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* Add a convenient default font.David Thompson2014-02-116-2/+12
* Add build-time configuration module.David Thompson2014-02-103-0/+32
* Add examples Makefile.David Thompson2014-02-093-2/+31
* Add shader module.David Thompson2014-02-095-0/+322
* Remove silly circular import.David Thompson2014-02-091-1/+0
* Add define-guardian macro.David Thompson2014-02-092-17/+30
* Add new coroutine macro.David Thompson2014-02-063-35/+54
* Remove dynamic scoping of agendas.David Thompson2014-02-067-91/+62
* Check off TODO item.David Thompson2014-01-261-1/+1
* Close example programs when window is closed.David Thompson2014-01-261-0/+4
* Add window-close-hook.David Thompson2014-01-261-1/+9
* Remove unused import declarations.David Thompson2014-01-261-2/+0
* Move OpenGL viewport settings to game module.David Thompson2014-01-262-7/+9
* Move SDL event handling to a separate module.David Thompson2014-01-265-28/+51
* Add window-resize-hook.David Thompson2014-01-261-1/+6
* Don't export font-ftgl-font procedure.David Thompson2014-01-261-1/+0
* Ignore more stuff in the doc/ directory.David Thompson2014-01-261-0/+2
* List all source files explicitly.David Thompson2014-01-241-1/+34
* Update TODO list.David Thompson2014-01-231-28/+13
* Return unspecified value for void audio functions.David Thompson2014-01-231-31/+55
* Clean up audio API a bit.David Thompson2014-01-221-31/+31
* Initialize audio in audio module instead of window module.David Thompson2014-01-222-2/+2
* Remove obsolete examples.David Thompson2014-01-204-233/+0
* Update example image authors file.David Thompson2014-01-202-3/+5
* Tweak README a bit more.David Thompson2014-01-131-2/+7
* Bring README up-to-date.David Thompson2014-01-131-119/+61
* Remove commented code.David Thompson2014-01-131-4/+0
* Fix docstring.David Thompson2014-01-131-2/+2
* Run REPL metacommands in the main thread, too.David Thompson2014-01-131-1/+7
* Fix coroutine example to actually use coroutines.David Thompson2014-01-131-7/+11
* Clean up module definition.David Thompson2014-01-121-3/+1
* Replace obsolete procedure call with the correct one.David Thompson2014-01-121-4/+8
* Clean up custom REPL code.David Thompson2014-01-121-15/+12
* Remove unused export.David Thompson2014-01-121-2/+1
* Update particle example.David Thompson2014-01-121-38/+25
* Remove ghost sprite.David Thompson2014-01-121-0/+0
* Add example sprite.David Thompson2014-01-111-0/+0
* Update animation example.David Thompson2014-01-101-14/+7
* Update some of the example programs to use the new API.David Thompson2014-01-105-69/+55
* Change tick-agenda! and clear-agenda! to take agenda as arg.David Thompson2014-01-102-13/+4
* Add mouse move/press/click hooks.David Thompson2014-01-091-3/+20
* Add key press/release hooks.David Thompson2014-01-091-1/+11
* Fix crash when handling an SDL event.David Thompson2014-01-091-1/+1
* Run REPL even when game is paused.David Thompson2014-01-091-17/+20
* Add paused-agenda.David Thompson2014-01-091-1/+7
* Factor REPL out of main loop.David Thompson2014-01-092-34/+34
* Forgot to add fps.scm.David Thompson2014-01-091-0/+48
* Move FPS to a module and add accumulator parameter.David Thompson2014-01-091-57/+30
* Tweak SDL event handling.David Thompson2014-01-071-11/+10
* Make game loop status parameter.David Thompson2014-01-071-9/+9