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author | David Thompson <dthompson2@worcester.edu> | 2013-12-03 22:18:51 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2013-12-03 22:18:51 -0500 |
commit | bc66a865445ae18224564ae257a146dd7a529962 (patch) | |
tree | eaa170c93fcd7bda1791b0b134d0dd2615883be2 | |
parent | 34da564b38bb41a80bf5aa465a17e2d8daac2405 (diff) |
Open window when (2d window) is imported.
* 2d/window.scm: Open window on import.
-rw-r--r-- | 2d/window.scm | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/2d/window.scm b/2d/window.scm index 241f71e..159a9a2 100644 --- a/2d/window.scm +++ b/2d/window.scm @@ -97,3 +97,10 @@ (lambda () (open-window window)) (lambda () body ...) (lambda () (close-window)))) + +;; Open a window immediately to create an OpenGL context. This allows +;; for textures to be loaded before the program explicitly sets the +;; window settings. +;; +;; TODO: Hide the window initially. This will require SDL 2.0. +(open-window (make-window #:title "")) |