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* Add error handling in game loop.David Thompson2013-10-231-5/+13
| | | | | | | Print backtrace and pause game when exceptions occur. This way the developer can fix the error and resume the game rather than the game crashing, forcing the developer to restart the game. The REPL remains active when the game is paused, of course.
* Move game-fps variable.David Thompson2013-10-231-6/+2
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* Re-export new procedures from game-loop module.David Thompson2013-10-231-0/+5
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* Implement game loop pausing.David Thompson2013-10-231-6/+15
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* Add a paused flag in addition to the running flag.David Thompson2013-10-232-9/+30
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* Clean up and improve rect API.David Thompson2013-10-201-36/+61
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* Simplify rect-intersects? procedure.David Thompson2013-10-161-8/+4
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* Add error handling to ftgl-create-texture-font.David Thompson2013-10-111-2/+6
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* Move wait procedure into agenda module.David Thompson2013-10-062-10/+10
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* Clean up docstrings for sprite module.David Thompson2013-09-182-14/+30
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* Clean up docstrings for texture module.David Thompson2013-09-181-2/+10
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* Clean up docstrings for game-loop module.David Thompson2013-09-151-10/+12
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* Clean up docstrings for vector2 module.David Thompson2013-09-151-13/+13
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* Clean up docstrings for tileset module.David Thompson2013-09-151-7/+9
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* Clean up docstrings for rect module.David Thompson2013-09-151-6/+6
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* Clean up docstrings for observer module.David Thompson2013-09-151-4/+4
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* Clean up docstrings for window module.David Thompson2013-09-151-4/+3
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* Clean up docstrings for math module.David Thompson2013-09-151-6/+6
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* Clean up docstrings for helpers module.David Thompson2013-09-151-4/+3
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* Clean up docstrings in font module.David Thompson2013-09-151-2/+5
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* Clean up docstrings in coroutine module.David Thompson2013-09-151-2/+2
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* Clean up docstrings in color module.David Thompson2013-09-151-6/+9
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* Clean up docstrings for audio module.David Thompson2013-09-151-3/+3
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* Clean up docstrings for animation module.David Thompson2013-09-151-9/+9
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* Clean up docstrings for agenda module.David Thompson2013-09-151-31/+30
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* Clean up docstrings for actions module.David Thompson2013-09-151-11/+15
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* Rename scene draw and update procedures.David Thompson2013-09-153-10/+10
| | | | They were inconsistent with the rest of the API.
* Animate sprites during game updates instead of on render.David Thompson2013-09-151-2/+26
| | | | | Frame rate is independent of the update rate, so the old way didn't make sense.
* Add agenda-schedule-interval procedure.David Thompson2013-09-151-1/+14
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* Clean up parameters referring to old type name.David Thompson2013-09-151-28/+27
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* Add the playing flag back to animator objects.David Thompson2013-09-151-15/+13
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* Change animation API.David Thompson2013-09-152-80/+89
| | | | | | | | This should have been broken into more commits, but here we are: Rename <animation-state> to <animator>. Better name, less verbose. Make animators mutable because it makes more sense than when animation-states where immutable. Update sprite module to reflect the animation API changes.
* Switch back to a simpler method for FPS calculation.David Thompson2013-09-141-39/+21
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* Start debugging the "spiral of death" issue.David Thompson2013-09-131-25/+33
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* Add sample/music volume control.David Thompson2013-09-131-2/+22
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* Open SDL audio when window is opened.David Thompson2013-09-111-0/+3
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* Add audio module.David Thompson2013-09-111-0/+80
| | | | | This is just a think layer over some basic SDL mixer functions so that users don't need to deal with SDL directly.
* Fix another typo.David Thompson2013-09-091-1/+17
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* Fix typo.David Thompson2013-09-091-1/+1
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* Add more vector-friendly procedures to the rect module.David Thompson2013-09-081-5/+49
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* Export current-fps from game module.David Thompson2013-09-081-1/+2
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* Create a scene stack interface.David Thompson2013-09-062-22/+59
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* Add the beginnings of game scene management.David Thompson2013-09-061-2/+13
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* Create copies of the default events alist for safety.David Thompson2013-09-061-2/+5
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* Remove all hooks and instead trigger events on the current scene.David Thompson2013-09-061-68/+60
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* Prevent circular dependency by moving core game data structures to another ↵David Thompson2013-09-063-27/+145
| | | | module.
* Create observer module.David Thompson2013-09-061-0/+82
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* Add a *running* flag to the game loop.David Thompson2013-09-062-23/+37
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* Change window module API.David Thompson2013-09-061-19/+10
| | | | | Users will no longer have to interface directly with this module. They will simply specify window parameters when creating game objects.
* Create (2d game) module.David Thompson2013-09-061-0/+66
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