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* Only perform sprite rotation math when necessary.David Thompson2013-07-301-28/+57
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* Refactor sprite vertex packing.David Thompson2013-07-291-121/+109
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* Add action example.David Thompson2013-07-291-0/+57
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* Create actions module which only has a lerp action thus far.David Thompson2013-07-291-0/+40
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* Only update sprite vertex list when the sprite is dirty.David Thompson2013-07-291-7/+23
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* Tweak links in README in the hopes that github will parse the file correctly ↵David Thompson2013-07-291-1/+1
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* Update example code in README.David Thompson2013-07-291-3/+5
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* Fix embarrassing typo.David Thompson2013-07-291-1/+1
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* Update README.David Thompson2013-07-281-6/+11
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* Fix figl enum.David Thompson2013-07-282-3/+3
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* Update examples.David Thompson2013-07-285-12/+12
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* Use hooks instead of primitive callback procedures.David Thompson2013-07-281-84/+49
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* Update TODO.David Thompson2013-07-281-2/+2
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* Rewrite game loop to use pure functions.David Thompson2013-07-281-34/+37
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* Ignore compiled guile files.David Thompson2013-07-261-0/+1
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* Adding "Building" and "Running Examples" sections to README.David Thompson2013-07-261-0/+27
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* Ignore automatically generated autotools files.David Thompson2013-07-261-1/+10
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* Add autotools files.David Thompson2013-07-265-0/+78
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* Update TODO.David Thompson2013-07-221-1/+1
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* Add rotation and scaling support to sprite batch.David Thompson2013-07-221-17/+36
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* Re-export vector-map and vector-for-each.David Thompson2013-07-221-0/+3
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* Create math module.David Thompson2013-07-221-0/+82
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* Update TODO.David Thompson2013-07-221-0/+8
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* Update examples.David Thompson2013-07-225-24/+17
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* Split sprite module into 3 modules.David Thompson2013-07-223-251/+327
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* Update TODO.David Thompson2013-07-211-1/+1
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* Add support for colors in a sprite batch.David Thompson2013-07-211-9/+16
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* Use sprite color when rendering without a batch.David Thompson2013-07-211-6/+10
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* rgba->gl-color now returns a vector instead of a list.David Thompson2013-07-211-5/+5
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* Update TODO.David Thompson2013-07-211-4/+27
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* Add optional resizable paramter to open-window.David Thompson2013-07-211-16/+18
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* Update simple demo.David Thompson2013-07-211-2/+6
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* Add additional SDL event handlers.David Thompson2013-07-211-1/+26
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* Update README.David Thompson2013-07-211-3/+2
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* Update examples to reflect changes in keyboard events.David Thompson2013-07-215-15/+6
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* Remove event-keycode and event-keymods.David Thompson2013-07-211-12/+4
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* Remove input module now that guile-sdl changed their keysym enumeration.David Thompson2013-07-211-288/+0
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* Update sprite module to reflect changes in figl API.David Thompson2013-07-211-6/+7
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* Create gl module.David Thompson2013-07-211-0/+96
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* Update to guile-sdl 0.5.0 API.David Thompson2013-07-212-9/+9
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* Update dependency information in README.David Thompson2013-07-211-1/+10
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* Fix typos and elaborate on coroutine example.David Thompson2013-07-191-8/+18
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* Change animation-state type to be immutable.David Thompson2013-07-181-20/+27
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* Update TODO.David Thompson2013-07-171-3/+1
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* Add animation example.David Thompson2013-07-172-0/+46
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* Create animation type.David Thompson2013-07-171-25/+122
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* Mark task as complete in TODO.David Thompson2013-07-171-1/+1
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* Use rgba->gl-color in sprite module.David Thompson2013-07-171-3/+5
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* Add rgba->gl-color procedure.David Thompson2013-07-171-1/+15
| | | | | rgba->gl-color converts an RGBA color code in integer form into a list of color values for use with OpenGL calls. For example, passing #xffffffff returns '(1.0 1.0 1.0 1.0).
* Update TODO.David Thompson2013-07-171-4/+16
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