diff options
author | David Thompson <dthompson2@worcester.edu> | 2013-06-25 07:47:59 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2013-06-25 07:47:59 -0400 |
commit | b26452650551f03f552263e0fb03e1ff43f1cd4c (patch) | |
tree | ae4370aea3f908dcb85249e51d4668a714af2df5 | |
parent | 34c02c640b540c9f9c5062c422b2744c5eb95f0d (diff) |
Dave, you are using org-mode, not markdown.
-rw-r--r-- | README.org | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -20,7 +20,7 @@ ** Example Here is the simplest Guile-2d application (so far). - ```scheme + #+BEGIN_SRC scheme (use-modules ((sdl sdl) #:prefix SDL:) (figl gl) (2d sprite) @@ -59,7 +59,7 @@ ;; Start the game loop. ;; The render callback will be called through this procedure. (run-game-loop) - ``` + #+END_SRC ** REPL Driven Development The read-eval-print-loop present in Guile allows you to develop |