diff options
author | David Thompson <dthompson2@worcester.edu> | 2014-01-26 14:37:23 -0500 |
---|---|---|
committer | David Thompson <dthompson2@worcester.edu> | 2014-01-26 14:37:23 -0500 |
commit | 446750df6a786a8fcce7309e2f9b145e53e24e4f (patch) | |
tree | 4672ebcc520554b6245eea10849b0ab7ce5b87dd | |
parent | 0b957a40ae993bf337830bc30915a13c0be99af3 (diff) |
Move SDL event handling to a separate module.
* 2d/event.scm: New module.
* 2d/game.scm: Remove event handling code.
* 2d/keyboard.scm: Import (2d event) instead of (2d game).
* 2d/mouse.scm: Import (2d event) instead of (2d game).
* 2d/window.scm: Import (2d event) instead of (2d game).
-rw-r--r-- | 2d/event.scm | 45 | ||||
-rw-r--r-- | 2d/game.scm | 28 | ||||
-rw-r--r-- | 2d/keyboard.scm | 2 | ||||
-rw-r--r-- | 2d/mouse.scm | 2 | ||||
-rw-r--r-- | 2d/window.scm | 2 |
5 files changed, 51 insertions, 28 deletions
diff --git a/2d/event.scm b/2d/event.scm new file mode 100644 index 0000000..1dcaea5 --- /dev/null +++ b/2d/event.scm @@ -0,0 +1,45 @@ +;;; guile-2d +;;; Copyright (C) 2014 David Thompson <dthompson2@worcester.edu> +;;; +;;; Guile-2d is free software: you can redistribute it and/or modify it +;;; under the terms of the GNU Lesser General Public License as +;;; published by the Free Software Foundation, either version 3 of the +;;; License, or (at your option) any later version. +;;; +;;; Guile-2d is distributed in the hope that it will be useful, but +;;; WITHOUT ANY WARRANTY; without even the implied warranty of +;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;;; Lesser General Public License for more details. +;;; +;;; You should have received a copy of the GNU Lesser General Public +;;; License along with this program. If not, see +;;; <http://www.gnu.org/licenses/>. + +;;; Commentary: +;; +;; SDL event handlers. +;; +;;; Code: + +(define-module (2d event) + #:use-module ((sdl sdl) #:prefix SDL:) + #:export (process-events + register-event-handler)) + +(define process-events + (let ((e (SDL:make-event))) + (lambda () + "Process all events in the input event queue." + (while (SDL:poll-event e) + (handle-event e))))) + +(define event-handlers (make-hash-table)) + +(define (register-event-handler event-type proc) + (hashq-set! event-handlers event-type proc)) + +(define (handle-event e) + "Run the relevant hook for the event E." + (let ((handle (hashq-get-handle event-handlers (SDL:event:type e)))) + (when handle + ((cdr handle) e)))) diff --git a/2d/game.scm b/2d/game.scm index eb297a9..847defa 100644 --- a/2d/game.scm +++ b/2d/game.scm @@ -27,6 +27,7 @@ #:use-module (figl gl) #:use-module (2d agenda) #:use-module (2d coroutine) + #:use-module (2d event) #:use-module (2d game) #:use-module (2d signals) #:use-module (2d vector2) @@ -39,8 +40,7 @@ pause-game resume-game game-running? - game-paused? - register-event-handler)) + game-paused?)) ;;; ;;; Game Loop @@ -80,7 +80,7 @@ many times as `tick-interval` can divide ACCUMULATOR. The return value is the unused accumulator time." (while (>= (accumulator) (tick-interval)) - (read-input) + (process-events) (tick-agenda! *global-agenda*) (accumulator (- (accumulator) (tick-interval))))) @@ -141,25 +141,3 @@ milliseconds of the last iteration of the loop." (define (quit-game) "Finish the current frame and terminate the game loop." (game-loop-status 'stopped)) - -;;; -;;; Event Handling -;;; - -(define read-input - (let ((e (SDL:make-event))) - (lambda () - "Process all events in the input event queue." - (while (SDL:poll-event e) - (handle-event e))))) - -(define event-handlers (make-hash-table)) - -(define (register-event-handler event-type proc) - (hashq-set! event-handlers event-type proc)) - -(define (handle-event e) - "Run the relevant hook for the event E." - (let ((handle (hashq-get-handle event-handlers (SDL:event:type e)))) - (when handle - ((cdr handle) e)))) diff --git a/2d/keyboard.scm b/2d/keyboard.scm index ec9f1a4..c966231 100644 --- a/2d/keyboard.scm +++ b/2d/keyboard.scm @@ -23,7 +23,7 @@ (define-module (2d keyboard) #:use-module ((sdl sdl) #:prefix SDL:) - #:use-module (2d game) + #:use-module (2d event) #:use-module (2d signals) #:use-module (2d vector2) #:export (key-press-hook diff --git a/2d/mouse.scm b/2d/mouse.scm index b132b96..21e2e48 100644 --- a/2d/mouse.scm +++ b/2d/mouse.scm @@ -23,7 +23,7 @@ (define-module (2d mouse) #:use-module ((sdl sdl) #:prefix SDL:) - #:use-module (2d game) + #:use-module (2d event) #:use-module (2d signals) #:use-module (2d vector2) #:export (mouse-move-hook diff --git a/2d/window.scm b/2d/window.scm index 238860b..416a8cf 100644 --- a/2d/window.scm +++ b/2d/window.scm @@ -26,7 +26,7 @@ #:use-module (figl gl) #:use-module ((sdl sdl) #:prefix SDL:) #:use-module ((sdl mixer) #:prefix SDL:) - #:use-module (2d game) + #:use-module (2d event) #:use-module (2d signals) #:use-module (2d vector2) #:export (<window> |