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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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Age
Files
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*
blah
wip-signal-improvements
David Thompson
2016-08-24
1
-14
/
+32
*
signal: Reimplement signal-fold.
David Thompson
2016-08-24
1
-7
/
+5
*
signal: Print signals like regular values.
David Thompson
2016-08-24
1
-3
/
+2
*
window: Initialize window in with-window form.
HEAD
master
David Thompson
2016-08-17
1
-0
/
+1
*
cli: Add --version flag.
David Thompson
2016-08-17
2
-0
/
+18
*
input: mouse: Fix mouse-down? signal.
Muriithi Frederick Muriuki
2016-08-17
1
-1
/
+1
*
Add 'sly' CLI program.
David Thompson
2016-08-11
1
-0
/
+116
*
window: Tweak the responsibilities of init-window and open-window.
David Thompson
2016-08-11
1
-2
/
+2
*
window: Change default title to "Untitled".
David Thompson
2016-08-11
1
-1
/
+1
*
Add declarative game specification type.
David Thompson
2016-08-11
1
-1
/
+18
*
render: particles: Allow finer control over particle emission.
David Thompson
2016-06-20
1
-27
/
+35
*
render: Add particle effects.
David Thompson
2016-05-28
1
-0
/
+105
*
render: Add 9-patch implementation.
David Thompson
2016-05-27
1
-0
/
+120
*
vector: Factorize anchor function.
David Thompson
2016-05-27
2
-21
/
+30
*
render: Fix set-mesh.
David Thompson
2016-05-18
1
-1
/
+1
*
audio: Ignore errors when playing samples.
David Thompson
2016-05-09
1
-1
/
+3
*
actor: Fix action-effect-lift.
David Thompson
2016-05-07
1
-1
/
+2
*
render: Use separate model, view, and projection matrices.
David Thompson
2016-04-25
4
-75
/
+114
*
actor: Add apply-effects procedure.
David Thompson
2016-04-25
1
-0
/
+9
*
actor: Fix effect handling in 'both'.
David Thompson
2016-04-25
1
-3
/
+3
*
actor: Add action-effect-lift.
David Thompson
2016-04-24
1
-0
/
+13
*
math: vector: Add polar2 procedure.
David Thompson
2016-04-24
1
-0
/
+7
*
Add actor module.
David Thompson
2016-04-18
1
-0
/
+196
*
math: vector: Fix export issue.
David Thompson
2016-04-17
1
-1
/
+2
*
live-reload: Do not load asset until the game has started.
David Thompson
2016-03-31
1
-3
/
+4
*
signal: Fix signal-sample.
David Thompson
2016-03-21
1
-5
/
+9
*
signal: Add docstring for signal-if.
David Thompson
2016-02-27
1
-0
/
+3
*
utils: Remove unused 'forever' procedure.
David Thompson
2016-02-27
1
-4
/
+0
*
render: sprite-batch: Clean up sprite-batch-add!
David Thompson
2016-02-27
1
-105
/
+63
*
render: sprite-batch: Implement in terms of a mesh.
David Thompson
2016-02-23
1
-16
/
+5
*
render: vbo: Use cached buffer length when computing index length.
David Thompson
2016-02-23
1
-1
/
+1
*
render: texture: Remove unused texture vertex code.
David Thompson
2016-02-23
1
-50
/
+5
*
Use a single foreign object guardian.
David Thompson
2016-02-15
5
-38
/
+108
*
Remove dead modules.
David Thompson
2016-02-11
2
-285
/
+0
*
Remove GSL dependency.
David Thompson
2016-02-11
2
-60
/
+1
*
math: transform: Perform matrix multiplication in Scheme.
David Thompson
2016-02-11
1
-8
/
+136
*
signal: Add signal-map-maybe.
David Thompson
2016-02-10
1
-1
/
+12
*
signal: Add signal-if.
David Thompson
2016-02-10
1
-0
/
+4
*
game: Add on-start procedure.
David Thompson
2016-02-10
1
-0
/
+11
*
render: framebuffer: Use the null texture within the null framebuffer.
David Thompson
2016-02-10
1
-1
/
+2
*
render: framebuffer: Add framebuffer-null?
David Thompson
2016-02-10
1
-0
/
+5
*
audio: Adjust name of argument to load-sample.
David Thompson
2016-02-10
1
-3
/
+3
*
window: Initialize SDL window before opening.
David Thompson
2016-02-05
1
-0
/
+2
*
render: font: Remove unused module imports.
David Thompson
2016-02-05
1
-2
/
+0
*
render: font: Add docstring for enable-fonts.
David Thompson
2016-02-05
1
-3
/
+4
*
live-reload: Don't load anything if the game hasn't started.
David Thompson
2016-02-05
1
-0
/
+3
*
game: Add game started hook.
David Thompson
2016-01-27
1
-2
/
+16
*
sprite: Add null-sprite.
David Thompson
2016-01-24
1
-0
/
+4
*
signal: Run newly added hooks immediately.
David Thompson
2016-01-12
1
-2
/
+6
*
window: Configure various OpenGL parameters.
David Thompson
2016-01-12
1
-1
/
+6
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