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Functional reactive game engine for Guile - failed experiment
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*
Deleted texture module and moved contents into sprite module.
David Thompson
2013-07-06
2
-160
/
+159
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*
Add optional texture coordinate parameters to texture-quad and ↵
David Thompson
2013-07-06
2
-11
/
+13
|
|
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sprite-batch-draw.
*
Fix sprite batch not rendering the correct number of vertices.
David Thompson
2013-07-06
1
-1
/
+1
|
*
Add texture regions.
David Thompson
2013-07-06
1
-1
/
+37
|
*
Update particles example to use sprite batching.
David Thompson
2013-06-27
1
-26
/
+18
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*
Create simple sprite batch renderer.
David Thompson
2013-06-27
1
-1
/
+116
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*
Clean up run-game-loop procedure.
David Thompson
2013-06-26
1
-3
/
+3
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*
Draw sprites using vertex arrays.
David Thompson
2013-06-26
1
-19
/
+84
|
*
Use delayed evaluation of SDL:get-ticks to avoid initial frame stutter.
David Thompson
2013-06-25
1
-6
/
+6
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*
Fix particles example.
David Thompson
2013-06-25
1
-5
/
+5
|
*
Add mouse event callbacks.
David Thompson
2013-06-25
1
-1
/
+33
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*
Add links to guile-figl and guile-sdl in the README.
David Thompson
2013-06-25
1
-2
/
+2
|
*
Update simple example program.
David Thompson
2013-06-25
1
-6
/
+6
|
*
Pass key modifiers and unicode value as arguments to key up/down events.
David Thompson
2013-06-25
1
-4
/
+13
|
*
Enable unicode characters in SDL.
David Thompson
2013-06-25
1
-1
/
+3
|
*
Remove procedures that have been replaced by more generic helper procedures.
David Thompson
2013-06-25
1
-13
/
+0
|
*
Change = to equal?
David Thompson
2013-06-25
1
-1
/
+1
|
*
Create a helpers module for miscellaneous convenient procedures.
David Thompson
2013-06-25
1
-0
/
+37
|
*
Add mouse-button and keymod enums and a couple of convenience procedures.
David Thompson
2013-06-25
1
-1
/
+37
|
*
Update examples to use new keycode enumeration.
David Thompson
2013-06-25
2
-12
/
+12
|
*
Apply SDL:enum->number on keysyms.
David Thompson
2013-06-25
1
-2
/
+5
|
*
Create input module with enumeration for keycodes.
David Thompson
2013-06-25
1
-0
/
+265
|
*
Mark game loop task as DONE.
David Thompson
2013-06-25
1
-1
/
+1
|
*
Update TODO list.
David Thompson
2013-06-25
1
-1
/
+6
|
*
Dave, you are using org-mode, not markdown.
David Thompson
2013-06-25
1
-2
/
+2
|
*
Add more content to README.
David Thompson
2013-06-25
1
-0
/
+58
|
*
Update simple demo.
David Thompson
2013-06-25
1
-3
/
+5
|
*
Add some rough example programs.
David Thompson
2013-06-24
5
-0
/
+129
|
*
Update TODO list.
David Thompson
2013-06-23
1
-0
/
+8
|
*
Add anchor property to sprite object.
David Thompson
2013-06-23
1
-10
/
+21
|
*
Reap OpenGL textures when texture objects are GC'd.
David Thompson
2013-06-23
1
-3
/
+22
|
*
Improve update loop logic.
David Thompson
2013-06-23
1
-8
/
+21
|
*
Fix normalize procedure.
David Thompson
2013-06-23
1
-1
/
+1
|
*
Use a vector for sprite scale.
David Thompson
2013-06-23
1
-19
/
+11
|
*
Use a vector for sprite position.
David Thompson
2013-06-23
1
-13
/
+12
|
*
Add vx, vy, and vz convenience procedures.
David Thompson
2013-06-23
1
-1
/
+16
|
*
Use keyword arguments in make-sprite and load-sprite.
David Thompson
2013-06-23
1
-5
/
+7
|
*
Add default sprite arguments to load-sprite.
David Thompson
2013-06-23
1
-7
/
+9
|
*
Add vector math module.
David Thompson
2013-06-23
1
-0
/
+66
|
*
Add more goals to the TODO list.
David Thompson
2013-06-22
1
-0
/
+17
|
*
Add support for creating textures from RGB and RGBA surfaces.
David Thompson
2013-06-16
1
-3
/
+12
|
*
Add close-window procedure.
David Thompson
2013-06-16
1
-1
/
+7
|
*
Fix sprite default scale values.
David Thompson
2013-06-16
1
-1
/
+1
|
*
Fix sprite comment.
David Thompson
2013-06-16
1
-2
/
+2
|
*
Add a make-sprite procedure with keyword arguments.
David Thompson
2013-06-16
1
-2
/
+6
|
*
Add color property to <sprite>.
David Thompson
2013-06-16
1
-6
/
+11
|
*
Add a color parameter to texture-quad.
David Thompson
2013-06-16
1
-1
/
+2
|
*
Add window module.
David Thompson
2013-06-16
1
-0
/
+46
|
*
Can't use SDL:get-ticks before SDL is initialized.
David Thompson
2013-06-16
1
-6
/
+6
|
*
Add game-loop module.
David Thompson
2013-06-13
1
-0
/
+124
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