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* Add temporary dummy procedure.David Thompson2013-10-231-0/+4
* Add stage module.David Thompson2013-10-231-0/+160
* Add scene module.David Thompson2013-10-231-0/+52
* Simplify scene stack.David Thompson2013-10-231-39/+32
* Add error handling in game loop.David Thompson2013-10-231-5/+13
* Move game-fps variable.David Thompson2013-10-231-6/+2
* Re-export new procedures from game-loop module.David Thompson2013-10-231-0/+5
* Implement game loop pausing.David Thompson2013-10-231-6/+15
* Add a paused flag in addition to the running flag.David Thompson2013-10-232-9/+30
* Clean up and improve rect API.David Thompson2013-10-201-36/+61
* Simplify rect-intersects? procedure.David Thompson2013-10-161-8/+4
* Add error handling to ftgl-create-texture-font.David Thompson2013-10-111-2/+6
* Move wait procedure into agenda module.David Thompson2013-10-062-10/+10
* Clean up docstrings for sprite module.David Thompson2013-09-182-14/+30
* Clean up docstrings for texture module.David Thompson2013-09-181-2/+10
* Clean up docstrings for game-loop module.David Thompson2013-09-151-10/+12
* Clean up docstrings for vector2 module.David Thompson2013-09-151-13/+13
* Clean up docstrings for tileset module.David Thompson2013-09-151-7/+9
* Clean up docstrings for rect module.David Thompson2013-09-151-6/+6
* Clean up docstrings for observer module.David Thompson2013-09-151-4/+4
* Clean up docstrings for window module.David Thompson2013-09-151-4/+3
* Clean up docstrings for math module.David Thompson2013-09-151-6/+6
* Clean up docstrings for helpers module.David Thompson2013-09-151-4/+3
* Clean up docstrings in font module.David Thompson2013-09-151-2/+5
* Clean up docstrings in coroutine module.David Thompson2013-09-151-2/+2
* Clean up docstrings in color module.David Thompson2013-09-151-6/+9
* Clean up docstrings for audio module.David Thompson2013-09-151-3/+3
* Clean up docstrings for animation module.David Thompson2013-09-151-9/+9
* Clean up docstrings for agenda module.David Thompson2013-09-151-31/+30
* Clean up docstrings for actions module.David Thompson2013-09-151-11/+15
* Rename scene draw and update procedures.David Thompson2013-09-153-10/+10
* Animate sprites during game updates instead of on render.David Thompson2013-09-151-2/+26
* Add agenda-schedule-interval procedure.David Thompson2013-09-151-1/+14
* Clean up parameters referring to old type name.David Thompson2013-09-151-28/+27
* Add the playing flag back to animator objects.David Thompson2013-09-151-15/+13
* Change animation API.David Thompson2013-09-152-80/+89
* Switch back to a simpler method for FPS calculation.David Thompson2013-09-141-39/+21
* Start debugging the "spiral of death" issue.David Thompson2013-09-131-25/+33
* Add sample/music volume control.David Thompson2013-09-131-2/+22
* Open SDL audio when window is opened.David Thompson2013-09-111-0/+3
* Add audio module.David Thompson2013-09-111-0/+80
* Fix another typo.David Thompson2013-09-091-1/+17
* Fix typo.David Thompson2013-09-091-1/+1
* Add more vector-friendly procedures to the rect module.David Thompson2013-09-081-5/+49
* Export current-fps from game module.David Thompson2013-09-081-1/+2
* Create a scene stack interface.David Thompson2013-09-062-22/+59
* Add the beginnings of game scene management.David Thompson2013-09-061-2/+13
* Create copies of the default events alist for safety.David Thompson2013-09-061-2/+5
* Remove all hooks and instead trigger events on the current scene.David Thompson2013-09-061-68/+60
* Prevent circular dependency by moving core game data structures to another mo...David Thompson2013-09-063-27/+145