using viewports.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-current_002dframebuffer"></a>Scheme Procedure: <strong>current-framebuffer</strong></dt>
+<dd><p>Return the currently bound framebuffer. See <a href="Framebuffers.html#Framebuffers">Framebuffers</a> for more
+details about using framebuffers.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-current_002dblend_002dmode"></a>Scheme Procedure: <strong>current-blend-mode</strong></dt>
+<dd><p>Return the currently bound blend mode. See <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing">Blending and Depth Testing</a> for more details about using blend modes.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-current_002ddepth_002dtest"></a>Scheme Procedure: <strong>current-depth-test</strong></dt>
+<dd><p>Return <code>#t</code> if depth testing is currently enabled.
+See <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing">Blending and Depth Testing</a> for more details about using the
+depth test.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-current_002dtexture"></a>Scheme Procedure: <strong>current-texture</strong></dt>
+<dd><p>Return the currently bound texture. See <a href="Textures.html#Textures">Textures</a> for more details
+about using textures.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-current_002dprojection"></a>Scheme Procedure: <strong>current-projection</strong></dt>
+<dd><p>Return the currently bound projection matrix. See <a href="Matrices.html#Matrices">Matrices</a> for
+more details about matrices.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-with_002dviewport"></a>Scheme Syntax: <strong>with-viewport</strong> <em><var>viewport</var> <var>body</var> ...</em></dt>
+<dd><p>Evaluate <var>body</var> with the current viewport bound to <var>viewport</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-with_002dframebuffer"></a>Scheme Syntax: <strong>with-framebuffer</strong> <em><var>framebuffer</var> <var>body</var> ...</em></dt>
+<dd><p>Evaluate <var>body</var> with the current framebuffer bound to
+<var>framebuffer</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-with_002dblend_002dmode"></a>Scheme Syntax: <strong>with-blend-mode</strong> <em><var>blend-mode</var> <var>body</var> ...</em></dt>
+<dd><p>Evaluate <var>body</var> with the current blend mode bound to
+<var>blend-mode</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-with_002ddepth_002dtest"></a>Scheme Syntax: <strong>with-depth-test</strong> <em><var>depth-test?</var> <var>body</var> ...</em></dt>
+<dd><p>Evaluate <var>body</var> with the depth-test disabled if <var>depth-test?</var>
+is <code>#f</code>, or enabled otherwise.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-with_002dtexture"></a>Scheme Syntax: <strong>with-texture</strong> <em><var>texture</var> <var>body</var> ...</em></dt>
+<dd><p>Evaluate <var>body</var> with the current texture bound to <var>texture</var>.
+</p></dd></dl>
+
+<dl>
+<dt><a name="index-with_002dprojection"></a>Scheme Syntax: <strong>with-projection</strong> <em><var>projection</var> <var>body</var> ...</em></dt>
+<dd><p>Evaluate <var>body</var> with the current projection matrix bound to
+<var>projection</var>.
+</p></dd></dl>
+
+<hr>
+<div class="header">
+<p>
+Next: <a href="Sprites.html#Sprites" accesskey="n" rel="next">Sprites</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Requirements.html b/manuals/chickadee/Requirements.html
new file mode 100644
index 0000000..53927d7
--- /dev/null
+++ b/manuals/chickadee/Requirements.html
@@ -0,0 +1,92 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Requirements</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Requirements">
+<meta name="keywords" content="The Chickadee Game Toolkit: Requirements">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Installation.html#Installation" rel="up" title="Installation">
+<link href="API-Reference.html#API-Reference" rel="next" title="API Reference">
+<link href="Installation.html#Installation" rel="prev" title="Installation">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
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+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
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+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
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+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
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+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Requirements"></a>
+<div class="header">
+<p>
+Up: <a href="Installation.html#Installation" accesskey="u" rel="up">Installation</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Requirements-1"></a>
+<h3 class="section">1.1 Requirements</h3>
+
+<p>Chickadee depends on the following packages:
+</p>
+<ul>
+<li> <a href="https://gnu.org/software/guile">GNU Guile</a>, version 2.1.0 or later;
+</li><li> <a href="https://gnu.org/software/guile-opengl">GNU guile-opengl</a>, version 0.1 or later.
