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* Revert "Export scene type tag."David Thompson2013-11-031-8/+9
| | | | This reverts commit d1ecb21fca03cdd0e9360a4f1b88c7e05a9354e2.
* Export scene type tag.David Thompson2013-11-031-9/+8
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* Add scene name field.David Thompson2013-11-031-3/+6
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* Remove stage local variables.David Thompson2013-11-033-85/+52
| | | | | Use an the scene initialization thunk to return the needed game state instead.
* Add observer to stage.David Thompson2013-10-301-3/+14
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* Update action and animation example to use new stage variables.David Thompson2013-10-302-11/+7
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* Rewrite stage variables.David Thompson2013-10-301-28/+34
| | | | | Stage variables now act a lot like parameters and their initial values are lazily evaluated.
* Update font demo.David Thompson2013-10-231-8/+12
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* Update coroutine demo.David Thompson2013-10-231-15/+17
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* Update actions example.David Thompson2013-10-231-13/+16
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* Use stage agenda.David Thompson2013-10-231-5/+11
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* Update animation demo.David Thompson2013-10-231-8/+14
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* Remove debugging statement.David Thompson2013-10-231-1/+0
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* Use the new scene/stage API.David Thompson2013-10-233-224/+45
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* Add temporary dummy procedure.David Thompson2013-10-231-0/+4
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* Add stage module.David Thompson2013-10-231-0/+160
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* Add scene module.David Thompson2013-10-231-0/+52
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* Simplify scene stack.David Thompson2013-10-231-39/+32
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* Add error handling in game loop.David Thompson2013-10-231-5/+13
| | | | | | | Print backtrace and pause game when exceptions occur. This way the developer can fix the error and resume the game rather than the game crashing, forcing the developer to restart the game. The REPL remains active when the game is paused, of course.
* Move game-fps variable.David Thompson2013-10-231-6/+2
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* Re-export new procedures from game-loop module.David Thompson2013-10-231-0/+5
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* Implement game loop pausing.David Thompson2013-10-231-6/+15
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* Add a paused flag in addition to the running flag.David Thompson2013-10-232-9/+30
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* Clean up and improve rect API.David Thompson2013-10-201-36/+61
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* Simplify rect-intersects? procedure.David Thompson2013-10-161-8/+4
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* Add error handling to ftgl-create-texture-font.David Thompson2013-10-111-2/+6
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* Merge pull request #11 from mrtrop/masterDavid Thompson2013-10-101-2/+2
|\ | | | | Fixed README examples using old vector module
| * Fixed README examples using old vector modulemrtrop2013-10-091-2/+2
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* Add some TODO tasks for 0.2.David Thompson2013-10-071-1/+4
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* Move wait procedure into agenda module.David Thompson2013-10-062-10/+10
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* Note that one needs at least version 3.14 of freeimage.David Thompson2013-10-021-1/+2
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* Mark 0.1 release as done.David Thompson2013-10-021-1/+4
| | | | | Probably should have done this before releasing 0.1, but I was in a rush.
* Fix broken examples due to a renamed image file. :(David Thompson2013-10-023-3/+3
| | | | Sorry to everyone that downloaded 0.1 and was annoyed!
* Change an example graphic and add credits.David Thompson2013-09-276-1/+11
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* Update TODO list.David Thompson2013-09-241-1/+1
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* Build docs when make is run.David Thompson2013-09-243-1/+27
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* Fix doc errors.David Thompson2013-09-246-12/+19
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* Fix misnamed menu option.David Thompson2013-09-241-1/+1
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* Fix some punctuation.David Thompson2013-09-241-1/+1
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* Fix typo.David Thompson2013-09-241-5/+5
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* Ignore files generated by makeinfo.David Thompson2013-09-241-0/+13
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* Rough draft of manual.David Thompson2013-09-2419-3/+1127
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* Add manual skeleton.David Thompson2013-09-233-0/+587
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* Update TODO list.David Thompson2013-09-231-2/+2
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* Add new instructions for installing FIGL.David Thompson2013-09-231-8/+18
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* Add additional SDL dependency to INSTALL file.David Thompson2013-09-231-1/+1
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* Clean up docstrings for sprite module.David Thompson2013-09-182-14/+30
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* Clean up docstrings for texture module.David Thompson2013-09-181-2/+10
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* Clean up docstrings for game-loop module.David Thompson2013-09-151-10/+12
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* Clean up docstrings for vector2 module.David Thompson2013-09-151-13/+13
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