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-rw-r--r--super-bloom/common.scm13
-rw-r--r--super-bloom/config.scm.in18
-rw-r--r--super-bloom/dirt-ball.scm2
-rw-r--r--super-bloom/flower.scm2
-rw-r--r--super-bloom/game.scm10
-rw-r--r--super-bloom/player.scm2
-rw-r--r--super-bloom/splash.scm2
-rw-r--r--super-bloom/water.scm2
8 files changed, 35 insertions, 16 deletions
diff --git a/super-bloom/common.scm b/super-bloom/common.scm
index 0e55b90..7dd50a1 100644
--- a/super-bloom/common.scm
+++ b/super-bloom/common.scm
@@ -20,6 +20,7 @@
#:use-module (chickadee audio)
#:use-module (chickadee graphics text)
#:use-module (oop goops)
+ #:use-module (super-bloom config)
#:export (%default-width
%default-height
%game-width
@@ -45,22 +46,22 @@
(define %game-height:float (exact->inexact %game-height))
(define (scope-datadir file-name)
- (let ((prefix (or (getenv "SUPERBLOOM_DATADIR") (getcwd))))
+ (let ((prefix (or (getenv "SUPERBLOOM_DATADIR") %datadir)))
(string-append prefix "/" file-name)))
-(define-asset (monogram-font (file (scope-datadir "assets/fonts/monogram_extended.ttf")))
+(define-asset (monogram-font (file (scope-datadir "fonts/monogram_extended.ttf")))
(load-font file 12 #:smooth? #f))
-(define-asset (explosion-sound (file (scope-datadir "assets/audio/explosion.wav")))
+(define-asset (explosion-sound (file (scope-datadir "audio/explosion.wav")))
(load-audio file))
-(define-asset (absorb-sound (file (scope-datadir "assets/audio/absorb.wav")))
+(define-asset (absorb-sound (file (scope-datadir "audio/absorb.wav")))
(load-audio file))
-(define-asset (watered-sound (file (scope-datadir "assets/audio/watered.wav")))
+(define-asset (watered-sound (file (scope-datadir "audio/watered.wav")))
(load-audio file))
-(define-asset (spray-sound (file (scope-datadir "assets/audio/spray.wav")))
+(define-asset (spray-sound (file (scope-datadir "audio/spray.wav")))
(load-audio file))
(define (random:float n)
diff --git a/super-bloom/config.scm.in b/super-bloom/config.scm.in
new file mode 100644
index 0000000..861087a
--- /dev/null
+++ b/super-bloom/config.scm.in
@@ -0,0 +1,18 @@
+;;; Copyright 2023 David Thompson
+;;;
+;;; Licensed under the Apache License, Version 2.0 (the "License");
+;;; you may not use this file except in compliance with the License.
+;;; You may obtain a copy of the License at
+;;;
+;;; http://www.apache.org/licenses/LICENSE-2.0
+;;;
+;;; Unless required by applicable law or agreed to in writing, software
+;;; distributed under the License is distributed on an "AS IS" BASIS,
+;;; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+;;; See the License for the specific language governing permissions and
+;;; limitations under the License.
+
+(define-module (super-bloom config)
+ #:export (%datadir))
+
+(define %datadir "@datadir@/super-bloom")
diff --git a/super-bloom/dirt-ball.scm b/super-bloom/dirt-ball.scm
index 43c8d4c..2d8b361 100644
--- a/super-bloom/dirt-ball.scm
+++ b/super-bloom/dirt-ball.scm
@@ -31,7 +31,7 @@
#:export (<dirt-ball>
dead?))
-(define-asset (dirt-ball-tileset (file (scope-datadir "assets/images/dirt-ball.png")))
+(define-asset (dirt-ball-tileset (file (scope-datadir "images/dirt-ball.png")))
(load-tileset file 32 32))
(define-class <dirt-ball> (<actor>)
diff --git a/super-bloom/flower.scm b/super-bloom/flower.scm
index 78e8f03..ff3e25a 100644
--- a/super-bloom/flower.scm
+++ b/super-bloom/flower.scm
@@ -38,7 +38,7 @@
(define %max-water 1)
-(define-asset (flower-tileset (file (scope-datadir "assets/images/flower.png")))
+(define-asset (flower-tileset (file (scope-datadir "images/flower.png")))
(load-tileset file 48 48))
;; Every growth-interval, the flower gains 1 growth point (accumulated
diff --git a/super-bloom/game.scm b/super-bloom/game.scm
index 5cdb6a9..12da7e1 100644
--- a/super-bloom/game.scm
+++ b/super-bloom/game.scm
@@ -39,19 +39,19 @@
#:export (<super-bloom-mode>
reset-game!))
-(define-asset (background-texture (file (scope-datadir "assets/images/background.png")))
+(define-asset (background-texture (file (scope-datadir "images/background.png")))
(load-image file))
-(define-asset (chickadee-texture (file (scope-datadir "assets/images/chickadee.png")))
+(define-asset (chickadee-texture (file (scope-datadir "images/chickadee.png")))
(load-image file))
-(define-asset (water-particle-texture (file (scope-datadir "assets/images/water-particle.png")))
+(define-asset (water-particle-texture (file (scope-datadir "images/water-particle.png")))
(load-image file))
-(define-asset (trail-particle-texture (file (scope-datadir "assets/images/trail-particle.png")))
+(define-asset (trail-particle-texture (file (scope-datadir "images/trail-particle.png")))
(load-image file))
-(define-asset (explosion-particle-texture (file (scope-datadir "assets/images/explosion-particle.png")))
+(define-asset (explosion-particle-texture (file (scope-datadir "images/explosion-particle.png")))
(load-image file))
(define (make-game-quadtree)
diff --git a/super-bloom/player.scm b/super-bloom/player.scm
index adc9c68..c3271fd 100644
--- a/super-bloom/player.scm
+++ b/super-bloom/player.scm
@@ -43,7 +43,7 @@
(define %max-water 1)
-(define-asset (player-tileset (file (scope-datadir "assets/images/player.png")))
+(define-asset (player-tileset (file (scope-datadir "images/player.png")))
(load-tileset file 32 32))
(define-class <player> (<actor>)
diff --git a/super-bloom/splash.scm b/super-bloom/splash.scm
index 6f7432b..2d93bcf 100644
--- a/super-bloom/splash.scm
+++ b/super-bloom/splash.scm
@@ -35,7 +35,7 @@
#:use-module (super-bloom game)
#:export (<splash-screen-mode>))
-(define-asset (chickadee-texture (file (scope-datadir "assets/images/chickadee.png")))
+(define-asset (chickadee-texture (file (scope-datadir "images/chickadee.png")))
(load-image file))
(define-class <splash-screen-mode> (<major-mode>))
diff --git a/super-bloom/water.scm b/super-bloom/water.scm
index d2533fd..94b90a3 100644
--- a/super-bloom/water.scm
+++ b/super-bloom/water.scm
@@ -31,7 +31,7 @@
absorb!
on-splash))
-(define-asset (water-tileset (file (scope-datadir "assets/images/water.png")))
+(define-asset (water-tileset (file (scope-datadir "images/water.png")))
(load-tileset file 32 32))
(define-class <water> (<actor>)