+</li><li> <a href="https://dthompson.us/pages/software/guile-sdl2.html">guile-sdl2</a>, version 0.2.0 or later;
+</li></ul>
+
+<p>Additionally, Chickadee depends on being able to create an OpenGL 3.3
+context at runtime, which means that some older computers may not be
+able to run games written with Chickadee.
+</p>
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Shaders.html b/manuals/chickadee/Shaders.html
new file mode 100644
index 0000000..a0e7637
--- /dev/null
+++ b/manuals/chickadee/Shaders.html
@@ -0,0 +1,86 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Shaders</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Shaders">
+<meta name="keywords" content="The Chickadee Game Toolkit: Shaders">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Graphics.html#Graphics" rel="up" title="Graphics">
+<link href="Framebuffers.html#Framebuffers" rel="next" title="Framebuffers">
+<link href="Vertex-Arrays.html#Vertex-Arrays" rel="prev" title="Vertex Arrays">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+div.smalldisplay {margin-left: 3.2em}
+div.smallexample {margin-left: 3.2em}
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+kbd {font-style: oblique}
+pre.display {font-family: inherit}
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+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Shaders"></a>
+<div class="header">
+<p>
+Next: <a href="Framebuffers.html#Framebuffers" accesskey="n" rel="next">Framebuffers</a>, Previous: <a href="Vertex-Arrays.html#Vertex-Arrays" accesskey="p" rel="prev">Vertex Arrays</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Shaders-1"></a>
+<h4 class="subsection">2.4.7 Shaders</h4>
+
+<p>Shaders are programs for the GPU to evaluate. They are written in the
+OpenGL Shading Language, or GLSL. Chickadee does not currently
+provide a Scheme-like domain specific language for writing shaders.
+Since shaders must be written in GLSL and not Scheme, they are
+considered an advanced feature.
+</p>
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Sprites.html b/manuals/chickadee/Sprites.html
new file mode 100644
index 0000000..700941b
--- /dev/null
+++ b/manuals/chickadee/Sprites.html
@@ -0,0 +1,80 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Sprites</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Sprites">
+<meta name="keywords" content="The Chickadee Game Toolkit: Sprites">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Graphics.html#Graphics" rel="up" title="Graphics">
+<link href="Lines-and-Shapes.html#Lines-and-Shapes" rel="next" title="Lines and Shapes">
+<link href="Rendering-Engine.html#Rendering-Engine" rel="prev" title="Rendering Engine">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
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+div.smallexample {margin-left: 3.2em}
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+kbd {font-style: oblique}
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+pre.format {font-family: inherit}
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+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Sprites"></a>
+<div class="header">
+<p>
+Next: <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="n" rel="next">Lines and Shapes</a>, Previous: <a href="Rendering-Engine.html#Rendering-Engine" accesskey="p" rel="prev">Rendering Engine</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Sprites-1"></a>
+<h4 class="subsection">2.4.2 Sprites</h4>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Textures.html b/manuals/chickadee/Textures.html
new file mode 100644
index 0000000..a31d6fb
--- /dev/null
+++ b/manuals/chickadee/Textures.html
@@ -0,0 +1,97 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Textures</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Textures">
+<meta name="keywords" content="The Chickadee Game Toolkit: Textures">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Graphics.html#Graphics" rel="up" title="Graphics">
+<link href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" rel="next" title="Blending and Depth Testing">
+<link href="Lines-and-Shapes.html#Lines-and-Shapes" rel="prev" title="Lines and Shapes">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
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+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
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+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Textures"></a>
+<div class="header">
+<p>
+Next: <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="n" rel="next">Blending and Depth Testing</a>, Previous: <a href="Lines-and-Shapes.html#Lines-and-Shapes" accesskey="p" rel="prev">Lines and Shapes</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Textures-1"></a>
+<h4 class="subsection">2.4.4 Textures</h4>
+
+<dl>
+<dt><a name="index-load_002dimage"></a>Scheme Procedure: <strong>load-image</strong> <em><var>file</var> [#:min-filter nearest]</em></dt>
+<dd><p>[#:mag-filter nearest] [#:wrap-s repeat] [#:wrap-t repeat]
+</p>
+<p>Load the image data from <var>file</var> and return a new texture object.
