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author | David Thompson <dthompson2@worcester.edu> | 2013-06-25 07:44:02 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2013-06-25 07:44:02 -0400 |
commit | cc2ee1128583b44357827ab2f0c7a692463359c9 (patch) | |
tree | bcede40b324e18787d5868176cac95049529355e | |
parent | 17a61d9d0c5675a1b5bf8a3abac15c62a0eb1181 (diff) |
Update simple demo.
-rw-r--r-- | examples/simple.scm | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/examples/simple.scm b/examples/simple.scm index f9ee142..a988d25 100644 --- a/examples/simple.scm +++ b/examples/simple.scm @@ -2,20 +2,22 @@ (figl gl) (2d sprite) (2d game-loop) - (2d window) - (2d vector)) + (2d window)) (define window-width 800) (define window-height 600) (define sprite #f) (define (key-down key) + (display key) (newline) (case key ;; Quit program when ESCAPE or Q is pressed. + ;; For now we have to use the SDL keycodes, but not for long! ((SDLK_ESCAPE SDLK_q) (close-window) (quit)))) +;; Draw our sprite (define (render) (draw-sprite sprite)) @@ -26,7 +28,7 @@ ;; Open the window. (open-window window-width window-height) -;; Load a sprite. +;; Load a sprite and center it on the screen. ;; Must be done AFTER opening the window. (set! sprite (load-sprite "sprite.png" #:position (vector (/ window-width 2) (/ window-height 2)))) |