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authorDavid Thompson <dthompson2@worcester.edu>2013-06-25 07:47:59 -0400
committerDavid Thompson <dthompson2@worcester.edu>2013-06-25 07:47:59 -0400
commitb26452650551f03f552263e0fb03e1ff43f1cd4c (patch)
treeae4370aea3f908dcb85249e51d4668a714af2df5
parent34c02c640b540c9f9c5062c422b2744c5eb95f0d (diff)
Dave, you are using org-mode, not markdown.
-rw-r--r--README.org4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.org b/README.org
index 343a182..51a5df6 100644
--- a/README.org
+++ b/README.org
@@ -20,7 +20,7 @@
** Example
Here is the simplest Guile-2d application (so far).
- ```scheme
+ #+BEGIN_SRC scheme
(use-modules ((sdl sdl) #:prefix SDL:)
(figl gl)
(2d sprite)
@@ -59,7 +59,7 @@
;; Start the game loop.
;; The render callback will be called through this procedure.
(run-game-loop)
- ```
+ #+END_SRC
** REPL Driven Development
The read-eval-print-loop present in Guile allows you to develop