diff options
author | David Thompson <dthompson2@worcester.edu> | 2013-07-21 22:12:07 -0400 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2013-07-21 22:12:07 -0400 |
commit | 412899a88657d57f22546b19b5a72d2ccca34a69 (patch) | |
tree | a7df176ffec62da415e85d52df8023efc29dca24 | |
parent | d8df23cb9ad5bce53dface4c2210f028f57213eb (diff) |
Update sprite module to reflect changes in figl API.
-rw-r--r-- | 2d/sprite.scm | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/2d/sprite.scm b/2d/sprite.scm index 5719cd8..12355ba 100644 --- a/2d/sprite.scm +++ b/2d/sprite.scm @@ -30,6 +30,7 @@ #:use-module (figl contrib packed-struct) #:use-module ((sdl sdl) #:prefix SDL:) #:use-module (2d vector) + #:use-module (2d gl) #:use-module (2d helpers) #:export (make-texture texture? @@ -109,7 +110,7 @@ ;; dynamic pointer to gl-delete-textures becomes invalid. So, we ;; ignore the error and move on. (catch 'misc-error - (lambda () (gl-delete-textures (list (texture-id texture)))) + (lambda () (gl-delete-texture (texture-id texture))) (lambda (key . args) #f)) (loop (texture-guardian))))) @@ -119,8 +120,8 @@ "Returns the OpenGL pixel format for a surface. RGB and RGBA formats are supported." (case (SDL:surface:depth surface) - ((24) (pixel-format rgb)) - ((32) (pixel-format rgba)) + ((24) (pixel-format* rgb)) + ((32) (pixel-format* rgba)) (else (throw 'unsupported-pixel-format (SDL:surface:depth surface))))) (define (surface->texture surface) @@ -160,7 +161,7 @@ Currently only works with RGBA format surfaces." (let ((x2 (+ x w)) (y2 (+ y h))) (with-gl-bind-texture (texture-target texture-2d) (texture-id texture) - (gl-begin (begin-mode quads) + (gl-begin (primitive-type quads) (apply gl-color color) (gl-texture-coordinates u v) (gl-vertex x y) @@ -489,7 +490,7 @@ bound." vertices #:stride struct-size #:offset s-offset) - (gl-draw-arrays (begin-mode quads) + (gl-draw-arrays (primitive-type quads) 0 (packed-array-length vertices sprite-vertex))) (gl-disable-client-state (enable-cap texture-coord-array)) @@ -590,7 +591,7 @@ batched texture vertices first." vertices #:stride struct-size #:offset (packed-struct-offset sprite-vertex s)) - (gl-draw-arrays (begin-mode quads) 0 vertex-count))) + (gl-draw-arrays (primitive-type quads) 0 vertex-count))) (gl-disable-client-state (enable-cap texture-coord-array)) (gl-disable-client-state (enable-cap color-array)) (gl-disable-client-state (enable-cap vertex-array)) |