index
:
sly
master
wip-fast-vectors
wip-signal-improvements
Functional reactive game engine for Guile - failed experiment
Gitolite user
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
2d
Commit message (
Expand
)
Author
Age
Files
Lines
*
Don't load sprite shaders upon importing (2d sprite) module.
David Thompson
2014-03-29
1
-7
/
+13
*
Don't open window upon importing the (2d window) module.
David Thompson
2014-03-29
1
-8
/
+1
*
Replace figl with the new guile-opengl official release.
David Thompson
2014-03-23
10
-16
/
+14
*
Don't start the REPL server upon importing (2d repl).
David Thompson
2014-03-10
1
-7
/
+11
*
Okay, I think I finally got all of the license headers updated.
David Thompson
2014-03-10
6
-48
/
+48
*
Add updated license header to coroutine module.
David Thompson
2014-03-08
1
-8
/
+8
*
Add new license header to agenda and repl module.
David Thompson
2014-03-08
2
-16
/
+16
*
Change license to GPLv3+.
David Thompson
2014-03-08
17
-126
/
+143
*
Delete mvars module.
David Thompson
2014-03-08
1
-167
/
+0
*
Integrate cooperative REPL server.
David Thompson
2014-03-08
3
-415
/
+34
*
Rename signal-do to signal-tap.
David Thompson
2014-03-08
1
-2
/
+2
*
Convert FPS counter to a signal.
David Thompson
2014-02-17
1
-4
/
+3
*
Use new signal API for keyboard module.
David Thompson
2014-02-17
1
-25
/
+28
*
Use new signal API for mouse module.
David Thompson
2014-02-17
1
-27
/
+41
*
Use new signal API for window module.
David Thompson
2014-02-17
1
-19
/
+21
*
Import new signal module
David Thompson
2014-02-17
3
-3
/
+3
*
Export alternate spelling of signal-box?.
David Thompson
2014-02-17
1
-2
/
+4
*
Add hook->signal procedure.
David Thompson
2014-02-17
1
-0
/
+11
*
Move time module inside the signal module.
David Thompson
2014-02-17
2
-58
/
+36
*
Fix signal propagation.
David Thompson
2014-02-17
1
-1
/
+1
*
Add inputs field to <signal>.
David Thompson
2014-02-17
1
-2
/
+3
*
Rewrite FRP module to be dynamic and REPL friendly.
David Thompson
2014-02-17
2
-247
/
+228
*
Rewrite define-guardian to avoid 'after-cg-hook'.
David Thompson
2014-02-17
1
-11
/
+7
*
Revert "Make agendas thread-safe."
David Thompson
2014-02-17
1
-37
/
+32
*
Make agendas thread-safe.
David Thompson
2014-02-17
1
-32
/
+37
*
Rewrite font module.
David Thompson
2014-02-16
2
-286
/
+106
*
Add 'top-left as possible anchor value.
David Thompson
2014-02-16
1
-0
/
+2
*
Move texture anchor procedure.
David Thompson
2014-02-16
2
-15
/
+16
*
Formatting cleanup.
David Thompson
2014-02-16
1
-15
/
+15
*
Change sprite-vertex to texture-vertex.
David Thompson
2014-02-16
2
-47
/
+49
*
Delete draw-texture.
David Thompson
2014-02-16
1
-24
/
+0
*
Use GLSL shaders for sprites.
David Thompson
2014-02-16
1
-278
/
+105
*
Throw error if shader file does not exist.
David Thompson
2014-02-16
1
-1
/
+3
*
Use vec2 instead of vec4 for vector2 uniforms.
David Thompson
2014-02-16
1
-4
/
+1
*
Remove calls that change OpenGL matrix mode.
David Thompson
2014-02-16
1
-6
/
+1
*
Don't load default font upon module import.
David Thompson
2014-02-15
1
-3
/
+3
*
Fix schedule-interval.
David Thompson
2014-02-15
1
-1
/
+2
*
Add window-projection signal.
David Thompson
2014-02-15
1
-0
/
+8
*
Add 4x4 transformation matrix module.
David Thompson
2014-02-15
2
-0
/
+178
*
Add a convenient default font.
David Thompson
2014-02-11
1
-1
/
+6
*
Add build-time configuration module.
David Thompson
2014-02-10
1
-0
/
+27
*
Add shader module.
David Thompson
2014-02-09
1
-0
/
+268
*
Remove silly circular import.
David Thompson
2014-02-09
1
-1
/
+0
*
Add define-guardian macro.
David Thompson
2014-02-09
2
-17
/
+30
*
Add new coroutine macro.
David Thompson
2014-02-06
1
-6
/
+12
*
Remove dynamic scoping of agendas.
David Thompson
2014-02-06
5
-87
/
+58
*
Add window-close-hook.
David Thompson
2014-01-26
1
-1
/
+9
*
Remove unused import declarations.
David Thompson
2014-01-26
1
-2
/
+0
*
Move OpenGL viewport settings to game module.
David Thompson
2014-01-26
2
-7
/
+9
*
Move SDL event handling to a separate module.
David Thompson
2014-01-26
5
-28
/
+51
[next]