diff options
author | David Thompson <dthompson@member.fsf.org> | 2013-09-04 20:36:00 -0400 |
---|---|---|
committer | David Thompson <dthompson@member.fsf.org> | 2013-09-06 00:09:29 -0400 |
commit | 2b0741f91d2d782ab83a2c78613c1359e6d6cc31 (patch) | |
tree | 1eecd4bfa961fdd8bbfbaef42bb258a4bdd79613 | |
parent | 81e6827836cc8162fcb0ca2b4f3fa81b189cf22f (diff) |
Remove all hooks and instead trigger events on the current scene.
-rw-r--r-- | 2d/game-loop.scm | 128 |
1 files changed, 60 insertions, 68 deletions
diff --git a/2d/game-loop.scm b/2d/game-loop.scm index 0df3a04..994167c 100644 --- a/2d/game-loop.scm +++ b/2d/game-loop.scm @@ -33,18 +33,9 @@ #:use-module (2d repl server) #:use-module (2d repl repl) #:use-module (2d mvars) - #:export (on-active-hook - on-resize-hook - on-quit-hook - on-render-hook - on-update-hook - on-key-up-hook - on-key-down-hook - on-mouse-motion-hook - on-mouse-button-down-hook - on-mouse-button-up-hook - current-fps - run-game-loop + #:use-module (2d window) + #:export (current-fps + run-game quit-game-loop!)) ;;; @@ -55,26 +46,12 @@ (define tick-interval (floor (/ 1000 target-fps))) ;;; -;;; Globals +;;; Mutable state ;;; -(define *fps* 0) -(define *running* #f) - -;;; -;;; Hooks -;;; - -(define on-active-hook (make-hook)) -(define on-resize-hook (make-hook 2)) -(define on-quit-hook (make-hook)) -(define on-render-hook (make-hook)) -(define on-update-hook (make-hook)) -(define on-key-up-hook (make-hook 3)) -(define on-key-down-hook (make-hook 3)) -(define on-mouse-motion-hook (make-hook 5)) -(define on-mouse-button-down-hook (make-hook 3)) -(define on-mouse-button-up-hook (make-hook 3)) +(define game-fps 0) +(define game-running #f) +(define game-scene #f) ;;; ;;; Event Handling @@ -91,39 +68,46 @@ "Calls the relevant callback for the event." (case (SDL:event:type e) ((active) - (run-hook on-active-hook)) + (scene-trigger game-scene 'active)) ((video-resize) - (run-hook on-resize-hook (SDL:event:resize:w e) - (SDL:event:resize:h e))) + (scene-trigger game-scene + 'resize + (SDL:event:resize:w e) + (SDL:event:resize:h e))) ((quit) - (run-hook on-quit-hook)) + (scene-trigger game-scene 'quit)) ((key-down) - (run-hook on-key-down-hook - (SDL:event:key:keysym:sym e) - (SDL:event:key:keysym:mod e) - (SDL:event:key:keysym:unicode e))) + (scene-trigger game-scene + 'key-down + (SDL:event:key:keysym:sym e) + (SDL:event:key:keysym:mod e) + (SDL:event:key:keysym:unicode e))) ((key-up) - (run-hook on-key-up-hook - (SDL:event:key:keysym:sym e) - (SDL:event:key:keysym:mod e) - (SDL:event:key:keysym:unicode e))) + (scene-trigger game-scene + 'key-up + (SDL:event:key:keysym:sym e) + (SDL:event:key:keysym:mod e) + (SDL:event:key:keysym:unicode e))) ((mouse-motion) - (run-hook on-mouse-motion-hook - (SDL:event:motion:state e) - (SDL:event:motion:x e) - (SDL:event:motion:y e) - (SDL:event:motion:xrel e) - (SDL:event:motion:yrel e))) + (scene-trigger game-scene + 'mouse-motion + (SDL:event:motion:state e) + (SDL:event:motion:x e) + (SDL:event:motion:y e) + (SDL:event:motion:xrel e) + (SDL:event:motion:yrel e))) ((mouse-button-down) - (run-hook on-mouse-button-down-hook - (SDL:event:button:button e) - (SDL:event:button:x e) - (SDL:event:button:y e))) + (scene-trigger game-scene + 'mouse-press + (SDL:event:button:button e) + (SDL:event:button:x e) + (SDL:event:button:y e))) ((mouse-button-up) - (run-hook on-mouse-button-up-hook - (SDL:event:button:button e) - (SDL:event:button:x e) - (SDL:event:button:y e))))) + (scene-trigger game-scene + 'mouse-click + (SDL:event:button:button e) + (SDL:event:button:x e) + (SDL:event:button:y e))))) ;;; ;;; Frames Per Second @@ -137,16 +121,16 @@ "Computes a weighted average FPS." (set! frame-time (+ (* alpha dt) (* inverse-alpha frame-time))) (unless (zero? frame-time) - (set! *fps* (/ 1000 frame-time)))))) + (set! game-fps (/ 1000 frame-time)))))) (define (current-fps) "Returns the current FPS value." - *fps*) + game-fps) (codefine (show-fps) "Display the current FPS every second." (wait 60) - (pk 'FPS (floor *fps*)) + (pk 'FPS (floor game-fps)) (show-fps)) ;;; @@ -158,7 +142,7 @@ (set-gl-matrix-mode (matrix-mode modelview)) (gl-load-identity) (gl-clear (clear-buffer-mask color-buffer depth-buffer)) - (run-hook on-render-hook) + (scene-draw game-scene) (SDL:gl-swap-buffers)) (define (update accumulator) @@ -167,7 +151,7 @@ many times as tick-interval can divide accumulator. The return value is the unused accumulator time." (if (>= accumulator tick-interval) (begin - (run-hook on-update-hook) + (scene-update game-scene) (update-agenda) (update (- accumulator tick-interval))) accumulator)) @@ -177,6 +161,10 @@ is the unused accumulator time." NEXT-TIME is less than CURRENT-TIME, 0 is returned." (max (floor (- next-time current-time)) 0)) +;;; +;;; REPL +;;; + (define (run-repl-thunk thunk input output error stack) "Run THUNK with the given REPL STACK. I/O is redirected to the given INPUT, OUTPUT, and ERROR ports." @@ -203,7 +191,7 @@ INPUT, OUTPUT, and ERROR ports." (define (game-loop last-time next-time accumulator) "Runs input, render, and update hooks." - (when *running* + (when game-running (handle-events) (let* ((time (SDL:get-ticks)) (dt (- time last-time)) @@ -217,16 +205,20 @@ INPUT, OUTPUT, and ERROR ports." (+ next-time tick-interval) remainder)))) -(define (run-game-loop) - "Spawns a REPL server and starts the main game loop." - (set! *running* #t) +(define (run-game game) + "Open a window and start playing GAME." + (open-window (game-title game) + (game-resolution game) + (game-fullscreen? game)) + (set! game-running #t) + (set! game-scene ((game-first-scene game))) (spawn-server) - ;;(lock-mutex game-loop-mutex) (agenda-schedule show-fps) (let ((time (SDL:get-ticks))) - (game-loop time (+ time tick-interval) 0))) + (game-loop time (+ time tick-interval) 0)) + (close-window)) (define (quit-game-loop!) "Tell the game loop to finish up the current frame and then terminate." - (set! *running* #f)) + (set! game-running #f)) |