+</p>
+<p><var>min-filter</var> and <var>mag-filter</var> describe the method that should
+be used for minification and magnification when rendering,
+respectively. Possible values are <code>nearest</code> and <code>linear</code>.
+</p>
+<p><var>wrap-s</var> and <var>wrap-t</var> describe how to interpret texture
+coordinates that are greater than <code>1.0</code>. Possible values are
+<code>repeat</code>, <code>clamp</code>, <code>clamp-to-border</code>, and
+<code>clamp-to-edge</code>.
+</p>
+</dd></dl>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Vectors.html b/manuals/chickadee/Vectors.html
new file mode 100644
index 0000000..8a624ff
--- /dev/null
+++ b/manuals/chickadee/Vectors.html
@@ -0,0 +1,80 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Vectors</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Vectors">
+<meta name="keywords" content="The Chickadee Game Toolkit: Vectors">
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+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Math.html#Math" rel="up" title="Math">
+<link href="Matrices.html#Matrices" rel="next" title="Matrices">
+<link href="Math.html#Math" rel="prev" title="Math">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
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+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
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+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
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+pre.smallformat {font-family: inherit; font-size: smaller}
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+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Vectors"></a>
+<div class="header">
+<p>
+Next: <a href="Matrices.html#Matrices" accesskey="n" rel="next">Matrices</a>, Up: <a href="Math.html#Math" accesskey="u" rel="up">Math</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Vectors-1"></a>
+<h4 class="subsection">2.3.1 Vectors</h4>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Vertex-Arrays.html b/manuals/chickadee/Vertex-Arrays.html
new file mode 100644
index 0000000..72b0273
--- /dev/null
+++ b/manuals/chickadee/Vertex-Arrays.html
@@ -0,0 +1,80 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Vertex Arrays</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Vertex Arrays">
+<meta name="keywords" content="The Chickadee Game Toolkit: Vertex Arrays">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Graphics.html#Graphics" rel="up" title="Graphics">
+<link href="Shaders.html#Shaders" rel="next" title="Shaders">
+<link href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" rel="prev" title="Blending and Depth Testing">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
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+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
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+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
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+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Vertex-Arrays"></a>
+<div class="header">
+<p>
+Next: <a href="Shaders.html#Shaders" accesskey="n" rel="next">Shaders</a>, Previous: <a href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing" accesskey="p" rel="prev">Blending and Depth Testing</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Vertex-Arrays-1"></a>
+<h4 class="subsection">2.4.6 Vertex Arrays</h4>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/Viewports.html b/manuals/chickadee/Viewports.html
new file mode 100644
index 0000000..f55d386
--- /dev/null
+++ b/manuals/chickadee/Viewports.html
@@ -0,0 +1,80 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Viewports</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Viewports">
+<meta name="keywords" content="The Chickadee Game Toolkit: Viewports">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="index.html#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="Graphics.html#Graphics" rel="up" title="Graphics">
+<link href="Audio.html#Audio" rel="next" title="Audio">
+<link href="Framebuffers.html#Framebuffers" rel="prev" title="Framebuffers">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+div.smalldisplay {margin-left: 3.2em}
+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
+pre.menu-comment {font-family: serif}
+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<a name="Viewports"></a>
+<div class="header">
+<p>
+Previous: <a href="Framebuffers.html#Framebuffers" accesskey="p" rel="prev">Framebuffers</a>, Up: <a href="Graphics.html#Graphics" accesskey="u" rel="up">Graphics</a> &nbsp; [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Viewports-1"></a>
+<h4 class="subsection">2.4.9 Viewports</h4>
+
+
+
+
+</body>
+</html>
diff --git a/manuals/chickadee/index.html b/manuals/chickadee/index.html
new file mode 100644
index 0000000..d044f9f
--- /dev/null
+++ b/manuals/chickadee/index.html
@@ -0,0 +1,164 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html>
+<!-- Copyright (C) 2017 David Thompson davet@gnu.org
+
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled "GNU
+Free Documentation License".
