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author | David Thompson <dthompson2@worcester.edu> | 2015-01-19 14:26:57 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2015-01-19 14:26:57 -0500 |
commit | 0deb96a904845129a148fe440a65fb6ca699939d (patch) | |
tree | acb4dbd0ebddc215aced2e3693a10f756f88d482 | |
parent | c755ff646d95d6d2d2309a1e45f972e763c59627 (diff) |
TODO: Add new item.
* TODO.org ("Bitmap font rendering from tileset"): New item.
-rw-r--r-- | TODO.org | 6 |
1 files changed, 6 insertions, 0 deletions
@@ -160,6 +160,12 @@ drawing. Cache transformation matrices and other state to reduce the cost of rendering. +** TODO Bitmap font rendering from tileset + Some fonts aren't available in TTF format, only as a tileset image. + It would very useful for 2D games to be able to render these. Even + better if the font rendering procedures are made polymorphic to + handle this new type of font. + ** TODO 0.1 Release A 0.1 release was made under the project's old name, guile-2d. Now that things have changed so drastically and the name has been |