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author | David Thompson <dthompson2@worcester.edu> | 2014-01-26 16:21:48 -0500 |
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committer | David Thompson <dthompson2@worcester.edu> | 2014-01-26 16:21:48 -0500 |
commit | c9c97dd8bcb0b6365b7180d5e5c946eb179c057e (patch) | |
tree | 2ea441e74e7615bf5314c010f9a3e5f5e5303ecc | |
parent | 446750df6a786a8fcce7309e2f9b145e53e24e4f (diff) |
Move OpenGL viewport settings to game module.
* 2d/window.scm (open-window): Remove viewport config.
* 2d/game.scm (draw): Add viewport config.
-rw-r--r-- | 2d/game.scm | 7 | ||||
-rw-r--r-- | 2d/window.scm | 9 |
2 files changed, 9 insertions, 7 deletions
diff --git a/2d/game.scm b/2d/game.scm index 847defa..e8bcfaa 100644 --- a/2d/game.scm +++ b/2d/game.scm @@ -31,6 +31,7 @@ #:use-module (2d game) #:use-module (2d signals) #:use-module (2d vector2) + #:use-module (2d window) #:export (ticks-per-second tick-interval paused-agenda @@ -69,6 +70,12 @@ (define (draw dt alpha) "Render a frame." + (let ((width (signal-ref window-width)) + (height (signal-ref window-height))) + (gl-viewport 0 0 width height) + (set-gl-matrix-mode (matrix-mode projection)) + (gl-load-identity) + (gl-ortho 0 width height 0 -1 1)) (set-gl-matrix-mode (matrix-mode modelview)) (gl-load-identity) (gl-clear (clear-buffer-mask color-buffer depth-buffer)) diff --git a/2d/window.scm b/2d/window.scm index 416a8cf..7697e07 100644 --- a/2d/window.scm +++ b/2d/window.scm @@ -75,19 +75,14 @@ (let ((flags (if (window-fullscreen? window) '(opengl fullscreen) 'opengl)) (width (vx (window-resolution window))) (height (vy (window-resolution window)))) + (signal-set! window-width width) + (signal-set! window-height height) ;; Initialize everything (SDL:enable-unicode #t) (SDL:init 'everything) ;; Open SDL window in OpenGL mode. (SDL:set-video-mode width height 24 flags) (SDL:set-caption (window-title window)) - ;; Initialize OpenGL orthographic view - (gl-viewport 0 0 width height) - (set-gl-matrix-mode (matrix-mode projection)) - (gl-load-identity) - (gl-ortho 0 width height 0 -1 1) - (set-gl-matrix-mode (matrix-mode modelview)) - (gl-load-identity) ;; Enable texturing and alpha blending (gl-enable (enable-cap texture-2d)) (gl-enable (enable-cap blend)) |