diff options
author | David Thompson <dthompson2@worcester.edu> | 2014-03-29 16:13:53 -0400 |
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committer | David Thompson <dthompson2@worcester.edu> | 2014-03-29 16:13:53 -0400 |
commit | 2fd537d6ecaa428068ad0576cafcd1254e5e654f (patch) | |
tree | 8494210f19c22b843cad87aadee8e6aa97f6767d /2d | |
parent | 864c44a02357ceb89261b0e5330c01323ae20e26 (diff) |
Don't open window upon importing the (2d window) module.
* 2d/window.scm (open-window): Remove default argument.
* examples/common.scm: Open a window.
Diffstat (limited to '2d')
-rw-r--r-- | 2d/window.scm | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/2d/window.scm b/2d/window.scm index a747acf..9b01e13 100644 --- a/2d/window.scm +++ b/2d/window.scm @@ -89,7 +89,7 @@ (lambda (e) (run-hook window-close-hook))) -(define* (open-window window) +(define* (open-window #:optional (window (make-window #:title ""))) "Open the game window using the settings in WINDOW." (let ((flags (if (window-fullscreen? window) '(opengl fullscreen) 'opengl)) (width (vx (window-resolution window))) @@ -116,10 +116,3 @@ (lambda () (open-window window)) (lambda () body ...) (lambda () (close-window)))) - -;; Open a window immediately to create an OpenGL context. This allows -;; for textures to be loaded before the program explicitly sets the -;; window settings. -;; -;; TODO: Hide the window initially. This will require SDL 2.0. -(open-window (make-window #:title "")) |