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* | Clean up docstrings for observer module. | David Thompson | 2013-09-15 | 1 | -4/+4 | |
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* | Clean up docstrings for window module. | David Thompson | 2013-09-15 | 1 | -4/+3 | |
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* | Clean up docstrings for math module. | David Thompson | 2013-09-15 | 1 | -6/+6 | |
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* | Clean up docstrings for helpers module. | David Thompson | 2013-09-15 | 1 | -4/+3 | |
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* | Clean up docstrings in font module. | David Thompson | 2013-09-15 | 1 | -2/+5 | |
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* | Clean up docstrings in coroutine module. | David Thompson | 2013-09-15 | 1 | -2/+2 | |
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* | Clean up docstrings in color module. | David Thompson | 2013-09-15 | 1 | -6/+9 | |
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* | Clean up docstrings for audio module. | David Thompson | 2013-09-15 | 1 | -3/+3 | |
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* | Clean up docstrings for animation module. | David Thompson | 2013-09-15 | 1 | -9/+9 | |
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* | Clean up docstrings for agenda module. | David Thompson | 2013-09-15 | 1 | -31/+30 | |
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* | Clean up docstrings for actions module. | David Thompson | 2013-09-15 | 1 | -11/+15 | |
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* | Add screencast task to 0.1 release. | David Thompson | 2013-09-15 | 1 | -0/+1 | |
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* | Rename scene draw and update procedures. | David Thompson | 2013-09-15 | 3 | -10/+10 | |
| | | | | They were inconsistent with the rest of the API. | |||||
* | Add a new task for 0.1 release. | David Thompson | 2013-09-15 | 1 | -0/+1 | |
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* | Update TODO list. | David Thompson | 2013-09-15 | 1 | -1/+1 | |
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* | Animate sprites during game updates instead of on render. | David Thompson | 2013-09-15 | 1 | -2/+26 | |
| | | | | | Frame rate is independent of the update rate, so the old way didn't make sense. | |||||
* | Add agenda-schedule-interval procedure. | David Thompson | 2013-09-15 | 1 | -1/+14 | |
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* | Clean up parameters referring to old type name. | David Thompson | 2013-09-15 | 1 | -28/+27 | |
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* | Add the playing flag back to animator objects. | David Thompson | 2013-09-15 | 1 | -15/+13 | |
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* | Change animation API. | David Thompson | 2013-09-15 | 2 | -80/+89 | |
| | | | | | | | | This should have been broken into more commits, but here we are: Rename <animation-state> to <animator>. Better name, less verbose. Make animators mutable because it makes more sense than when animation-states where immutable. Update sprite module to reflect the animation API changes. | |||||
* | I guess that wasn't a real bug? | David Thompson | 2013-09-14 | 1 | -1/+0 | |
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* | Switch back to a simpler method for FPS calculation. | David Thompson | 2013-09-14 | 1 | -39/+21 | |
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* | Start debugging the "spiral of death" issue. | David Thompson | 2013-09-13 | 1 | -25/+33 | |
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* | Update TODO list. | David Thompson | 2013-09-13 | 1 | -4/+2 | |
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* | Add sample/music volume control. | David Thompson | 2013-09-13 | 1 | -2/+22 | |
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* | Open SDL audio when window is opened. | David Thompson | 2013-09-11 | 1 | -0/+3 | |
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* | Add audio module. | David Thompson | 2013-09-11 | 1 | -0/+80 | |
| | | | | | This is just a think layer over some basic SDL mixer functions so that users don't need to deal with SDL directly. | |||||
* | Fix another typo. | David Thompson | 2013-09-09 | 1 | -1/+17 | |
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* | Clarify what the GNU build system is. | David Thompson | 2013-09-09 | 1 | -1/+1 | |
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* | Require Guile 2.0.9. | David Thompson | 2013-09-09 | 2 | -2/+5 | |
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* | Fix typo. | David Thompson | 2013-09-09 | 1 | -1/+1 | |
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* | Improve the INSTALL doc. | David Thompson | 2013-09-09 | 1 | -4/+14 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | > >>36631388 > I posted this the other day, but you didn't respond so I couldn't be sure you saw. > > Anyways, I'm the fellow that was installing guile-2d, and got a syntax > error in mvars because of the docstring in the caselambda. > > I downloaded the fixed version of the file, and finally finished the > installation. Now I've just got to learn guile... > > While I was installing I wrote a few notes. > > 1) The tar zxf guile-sdl-<version> did not work, but tar xf > guile-sdl-<version> did. > > 2) Guile isn't mentioned in the INSTALL.org. It was obvious this was > my problem, and it just took a command to fix it, but it still > would've been easier had you explicitly listed it. > > 3) https://gitorious.org/guile-figl/guile-figl needs ".git" added to > the end of it. > > 4) libfreeimage3 and libftgl2 weren't enough. I ended up needing to > install ftgl-dev and libfreeimage-dev. Not sure if both were needed, > or just the dev versions. | |||||
* | Add more vector-friendly procedures to the rect module. | David Thompson | 2013-09-08 | 1 | -5/+49 | |
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* | Export current-fps from game module. | David Thompson | 2013-09-08 | 1 | -1/+2 | |
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* | Update TODO list. | David Thompson | 2013-09-06 | 1 | -2/+2 | |
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* | Add comment. | David Thompson | 2013-09-06 | 1 | -0/+2 | |
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* | Add example that shows off multiple scenes. | David Thompson | 2013-09-06 | 1 | -0/+55 | |
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* | Create a scene stack interface. | David Thompson | 2013-09-06 | 2 | -22/+59 | |
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* | Update the rest of the examples to use the new declarative game stuff. | David Thompson | 2013-09-06 | 6 | -194/+141 | |
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* | Add the beginnings of game scene management. | David Thompson | 2013-09-06 | 1 | -2/+13 | |
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* | Create copies of the default events alist for safety. | David Thompson | 2013-09-06 | 1 | -2/+5 | |
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* | Update TODO list. | David Thompson | 2013-09-06 | 1 | -6/+32 | |
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* | Update README with new minimal example. | David Thompson | 2013-09-06 | 1 | -38/+21 | |
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* | Update simple example. | David Thompson | 2013-09-06 | 1 | -19/+9 | |
| | | | | I am loving how few lines it takes to create a running application. | |||||
* | Remove all hooks and instead trigger events on the current scene. | David Thompson | 2013-09-06 | 1 | -68/+60 | |
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* | Prevent circular dependency by moving core game data structures to another ↵ | David Thompson | 2013-09-06 | 3 | -27/+145 | |
| | | | | module. | |||||
* | Create observer module. | David Thompson | 2013-09-06 | 1 | -0/+82 | |
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* | Update simple demo to use a game object. | David Thompson | 2013-09-06 | 1 | -1/+1 | |
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* | Add a *running* flag to the game loop. | David Thompson | 2013-09-06 | 3 | -43/+47 | |
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* | Change window module API. | David Thompson | 2013-09-06 | 1 | -19/+10 | |
| | | | | | Users will no longer have to interface directly with this module. They will simply specify window parameters when creating game objects. |