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wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
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*
examples: Use null-model.
David Thompson
2015-04-05
2
-23
/
+18
*
render: model: Add null-model.
David Thompson
2015-04-05
1
-2
/
+15
*
render: model: Prefix procedures with 'model-'.
David Thompson
2015-04-05
9
-82
/
+86
*
guix: Use native-inputs properly and add texinfo.
David Thompson
2015-04-03
1
-3
/
+6
*
window: Throw an exception when SDL window cannot be opened.
David Thompson
2015-03-17
1
-1
/
+2
*
Fix package.scm, again.
David Thompson
2015-03-17
1
-5
/
+10
*
Update package.scm.
David Thompson
2015-03-17
1
-11
/
+6
*
render: context: Rewrite transform stack.
David Thompson
2015-03-12
2
-25
/
+53
*
render: context: Use GL parameters.
David Thompson
2015-03-11
1
-54
/
+34
*
render: shader: Add null-shader-program.
David Thompson
2015-03-11
1
-1
/
+3
*
render: texture: Ensure 2D textures are enabled when applying texture.
David Thompson
2015-03-11
1
-1
/
+3
*
render: utils: Add apply-depth-test.
David Thompson
2015-03-11
1
-1
/
+7
*
render: utils: Improve apply-blend-mode.
David Thompson
2015-03-11
1
-3
/
+8
*
render: context: Add GL parameter type.
David Thompson
2015-03-11
1
-0
/
+18
*
render: utils: Remove generic draw method.
David Thompson
2015-03-11
1
-5
/
+1
*
examples: Clean up minesweeper demo.
David Thompson
2015-03-10
1
-27
/
+46
*
render: Remove shader argument from sprite and label constructors.
David Thompson
2015-03-09
2
-15
/
+7
*
render: Merge <group> into <model>.
David Thompson
2015-03-09
11
-252
/
+171
*
signals: Add signal-timer.
David Thompson
2015-03-09
2
-1
/
+11
*
render: mesh: Add null-mesh.
David Thompson
2015-03-08
2
-1
/
+3
*
render: texture: Add null-texture.
David Thompson
2015-03-08
2
-1
/
+4
*
render: mesh: Rewrite constructors and expose vertex buffers.
David Thompson
2015-01-26
4
-116
/
+143
*
render: mesh: Generalize <mesh> type to support streaming data.
David Thompson
2015-01-26
1
-41
/
+74
*
render: mesh: Support streaming vertex buffers.
David Thompson
2015-01-26
1
-3
/
+6
*
render: mesh: Add data field.
David Thompson
2015-01-26
1
-7
/
+9
*
render: context: Reset state after rendering.
David Thompson
2015-01-26
1
-1
/
+3
*
render: tileset: Add tileset-invert-index.
David Thompson
2015-01-24
1
-1
/
+11
*
render: tileset: Add rows and columns fields.
David Thompson
2015-01-24
1
-14
/
+20
*
wrappers: gsl: Add cblas-sgemv wrapper.
David Thompson
2015-01-21
1
-1
/
+6
*
examples: Update tile map example to use more efficient rendering.
David Thompson
2015-01-19
1
-40
/
+45
*
render: Add tile-map module.
David Thompson
2015-01-19
2
-0
/
+130
*
render: texture: Export texture-parent.
David Thompson
2015-01-19
1
-0
/
+1
*
utils: Add vlist-ref* and list->vlist*.
David Thompson
2015-01-19
2
-2
/
+30
*
render: tileset: Fix compilation warning.
David Thompson
2015-01-19
1
-0
/
+1
*
render: tileset: Use custom record type printer.
David Thompson
2015-01-19
1
-0
/
+11
*
render: tileset: Add texture field.
David Thompson
2015-01-19
1
-8
/
+7
*
TODO: Add new item.
David Thompson
2015-01-19
1
-0
/
+6
*
Update TODO list.
David Thompson
2015-01-19
1
-3
/
+13
*
doc: Document window and game loop modules.
David Thompson
2015-01-19
1
-0
/
+107
*
window: Fix outdated docstring.
David Thompson
2015-01-19
1
-1
/
+1
*
doc: input: Relabel signals as "Scheme Signals".
David Thompson
2015-01-19
1
-9
/
+9
*
live-reload: Remove global variable.
David Thompson
2015-01-18
1
-19
/
+19
*
utils: Remove unused procedures.
David Thompson
2015-01-18
1
-12
/
+1
*
doc: Document utility modules.
David Thompson
2015-01-18
1
-0
/
+81
*
render: tileset: Fix split-texture again.
David Thompson
2015-01-18
1
-2
/
+2
*
render: tileset: Fix column calculation.
David Thompson
2015-01-18
1
-1
/
+1
*
doc: Add example input module import snippets.
David Thompson
2015-01-18
1
-0
/
+12
*
doc: Document input modules.
David Thompson
2015-01-18
1
-0
/
+171
*
framebuffer: Fix syntax problem in 'with-framebuffer'.
David Thompson
2015-01-12
1
-2
/
+2
*
mines: Disable clicking on tiles when you lose.
Christopher Allan Webber
2015-01-10
2
-1
/
+3
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