summaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAgeFilesLines
* Update the global agenda in the game loop.David Thompson2013-07-151-0/+2
|
* Add agenda module for procedure scheduling.David Thompson2013-07-151-0/+182
|
* Add docstring for vector-from-polar.David Thompson2013-07-151-0/+1
|
* Add vector-from-polar procedure.David Thompson2013-07-151-1/+6
|
* Display some random tiles in the tilemap demo.David Thompson2013-07-061-25/+28
|
* Fix example code in README.David Thompson2013-07-061-2/+3
|
* Update TODO.David Thompson2013-07-061-2/+2
|
* Update example code in README.David Thompson2013-07-061-4/+2
|
* Update particle demo to use new sprite batching functionality.David Thompson2013-07-061-5/+4
|
* Add support for sprites that use texture regions and automatic drawing to a ↵David Thompson2013-07-061-32/+104
| | | | batch.
* Update TODO list.David Thompson2013-07-062-11/+19
|
* Update demos to use new sprite-batch-draw procedure.David Thompson2013-07-062-14/+6
|
* Add dynamic state to track the current sprite batch.David Thompson2013-07-061-2/+12
|
* Change sprite-batch-draw parameter list to use optional keyword arguments.David Thompson2013-07-062-10/+11
|
* Add tile map example.David Thompson2013-07-061-0/+106
|
* Fix indenting.David Thompson2013-07-061-1/+1
|
* Reorganize examples.David Thompson2013-07-067-4/+3
|
* Deleted texture module and moved contents into sprite module.David Thompson2013-07-062-160/+159
|
* Add optional texture coordinate parameters to texture-quad and ↵David Thompson2013-07-062-11/+13
| | | | sprite-batch-draw.
* Fix sprite batch not rendering the correct number of vertices.David Thompson2013-07-061-1/+1
|
* Add texture regions.David Thompson2013-07-061-1/+37
|
* Update particles example to use sprite batching.David Thompson2013-06-271-26/+18
|
* Create simple sprite batch renderer.David Thompson2013-06-271-1/+116
|
* Clean up run-game-loop procedure.David Thompson2013-06-261-3/+3
|
* Draw sprites using vertex arrays.David Thompson2013-06-261-19/+84
|
* Use delayed evaluation of SDL:get-ticks to avoid initial frame stutter.David Thompson2013-06-251-6/+6
|
* Fix particles example.David Thompson2013-06-251-5/+5
|
* Add mouse event callbacks.David Thompson2013-06-251-1/+33
|
* Add links to guile-figl and guile-sdl in the README.David Thompson2013-06-251-2/+2
|
* Update simple example program.David Thompson2013-06-251-6/+6
|
* Pass key modifiers and unicode value as arguments to key up/down events.David Thompson2013-06-251-4/+13
|
* Enable unicode characters in SDL.David Thompson2013-06-251-1/+3
|
* Remove procedures that have been replaced by more generic helper procedures.David Thompson2013-06-251-13/+0
|
* Change = to equal?David Thompson2013-06-251-1/+1
|
* Create a helpers module for miscellaneous convenient procedures.David Thompson2013-06-251-0/+37
|
* Add mouse-button and keymod enums and a couple of convenience procedures.David Thompson2013-06-251-1/+37
|
* Update examples to use new keycode enumeration.David Thompson2013-06-252-12/+12
|
* Apply SDL:enum->number on keysyms.David Thompson2013-06-251-2/+5
|
* Create input module with enumeration for keycodes.David Thompson2013-06-251-0/+265
|
* Mark game loop task as DONE.David Thompson2013-06-251-1/+1
|
* Update TODO list.David Thompson2013-06-251-1/+6
|
* Dave, you are using org-mode, not markdown.David Thompson2013-06-251-2/+2
|
* Add more content to README.David Thompson2013-06-251-0/+58
|
* Update simple demo.David Thompson2013-06-251-3/+5
|
* Add some rough example programs.David Thompson2013-06-245-0/+129
|
* Update TODO list.David Thompson2013-06-231-0/+8
|
* Add anchor property to sprite object.David Thompson2013-06-231-10/+21
|
* Reap OpenGL textures when texture objects are GC'd.David Thompson2013-06-231-3/+22
|
* Improve update loop logic.David Thompson2013-06-231-8/+21
|
* Fix normalize procedure.David Thompson2013-06-231-1/+1
|