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sly
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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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*
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wip-signal-improvements
David Thompson
2016-08-24
1
-14
/
+32
*
signal: Reimplement signal-fold.
David Thompson
2016-08-24
1
-7
/
+5
*
signal: Print signals like regular values.
David Thompson
2016-08-24
1
-3
/
+2
*
window: Initialize window in with-window form.
HEAD
master
David Thompson
2016-08-17
1
-0
/
+1
*
cli: Add --version flag.
David Thompson
2016-08-17
2
-0
/
+18
*
input: mouse: Fix mouse-down? signal.
Muriithi Frederick Muriuki
2016-08-17
1
-1
/
+1
*
Add 'sly' CLI program.
David Thompson
2016-08-11
6
-2
/
+144
*
window: Tweak the responsibilities of init-window and open-window.
David Thompson
2016-08-11
1
-2
/
+2
*
window: Change default title to "Untitled".
David Thompson
2016-08-11
1
-1
/
+1
*
Add declarative game specification type.
David Thompson
2016-08-11
1
-1
/
+18
*
guix: Use local-file for building the git checkout as a Guix package.
David Thompson
2016-07-30
1
-9
/
+3
*
render: particles: Allow finer control over particle emission.
David Thompson
2016-06-20
2
-32
/
+42
*
doc: Make it clear that the rendering API is unstable.
David Thompson
2016-06-01
1
-0
/
+5
*
Update TODO list.
David Thompson
2016-05-28
1
-6
/
+10
*
render: Add particle effects.
David Thompson
2016-05-28
3
-0
/
+165
*
Update TODO list.
David Thompson
2016-05-27
1
-4
/
+11
*
render: Add 9-patch implementation.
David Thompson
2016-05-27
4
-0
/
+162
*
vector: Factorize anchor function.
David Thompson
2016-05-27
2
-21
/
+30
*
Update TODO list.
David Thompson
2016-05-18
1
-22
/
+46
*
render: Fix set-mesh.
David Thompson
2016-05-18
1
-1
/
+1
*
guix: Update explanatory comment.
David Thompson
2016-05-15
1
-3
/
+1
*
audio: Ignore errors when playing samples.
David Thompson
2016-05-09
1
-1
/
+3
*
actor: Fix action-effect-lift.
David Thompson
2016-05-07
1
-1
/
+2
*
build: Fix Scheme install location for Guile 2.2.
David Thompson
2016-04-29
1
-2
/
+2
*
render: Use separate model, view, and projection matrices.
David Thompson
2016-04-25
5
-77
/
+118
*
actor: Add apply-effects procedure.
David Thompson
2016-04-25
2
-0
/
+15
*
actor: Fix effect handling in 'both'.
David Thompson
2016-04-25
1
-3
/
+3
*
actor: Add action-effect-lift.
David Thompson
2016-04-24
2
-0
/
+35
*
math: vector: Add polar2 procedure.
David Thompson
2016-04-24
2
-0
/
+12
*
Update TODO list.
David Thompson
2016-04-24
1
-8
/
+15
*
Add actor module.
David Thompson
2016-04-18
6
-1
/
+440
*
doc: Remove obsolete texinfo files.
David Thompson
2016-04-18
10
-604
/
+0
*
math: vector: Fix export issue.
David Thompson
2016-04-17
1
-1
/
+2
*
live-reload: Do not load asset until the game has started.
David Thompson
2016-03-31
1
-3
/
+4
*
examples: Add another missing audio sample.
David Thompson
2016-03-27
1
-0
/
+0
*
examples: Add missing sound file.
David Thompson
2016-03-27
1
-0
/
+0
*
signal: Fix signal-sample.
David Thompson
2016-03-21
1
-5
/
+9
*
signal: Add docstring for signal-if.
David Thompson
2016-02-27
1
-0
/
+3
*
doc: Spruce things up a bit.
David Thompson
2016-02-27
3
-31
/
+39
*
doc: Remove unused signals.texi file.
David Thompson
2016-02-27
1
-225
/
+0
*
Don't export (sly agenda) symbols in (sly) module.
David Thompson
2016-02-27
1
-2
/
+1
*
utils: Remove unused 'forever' procedure.
David Thompson
2016-02-27
1
-4
/
+0
*
examples: Replace schedule-interval with a signal hook.
David Thompson
2016-02-27
1
-4
/
+4
*
TODO: Move completed tasks into archive section.
David Thompson
2016-02-27
2
-100
/
+225
*
TODO: Move DONE items below TODOs.
David Thompson
2016-02-27
1
-108
/
+108
*
Add new TODO items and set priority on existing items.
David Thompson
2016-02-27
1
-89
/
+107
*
render: sprite-batch: Clean up sprite-batch-add!
David Thompson
2016-02-27
1
-105
/
+63
*
Update TODO list.
David Thompson
2016-02-23
1
-17
/
+13
*
render: sprite-batch: Implement in terms of a mesh.
David Thompson
2016-02-23
1
-16
/
+5
*
render: vbo: Use cached buffer length when computing index length.
David Thompson
2016-02-23
1
-1
/
+1
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