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* Add coroutine example.David Thompson2013-07-151-0/+46
* Add coroutine module for cooperative multi-tasking.David Thompson2013-07-151-0/+73
* Update the global agenda in the game loop.David Thompson2013-07-151-0/+2
* Add agenda module for procedure scheduling.David Thompson2013-07-151-0/+182
* Add docstring for vector-from-polar.David Thompson2013-07-151-0/+1
* Add vector-from-polar procedure.David Thompson2013-07-151-1/+6
* Display some random tiles in the tilemap demo.David Thompson2013-07-061-25/+28
* Fix example code in README.David Thompson2013-07-061-2/+3
* Update TODO.David Thompson2013-07-061-2/+2
* Update example code in README.David Thompson2013-07-061-4/+2
* Update particle demo to use new sprite batching functionality.David Thompson2013-07-061-5/+4
* Add support for sprites that use texture regions and automatic drawing to a b...David Thompson2013-07-061-32/+104
* Update TODO list.David Thompson2013-07-062-11/+19
* Update demos to use new sprite-batch-draw procedure.David Thompson2013-07-062-14/+6
* Add dynamic state to track the current sprite batch.David Thompson2013-07-061-2/+12
* Change sprite-batch-draw parameter list to use optional keyword arguments.David Thompson2013-07-062-10/+11
* Add tile map example.David Thompson2013-07-061-0/+106
* Fix indenting.David Thompson2013-07-061-1/+1
* Reorganize examples.David Thompson2013-07-067-4/+3
* Deleted texture module and moved contents into sprite module.David Thompson2013-07-062-160/+159
* Add optional texture coordinate parameters to texture-quad and sprite-batch-d...David Thompson2013-07-062-11/+13
* Fix sprite batch not rendering the correct number of vertices.David Thompson2013-07-061-1/+1
* Add texture regions.David Thompson2013-07-061-1/+37
* Update particles example to use sprite batching.David Thompson2013-06-271-26/+18
* Create simple sprite batch renderer.David Thompson2013-06-271-1/+116
* Clean up run-game-loop procedure.David Thompson2013-06-261-3/+3
* Draw sprites using vertex arrays.David Thompson2013-06-261-19/+84
* Use delayed evaluation of SDL:get-ticks to avoid initial frame stutter.David Thompson2013-06-251-6/+6
* Fix particles example.David Thompson2013-06-251-5/+5
* Add mouse event callbacks.David Thompson2013-06-251-1/+33
* Add links to guile-figl and guile-sdl in the README.David Thompson2013-06-251-2/+2
* Update simple example program.David Thompson2013-06-251-6/+6
* Pass key modifiers and unicode value as arguments to key up/down events.David Thompson2013-06-251-4/+13
* Enable unicode characters in SDL.David Thompson2013-06-251-1/+3
* Remove procedures that have been replaced by more generic helper procedures.David Thompson2013-06-251-13/+0
* Change = to equal?David Thompson2013-06-251-1/+1
* Create a helpers module for miscellaneous convenient procedures.David Thompson2013-06-251-0/+37
* Add mouse-button and keymod enums and a couple of convenience procedures.David Thompson2013-06-251-1/+37
* Update examples to use new keycode enumeration.David Thompson2013-06-252-12/+12
* Apply SDL:enum->number on keysyms.David Thompson2013-06-251-2/+5
* Create input module with enumeration for keycodes.David Thompson2013-06-251-0/+265
* Mark game loop task as DONE.David Thompson2013-06-251-1/+1
* Update TODO list.David Thompson2013-06-251-1/+6
* Dave, you are using org-mode, not markdown.David Thompson2013-06-251-2/+2
* Add more content to README.David Thompson2013-06-251-0/+58
* Update simple demo.David Thompson2013-06-251-3/+5
* Add some rough example programs.David Thompson2013-06-245-0/+129
* Update TODO list.David Thompson2013-06-231-0/+8
* Add anchor property to sprite object.David Thompson2013-06-231-10/+21
* Reap OpenGL textures when texture objects are GC'd.David Thompson2013-06-231-3/+22