+
+A copy of the license is also available from the Free Software
+Foundation Web site at http://www.gnu.org/licenses/fdl.html.
+
+
+The document was typeset with
+http://www.texinfo.org/ (GNU Texinfo).
+ -->
+<!-- Created by GNU Texinfo 6.3, http://www.gnu.org/software/texinfo/ -->
+<head>
+<title>The Chickadee Game Toolkit: Top</title>
+
+<meta name="description" content="The Chickadee Game Toolkit: Top">
+<meta name="keywords" content="The Chickadee Game Toolkit: Top">
+<meta name="resource-type" content="document">
+<meta name="distribution" content="global">
+<meta name="Generator" content="makeinfo">
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+<link href="#Top" rel="start" title="Top">
+<link href="Index.html#Index" rel="index" title="Index">
+<link href="#SEC_Contents" rel="contents" title="Table of Contents">
+<link href="../dir/index.html" rel="up" title="(dir)">
+<link href="Installation.html#Installation" rel="next" title="Installation">
+<style type="text/css">
+<!--
+a.summary-letter {text-decoration: none}
+blockquote.indentedblock {margin-right: 0em}
+blockquote.smallindentedblock {margin-right: 0em; font-size: smaller}
+blockquote.smallquotation {font-size: smaller}
+div.display {margin-left: 3.2em}
+div.example {margin-left: 3.2em}
+div.lisp {margin-left: 3.2em}
+div.smalldisplay {margin-left: 3.2em}
+div.smallexample {margin-left: 3.2em}
+div.smalllisp {margin-left: 3.2em}
+kbd {font-style: oblique}
+pre.display {font-family: inherit}
+pre.format {font-family: inherit}
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+pre.menu-preformatted {font-family: serif}
+pre.smalldisplay {font-family: inherit; font-size: smaller}
+pre.smallexample {font-size: smaller}
+pre.smallformat {font-family: inherit; font-size: smaller}
+pre.smalllisp {font-size: smaller}
+span.nolinebreak {white-space: nowrap}
+span.roman {font-family: initial; font-weight: normal}
+span.sansserif {font-family: sans-serif; font-weight: normal}
+ul.no-bullet {list-style: none}
+-->
+</style>
+
+
+</head>
+
+<body lang="en">
+<h1 class="settitle" align="center">The Chickadee Game Toolkit</h1>
+
+
+<a name="SEC_Contents"></a>
+<h2 class="contents-heading">Table of Contents</h2>
+
+<div class="contents">
+
+<ul class="no-bullet">
+ <li><a name="toc-Installation-1" href="Installation.html#Installation">1 Installation</a>
+ <ul class="no-bullet">
+ <li><a name="toc-Requirements-1" href="Requirements.html#Requirements">1.1 Requirements</a></li>
+ </ul></li>
+ <li><a name="toc-API-Reference-1" href="API-Reference.html#API-Reference">2 API Reference</a>
+ <ul class="no-bullet">
+ <li><a name="toc-Kernel-1" href="Kernel.html#Kernel">2.1 Kernel</a></li>
+ <li><a name="toc-Input-1" href="Input.html#Input">2.2 Input</a></li>
+ <li><a name="toc-Math-1" href="Math.html#Math">2.3 Math</a>
+ <ul class="no-bullet">
+ <li><a name="toc-Vectors-1" href="Vectors.html#Vectors">2.3.1 Vectors</a></li>
+ <li><a name="toc-Matrices-1" href="Matrices.html#Matrices">2.3.2 Matrices</a></li>
+ <li><a name="toc-Rectangles-1" href="Rectangles.html#Rectangles">2.3.3 Rectangles</a></li>
+ </ul></li>
+ <li><a name="toc-Graphics-1" href="Graphics.html#Graphics">2.4 Graphics</a>
+ <ul class="no-bullet">
+ <li><a name="toc-Rendering-Engine-1" href="Rendering-Engine.html#Rendering-Engine">2.4.1 Rendering Engine</a></li>
+ <li><a name="toc-Sprites-1" href="Sprites.html#Sprites">2.4.2 Sprites</a></li>
+ <li><a name="toc-Lines-and-Shapes-1" href="Lines-and-Shapes.html#Lines-and-Shapes">2.4.3 Lines and Shapes</a></li>
