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* Make sprites immutable.David Thompson2014-05-071-16/+14
* Add live-reload module.David Thompson2014-05-041-0/+54
* Add current-agenda parameter.David Thompson2014-05-046-57/+82
* Allow make-rect to accept two vector2s as arguments.David Thompson2014-05-031-1/+9
* Add transform-position procedure.David Thompson2014-05-021-0/+6
* Prefix matrix operations with "transform-".David Thompson2014-05-021-6/+6
* Add null-rect variable.David Thompson2014-05-021-0/+3
* Fix update procedure.David Thompson2014-04-271-3/+3
* Ensure that interpolation alpha is clamped to the range [0, 1].David Thompson2014-04-271-1/+2
* Add max-ticks-per-frame variable.David Thompson2014-04-271-5/+15
* Update commentary for (2d game) module.David Thompson2014-04-241-1/+1
* Rename game loop procedures and remove parameter.David Thompson2014-04-241-22/+21
* Sleep when the game loop runs too fast.David Thompson2014-04-241-0/+9
* Run game loop with a prompt.David Thompson2014-04-241-47/+16
* Remove the accumulator parameter from the game loop.David Thompson2014-04-231-40/+19
* Add bindings for OpenGL instanced rendering extension.David Thompson2014-04-211-1/+23
* Add shader-program-attribute-location procedure.David Thompson2014-04-211-0/+6
* Export shader-program-id procedure.David Thompson2014-04-211-0/+1
* Rename signal-combine to signal-zip.David Thompson2014-04-211-2/+2
* Add more texture anchor types.David Thompson2014-03-312-11/+23
* Add cyan, yellow, and all 27 tango palette colors.David Thompson2014-03-301-2/+67
* Fix crash when the empty string is used for a label.David Thompson2014-03-301-11/+15
* Import math module in (2d color) module.David Thompson2014-03-301-0/+1
* Expand color API.David Thompson2014-03-301-16/+61
* Add enable-audio procedure.David Thompson2014-03-291-2/+4
* Improve define-signal macro.David Thompson2014-03-291-17/+35
* Remove vector2-translate and vector2-scale.David Thompson2014-03-291-11/+1
* Don't load font shaders upon importing (2d font) module.David Thompson2014-03-291-10/+15
* Don't load sprite shaders upon importing (2d sprite) module.David Thompson2014-03-291-7/+13
* Don't open window upon importing the (2d window) module.David Thompson2014-03-291-8/+1
* Replace figl with the new guile-opengl official release.David Thompson2014-03-2310-16/+14
* Don't start the REPL server upon importing (2d repl).David Thompson2014-03-101-7/+11
* Okay, I think I finally got all of the license headers updated.David Thompson2014-03-106-48/+48
* Add updated license header to coroutine module.David Thompson2014-03-081-8/+8
* Add new license header to agenda and repl module.David Thompson2014-03-082-16/+16
* Change license to GPLv3+.David Thompson2014-03-0817-126/+143
* Delete mvars module.David Thompson2014-03-081-167/+0
* Integrate cooperative REPL server.David Thompson2014-03-083-415/+34
* Rename signal-do to signal-tap.David Thompson2014-03-081-2/+2
* Convert FPS counter to a signal.David Thompson2014-02-171-4/+3
* Use new signal API for keyboard module.David Thompson2014-02-171-25/+28
* Use new signal API for mouse module.David Thompson2014-02-171-27/+41
* Use new signal API for window module.David Thompson2014-02-171-19/+21
* Import new signal moduleDavid Thompson2014-02-173-3/+3
* Export alternate spelling of signal-box?.David Thompson2014-02-171-2/+4
* Add hook->signal procedure.David Thompson2014-02-171-0/+11
* Move time module inside the signal module.David Thompson2014-02-172-58/+36
* Fix signal propagation.David Thompson2014-02-171-1/+1
* Add inputs field to <signal>.David Thompson2014-02-171-2/+3
* Rewrite FRP module to be dynamic and REPL friendly.David Thompson2014-02-172-247/+228