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Functional reactive game engine for Guile - failed experiment
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...
*
Use init-2d in all examples.
David Thompson
2013-07-17
4
-0
/
+7
*
Move initialization to it's own procedure.
David Thompson
2013-07-17
1
-6
/
+12
*
Update coroutine example.
David Thompson
2013-07-17
1
-5
/
+7
*
Add improved coroutine macros.
David Thompson
2013-07-17
1
-22
/
+32
*
Add coroutine example.
David Thompson
2013-07-15
1
-0
/
+46
*
Add coroutine module for cooperative multi-tasking.
David Thompson
2013-07-15
1
-0
/
+73
*
Update the global agenda in the game loop.
David Thompson
2013-07-15
1
-0
/
+2
*
Add agenda module for procedure scheduling.
David Thompson
2013-07-15
1
-0
/
+182
*
Add docstring for vector-from-polar.
David Thompson
2013-07-15
1
-0
/
+1
*
Add vector-from-polar procedure.
David Thompson
2013-07-15
1
-1
/
+6
*
Display some random tiles in the tilemap demo.
David Thompson
2013-07-06
1
-25
/
+28
*
Fix example code in README.
David Thompson
2013-07-06
1
-2
/
+3
*
Update TODO.
David Thompson
2013-07-06
1
-2
/
+2
*
Update example code in README.
David Thompson
2013-07-06
1
-4
/
+2
*
Update particle demo to use new sprite batching functionality.
David Thompson
2013-07-06
1
-5
/
+4
*
Add support for sprites that use texture regions and automatic drawing to a b...
David Thompson
2013-07-06
1
-32
/
+104
*
Update TODO list.
David Thompson
2013-07-06
2
-11
/
+19
*
Update demos to use new sprite-batch-draw procedure.
David Thompson
2013-07-06
2
-14
/
+6
*
Add dynamic state to track the current sprite batch.
David Thompson
2013-07-06
1
-2
/
+12
*
Change sprite-batch-draw parameter list to use optional keyword arguments.
David Thompson
2013-07-06
2
-10
/
+11
*
Add tile map example.
David Thompson
2013-07-06
1
-0
/
+106
*
Fix indenting.
David Thompson
2013-07-06
1
-1
/
+1
*
Reorganize examples.
David Thompson
2013-07-06
7
-4
/
+3
*
Deleted texture module and moved contents into sprite module.
David Thompson
2013-07-06
2
-160
/
+159
*
Add optional texture coordinate parameters to texture-quad and sprite-batch-d...
David Thompson
2013-07-06
2
-11
/
+13
*
Fix sprite batch not rendering the correct number of vertices.
David Thompson
2013-07-06
1
-1
/
+1
*
Add texture regions.
David Thompson
2013-07-06
1
-1
/
+37
*
Update particles example to use sprite batching.
David Thompson
2013-06-27
1
-26
/
+18
*
Create simple sprite batch renderer.
David Thompson
2013-06-27
1
-1
/
+116
*
Clean up run-game-loop procedure.
David Thompson
2013-06-26
1
-3
/
+3
*
Draw sprites using vertex arrays.
David Thompson
2013-06-26
1
-19
/
+84
*
Use delayed evaluation of SDL:get-ticks to avoid initial frame stutter.
David Thompson
2013-06-25
1
-6
/
+6
*
Fix particles example.
David Thompson
2013-06-25
1
-5
/
+5
*
Add mouse event callbacks.
David Thompson
2013-06-25
1
-1
/
+33
*
Add links to guile-figl and guile-sdl in the README.
David Thompson
2013-06-25
1
-2
/
+2
*
Update simple example program.
David Thompson
2013-06-25
1
-6
/
+6
*
Pass key modifiers and unicode value as arguments to key up/down events.
David Thompson
2013-06-25
1
-4
/
+13
*
Enable unicode characters in SDL.
David Thompson
2013-06-25
1
-1
/
+3
*
Remove procedures that have been replaced by more generic helper procedures.
David Thompson
2013-06-25
1
-13
/
+0
*
Change = to equal?
David Thompson
2013-06-25
1
-1
/
+1
*
Create a helpers module for miscellaneous convenient procedures.
David Thompson
2013-06-25
1
-0
/
+37
*
Add mouse-button and keymod enums and a couple of convenience procedures.
David Thompson
2013-06-25
1
-1
/
+37
*
Update examples to use new keycode enumeration.
David Thompson
2013-06-25
2
-12
/
+12
*
Apply SDL:enum->number on keysyms.
David Thompson
2013-06-25
1
-2
/
+5
*
Create input module with enumeration for keycodes.
David Thompson
2013-06-25
1
-0
/
+265
*
Mark game loop task as DONE.
David Thompson
2013-06-25
1
-1
/
+1
*
Update TODO list.
David Thompson
2013-06-25
1
-1
/
+6
*
Dave, you are using org-mode, not markdown.
David Thompson
2013-06-25
1
-2
/
+2
*
Add more content to README.
David Thompson
2013-06-25
1
-0
/
+58
*
Update simple demo.
David Thompson
2013-06-25
1
-3
/
+5
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