+ <li><a name="toc-Textures-1" href="Textures.html#Textures">2.4.4 Textures</a></li>
+ <li><a name="toc-Blending-and-Depth-Testing-1" href="Blending-and-Depth-Testing.html#Blending-and-Depth-Testing">2.4.5 Blending and Depth Testing</a></li>
+ <li><a name="toc-Vertex-Arrays-1" href="Vertex-Arrays.html#Vertex-Arrays">2.4.6 Vertex Arrays</a></li>
+ <li><a name="toc-Shaders-1" href="Shaders.html#Shaders">2.4.7 Shaders</a></li>
+ <li><a name="toc-Framebuffers-1" href="Framebuffers.html#Framebuffers">2.4.8 Framebuffers</a></li>
+ <li><a name="toc-Viewports-1" href="Viewports.html#Viewports">2.4.9 Viewports</a></li>
+ </ul></li>
+ <li><a name="toc-Audio-1" href="Audio.html#Audio">2.5 Audio</a></li>
+ </ul></li>
+ <li><a name="toc-Copying-This-Manual-1" href="Copying-This-Manual.html#Copying-This-Manual">Appendix A Copying This Manual</a>
+ <ul class="no-bullet">
+ <li><a name="toc-GNU-Free-Documentation-License-1" href="GNU-Free-Documentation-License.html#GNU-Free-Documentation-License">A.1 GNU Free Documentation License</a></li>
+ </ul></li>
+ <li><a name="toc-Index-1" href="Index.html#Index">Index</a></li>
+</ul>
+</div>
+
+
+<a name="Top"></a>
+<div class="header">
+<p>
+Next: <a href="Installation.html#Installation" accesskey="n" rel="next">Installation</a>, Up: <a href="../dir/index.html" accesskey="u" rel="up">(dir)</a> &nbsp; [<a href="#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+<hr>
+<a name="Chickadee"></a>
+<h1 class="top">Chickadee</h1>
+
+<p>Copyright &copy; 2017 David Thompson <a href="mailto:davet@gnu.org">davet@gnu.org</a>
+</p>
+<blockquote>
+<p>Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Free Documentation License, Version 1.3
+or any later version published by the Free Software Foundation;
+with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
+A copy of the license is included in the section entitled &ldquo;GNU
+Free Documentation License&rdquo;.
+</p>
+<p>A copy of the license is also available from the Free Software
+Foundation Web site at <a href="http://www.gnu.org/licenses/fdl.html">http://www.gnu.org/licenses/fdl.html</a>.
+</p>
+</blockquote>
+
+<p>The document was typeset with
+<a href="http://www.texinfo.org/">GNU Texinfo</a>.
+</p>
+
+
+<table class="menu" border="0" cellspacing="0">
+<tr><td align="left" valign="top">&bull; <a href="Installation.html#Installation" accesskey="1">Installation</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Installing Chickadee.
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="API-Reference.html#API-Reference" accesskey="2">API Reference</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Chickadee API reference.
+</td></tr>
+<tr><th colspan="3" align="left" valign="top"><pre class="menu-comment">
+
+</pre></th></tr><tr><td align="left" valign="top">&bull; <a href="Copying-This-Manual.html#Copying-This-Manual" accesskey="3">Copying This Manual</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">The GNU Free Documentation License and you!
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Index.html#Index" accesskey="4">Index</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">
+</td></tr>
+</table>
+
+
+<hr>
+<div class="header">
+<p>
+Next: <a href="Installation.html#Installation" accesskey="n" rel="next">Installation</a>, Up: <a href="../dir/index.html" accesskey="u" rel="up">(dir)</a> &nbsp; [<a href="#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Index.html#Index" title="Index" rel="index">Index</a>]</p>
+</div>
+
+
+
+</body>
+</html>