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* Add the beginnings of game scene management.David Thompson2013-09-061-2/+13
* Create copies of the default events alist for safety.David Thompson2013-09-061-2/+5
* Remove all hooks and instead trigger events on the current scene.David Thompson2013-09-061-68/+60
* Prevent circular dependency by moving core game data structures to another mo...David Thompson2013-09-063-27/+145
* Create observer module.David Thompson2013-09-061-0/+82
* Add a *running* flag to the game loop.David Thompson2013-09-062-23/+37
* Change window module API.David Thompson2013-09-061-19/+10
* Create (2d game) module.David Thompson2013-09-061-0/+66
* Revert "Add missing wrappers for glGenTextures and glDeleteTextures."David Thompson2013-09-051-23/+1
* Add missing wrappers for glGenTextures and glDeleteTextures.David Thompson2013-09-051-1/+23
* Update mvars module.David Thompson2013-09-042-89/+88
* Add some documentation.David Thompson2013-09-022-2/+8
* Pass along the *repl-stack* fluid so that nested REPLs work right.David Thompson2013-09-022-3/+7
* Move both mvars into the repl module.David Thompson2013-09-022-32/+9
* Remove frame-sleep and add run-repl.David Thompson2013-09-021-8/+7
* Add license info mvars module to give Mark Weaver proper credit.David Thompson2013-09-021-0/+21
* Execute REPL thunks in the context of the main game thread.David Thompson2013-09-022-24/+57
* Add mvars module.David Thompson2013-09-021-0/+147
* Clean up lines longer than 80 characters.David Thompson2013-08-291-3/+6
* Fix issue #9.David Thompson2013-08-291-3/+1
* Rename apply-color to use-color.David Thompson2013-08-272-3/+5
* Add procedures to perform a gl-translate or gl-scale given a vector2 object.David Thompson2013-08-272-9/+20
* Replace old vector module with new vector2 module.David Thompson2013-08-273-97/+9
* Create new 2D vector module.David Thompson2013-08-271-0/+107
* Create tileset module.David Thompson2013-08-262-18/+88
* Make the origin the top-left corner of the window again.David Thompson2013-08-264-5/+32
* Merge branch 'master' of github.com:davexunit/guile-2dDavid Thompson2013-08-253-24/+47
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| * Tidy up freeimage module.David Thompson2013-08-241-21/+36
| * Throw error if image file does not exist.David Thompson2013-08-241-1/+7
| * Add (ice-9 format) module to imports for freeimage and ftglPieter Slabbert2013-08-232-2/+4
* | Fix typo.David Thompson2013-08-251-1/+1
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* Flesh out actions module.David Thompson2013-08-211-9/+112
* Only unlock the game loop mutex when the REPL server is waiting.David Thompson2013-08-191-4/+16
* Use GL_NEAREST method for texture scaling.David Thompson2013-08-181-2/+4
* Create textbox type.David Thompson2013-08-181-12/+43
* Add a few more wrappers for FTGL layout functions.David Thompson2013-08-181-3/+19
* Change render-font to draw-font and don't any matrix or color manipulation.David Thompson2013-08-181-8/+7
* Change render-font procedure.David Thompson2013-08-181-13/+37
* Add wrappers for FTGL simple layout objects.David Thompson2013-08-181-0/+80
* Use color module in font module.David Thompson2013-08-171-1/+2
* Use new color module.David Thompson2013-08-172-19/+7
* Create color module.David Thompson2013-08-171-0/+87
* Create basic font module.David Thompson2013-08-171-0/+54
* Create initial bindings for ftgl.David Thompson2013-08-171-0/+89
* Delete freetype wrapper module.David Thompson2013-08-171-33/+0
* Move define-enumeration into util module.David Thompson2013-08-172-16/+42
* Change origin to bottom-left corner of window.David Thompson2013-08-172-2/+1
* Create freetype module.David Thompson2013-08-151-0/+33
* Init SDL when window module is loaded instead of needing an explicit init call.David Thompson2013-08-151-8/+4
* Fix freeimage-load procedure that was not passing enough arguments.David Thompson2013-08-151-4/+3