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authorDavid Thompson <dthompson2@worcester.edu>2015-01-18 22:40:06 -0500
committerDavid Thompson <dthompson2@worcester.edu>2015-01-18 22:40:06 -0500
commit3320c39a743c66b5b5e33d8b2c8b1823e3f71dd1 (patch)
tree9287f2b2b90b015183b969c56fa3251f8f5526a3
parent01c2671b754e2f0c2a16d03102053b8aff8dda75 (diff)
render: tileset: Fix split-texture again.
* sly/render/tileset.scm (split-texture): Swap rows and columns calculation.
-rw-r--r--sly/render/tileset.scm4
1 files changed, 2 insertions, 2 deletions
diff --git a/sly/render/tileset.scm b/sly/render/tileset.scm
index e8058e8..9e136fb 100644
--- a/sly/render/tileset.scm
+++ b/sly/render/tileset.scm
@@ -58,8 +58,8 @@ TEXTURE before the first tile begins."
(let* ((tw (texture-width texture))
(th (texture-height texture))
- (rows (/ (- tw margin) (+ width spacing)))
- (columns (/ (- th margin) (+ height spacing))))
+ (rows (/ (- th margin) (+ height spacing)))
+ (columns (/ (- tw margin) (+ width spacing))))
(vector-ec (: y rows) (: x columns) (build-tile x y))))
(define* (make-tileset texture width height